When you die you reduce your teams tickets by 100 with each death. If you are unable to make up that 100 tickets by killing an enemy tank then you left a debt for your team to pay back. Essentially they have to carry harder.
Everyone gets carried but the key is not to be the one always carried. While we play as individuals the team is only as strong as the weakest link.
I don’t own any US prem but I can said this tank is very loud that I can hear that tank coming from around 30m nearby and the 105mm gun lack decent penetration for it tier compare to other prem US verhicles in the same rank.
If you want to buy US prem tank I would suggest Wolfpack or the M1 Clickbait both have great penetration and make less sound.
Surely a macho guy like yourself should be able to overcome that. I am not going to play this game the way you want me to. If you have a problem with the format of WT, take it up with Gaijin. Otherwise, you have offered nothing to this thread but belittling and insulting new players who support the game.
PART 1:
I think blaming new players for playing high tiers is poor advice from vet players, here’s why… The challenges for new players are the same at any tier. The only difference is top tiers move quicker. At any tier, vet players usually have fully modded vehicles and more trained crews with most experted/Aced. This allows a vet player to see a new player before they can be spotted by a new player. This is why I approve of a new player buying premiums at any tier. Now they have a vehicle that is fully modded, and they can grind the SE’s to put an expert crew on quickly. It also helps that new player grind the vehicle they want/need to compete. There are many things a vet player can advise to a new player… Settings and keybinds being something one has to master. I can’t tell you how important that is. I can make an argumant that a new player learning settings for a high tier vehicle saves time from learning low tier settings one won’t use after grinding high tier. This brings me to WT’s biggest challenge, and also the biggest issue with WT IMO, THE MAPS! A vet player knows the maps inside out and a new player has no clue where to go. This should be the single most advice a vet player should pass along to a new player. Most vet players spawn a map and go stright to their favorite sniping spot. How is a new player to compete with a vet players hiding inbetween two rocks from accross the map and sniping new players as they come out of their spawn?? I can play an entire afternoon playing WT and get 4 to 5 maps to play in that time. Half the time a new player can’t even tell where they are being shot from. How is that skill? I enjoy every time I’ve spawned in to see a new map, and what happens? The chat goes off with vet players saying … “what is this bs map?”, or “this map su…!”. Why is this? Because they don’t know where to go and snipe new players. Why do you think Gaijin keeps changing the maps? Because they know this is an issue. So for a vet player that probably pads his/her stats from sniping new players, why is it right to blame new players? How do they know? I got sniped at any tier I play. I also wonder how many bots are to blame? Blaming new players is just weak! Because it’s costs you a 100 tickets a kill? Weak man.
PART 2:
What to do about it? This is more for Gaijin … If they can filter out BR levels, why can’t they filter out player levels? This would eliminate a lot right away. More maps would also help. Rotating spawn points would help. Make spawn points unable to be sniped from long distance would help. I realize Gaijin has a challenge themselves to try to maintain the realistic stuff with maps, but at some point, you got to look at the gameplay. Spawn points, IMO, should have some sort of safe or protected area for SPAA’s to hide and protect the spawm. This would encourage SPAA play, and help new players as the 2nd vehicle a lot of times for a new player is a SPAA because of it’s low spawn point requirements. This would also help new players from quitting after 1 kill. Helping SPAA’s in general would also help a lot of the CAS problems right away. Maybe put some howizers on the spawn points to help? Opponants could be rewarded highly by bombing the the howizers. Overriding a spawn point should be the absolute hardest thing for an enemy to overrun, just like in real war. Right now, lopsided teams can create a spawn point override in less then 5 to 10 minutes. I think it would be cool to see Gaijin let users create their own maps for play. They could have some sort of contest that users could create the next new map by winning the contest. Imagine the pride some players might experience by having their map selected for WT gameplay. Heck, I would offer to make such a map for review for everyone.
Sorry mate but that’s TLDR especially with the lack of paragraphs. I’m not sure what you hope to achieve especially with someone who has played for over 10 years and seen just about everything.
Man 28 kills for 345 deaths?! That’s like for Real? How can be someone THAT bad? I mean even If is he playing only for four months, this seems to me so surreal. I am not gonna pretend I am some big shack, I’ve played only for like six weeks but c’mon, even I have some 3:2 ratio and I am playing only Japanese which have paper armour. Could be someone such a good sport and explain me how is it even possible? If I am correct that’s like 12:1 ratio right?
Maybe I am missing something, I am admiting that, it’s like possible to this happen when you are playing only RB and SIM? I only play AB till I grind all Jap (which shouldn’t take much more time, I am only missing two of them)
The KVT and ClickBait are good tanks and match their counterpart in the US tech tree. It can get a bit frustrating as all abrams are easily killed ( and probably my lack of skill to be honest )
I would also recommend to join a squadron and start researching the M1A1 AIM Its the best Abrams ( imo ) before 11.7
Just have fun with it, some of these guys take the game way to seriously.