Well, I really don’t want to ruin your experience, but for reasons I can’t understand, you’re just ignoring the facts you don’t like and you’re happy about being penalized.
For the third time: if you now get “finished off” now, that was a direct kill before. Please, look at this table:
EVENT
Pilot(s) kill or tail cut
Any other completely crippling damage (eg: both wing cut)
Fire works how it used to work before. It’s not the fact there is a fire that gives severe damage. But a fire can damage parts of the plane, which can cause severe damage (or destruction in the old system).
For example, the battle I had today. Just please don’t offend me for stealing that kill. I couldn’t know if this guy is severely damaged or not yet, because of the new system. In the old system I would know that thanks to the nameplate color. But in the new system the nameplate is always red, so I can’t recognize severely damaged planes:
Check the guy on the right, the P-40E. My teammate attacked him and caused a fire. I attacked this guy later and got severe damage and he crashed some time later and gave me a full kill credit (it’s funny that my teammates kept shooting this guy, but to finish him they would have to kill his pilot or tear off his tail, and it’s not easy with bad guns, so they failed).
You can see this kind of situations often, when you play propellers. I can understand why it’s much harder to spot this in jets, when you use big guns and missiles (that cause explosion).
It’s still not severe damage condition. Nothing changed in this matter:
How it works is that if you destroy less than half of the enemy wing, you receive a critical hit (in old and new system) that will give you an assist if someone else finish this target. If you destroy more than half of the enemy wing, you receive severe damage in the new system and a destruction in the old system.
Table is 100% accurate, no matter what you believe. What is “severe damage” now, it was “kill and dark red nameplate” before. This is the very reason why they added this “severe damage” mechanic.
It’s not 100% accurate, but like I said, this is a pretty complicated topic.
All engines destruction was moved from critical hit to severe damage. In the old system destroying all engines was a critical hit. In the new system, it’s severe damage. So you can actually gain here 80% of the kill score (for severe damage) instead of the previous 67% of the kill score (for assist). But you still lose additional 33% of the kill score (for critical hit), that you would get in the old system.
The engine damage only counts if it’s a whole engine destroyed. I don’t fully understand this, but it’s not like any engine damage always means severe damage nowadays. Sometimes it still doesn’t count as severe damage.
There are also a few 'bugs" with the severe damage mechanics, and I’m not sure will they be fixed or not. We have to wait and see.
There are less critical hits available in the new system. The difference between a hit and a critical hit in the old system was that a hit “changed color” of some part (yellow, orange, red). A critical hit was that last hit that “changed color” of some part to black. In the new system some parts don’t have critical hits attached to them anymore. So making them black is not counted as a critical hit, but just a regular hit.
The difference is that a critical hit is worth 1/3 of the kill score (33%), regular hit only 1/18 of the kill score (5.6%). Also, critical hit guarantees an assist. Regular hit only give you an assists if the plane you hit dies within a certain time frame (that is different in every game mode).
BTW: All severe damage conditions are listed in this article:
Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).
As always it seems we have another thread of very confident “on paper” people rolling a natural 1 on their Wisdom check.
In practice, as opposed to “spherical cows in a vacuum”, the only people who earn less with the new system are people who exclusively kill steal… and even that “group” is bordering on being a “spherical cow”.
The new system still needs some ironing out, but overall it seems to be implemented pretty well. Yeah, there’s less critical hits counted but at the same time before the new system a lot of those " critical hits " really weren’t critical at all and the damage dealt did not negatively affect the enemy aircraft, so this new system attempts to more accurately determine legitimate critical hits on top of severe damage.
I’m still adjusting it to it myself still but overall I think it’s implemented pretty well.
It’s not about rewards. I have 50m SL and grinded almost all air tech trees. What’s the point of giving me 80% reward of a kill? I missed a kill in my record and that’s what really matters.
This is what really matters? …really? Service record stats seem like such an odd thing to focus on, especially in a very much not-competitive game like WT.
But more to the point, you don’t get a kill in your service record because you didn’t actually get a kill. The new system exists so people actually get decent rewards when someone else secures the kill… with emphasis on someone else securing the kill.
Severe damage doesn’t count as a kill on your stats after the game, the person who gets "aircraft finished off’ gets the kill on their monthly/lifetime stats.
I think this is the wrong way around - typically, the person who got the severe damage did the hard work, and the ‘finished off’ person just gets an easy clean up on a crippled plane.
I’m not against the severe damage mechanism. I just hope that the severe damage should count as a kill in service record stats. It counts as a kill in end-game result stats so there is no point it doesn’t count in service record. Besides, the person who inflicted the severe damage did the most work, rather than the person who got the actual kill.
To answer the question. If someone else finishes off the severely damaged aircraft, you will receive 0 credit for that on your statcard. The same thing also counts if you destroy a plane that has severe damage. It’s an annoying bug because what would’ve counted as a kill under the old system now has the potential to land you nothing on your statcard.
But I guess there aren’t a whole lot of stat-conscious bozos such as myself out there so for the general playerbase it doesn’t matter one bit.
There is also a mechanic where if you are severely damaged at the end of the match it will eject you from your aircraft and give the enemy the kill reward. This is also bugged as it does not count as a death on your service record.
This mechanic is busted too…figures…a gaijin product.Played with mig-15 and got 2 kills ,a saab and a F9f.The saab pilot bailed out after i took a wing off and set him on fire and i got ONLY part of the reward!!! No one else shot him. WHY???
This particular situation works fine.
In the “Destruction of aircraft” section you see 20% of the reward for “finishing” the enemy.
If you check the “Severe damage to the enemy” section, you will see the remaining 80% of the reward.
You might ask for a compensation of your efforts to explain stuff gaijin is unable or unwilling to explain by themselves.
And i mean this seriously - if you see the number of threads and the total number of posts it looks like that we talk about a new method for brain surgeries and not about a damage/kill functionality in a shooter game…
I did look on the severe dmg but was still mising some reward.Now i notice that youget some rewards on critical damage too.I don’t know but severe and critical isn’t the same thing?!?[
The “Critical hit” mechanic give’s you more SL and RP for good hit, while the kill gives you the rest of the money and points left over from the death of the aircraft. In other words, yes, you still get rewards, and if you pilot snipe, it’s an instant trigger to get all SL and RP rewards.
In simpler terms, you get the kill rewards before someone else swoops in to finish them.