Is the T58 and Turm III a little too strong at 8.3?

The issue is that the only Effective round at that B.R. (Higher) will be HEAT that is inconsistent in tearms of damage, pen, etc. Not to mention detonating on solid objects like bushes, fences.

Additionaly, big turret that has weakspots all over it that allow for You to be killed before being able to shoot at the enemy.

The thing I like about T58 is that it is perfect to deal with light/SPAA vehicle spam

All this kinda gets overpowered by the 3 second reload. HEAT shell does nothing / hits ERA / hits fence? Then just shoot again.

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It is all laugh and games till You hit that 7 ammo limit and have to reload and enemies keep coming.

Or where there is a fence between You and the enemy so he can shoot through it while You can’t

It appears to get blowout panels I got hit there with full hesh and had a ammunition cookoff like a blowout panel and lived but killed all the ammunition I had in the rear

Can someone please confirm if it does get blowout panels

T58 is insane compared to some other tanks at the same, or only slightly varied, BR range. It should absolutely have it’s BR raised; though it being a premium, it will likely only increase after a fair amount of sales.

One such tank it should not be close to BR with is the M551. It’s insane to me that the M551 and T58 are only .3 BR apart; especially considering the M551 was just nerfed as well with it’s UAV being removed in it’s entirety.

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The XM800T got moved up to 8.7 recently and I wouldn’t mind the Turm III joining it.

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t58 should have its internals modelled - the autoloader should be destroyable

also nerf the reload while at it

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Oscillating turrets don’t have modeled autoloaders, the 2 or 3 second reload is real and the ready rack has only 6 or 7 shots

Yes, had it happen to me several times.

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No way 😭

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and they should

reload speed is a balancing metric

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The thing I hate about that “balancing” is that it bends reality.

There are game aspects like BR, what nation they face, their team, spawn points AND MORE that are best balancing feature in a game, modifing a vehicle is very poor and cheap solution.

Imagine you read something about the Turm III, see what it can do, you play a game and find out it’s missing 3-axis stabilization. It’s poor in-game implementation, give it what it should have and move it up BR.

Chopping a vehicle is one of the worst solutions to a simple problem.

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Do you want to help me test if the t58 has blowout panels later also I believe it’s autoloader is modeled as I have had mine taken out before

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I’m sorry for my late response but I did not get a notification or an email about your message.
I’d be glad to test it out if you still want to, I’ll have time from 15:30 to 22:00 or 3:00 PM to 10 PM right tomorow.

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Go to work at 3 will be available at 2pm tho

fr not only that usually its just a bunch of brain dead bozos using the turm III not knowing what to do and how to use it

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Aim for the hull.
No stab is a big issue, If you bring it up, it will make the tank perform bad

It should be at 8.0

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fr not only that usually its just a bunch of brain dead bozos using the turm III not knowing what to do and how to use it

Well, the T58 is a premium vehicle itself as well. Thus, many new players can get access to it just like the Turm III, so that particular statement really can’t be true.

The T58 has very well-rounded traits, including armour, a fast reload, and a big gun, all in one package.

However, I have also seen some not-so-intelligent T58 players in some games I’ve played as well

(not utilizing hull-down positions with strong volumetric turret armour, spamming their rounds out with only 6 rounds for the first stage, not using the optical rangefinder at longer ranges, etc…)

The ‘good’ T58 players others are encountering are probably ones who already have experience with Tier IV-V U.S. heavy tanks or autoloading/self-propelled howitzer vehicles in general.

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true, and fair enough

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