Is it possible to talk about how....... Bad the player base has gotten?

Same with win rate, in a game that’s (supposed to be) based on teamwork, it doesn’t work to judge a person of their cumulative individual stats. Yet there’s still a ton of toxic people who completely disregard this and try and turn something fun into a competition

As for squading, yeah I have a group of friends I squad with once or twice a week for a few hours (maybe 3 or 4 people), but I feel like I only end up seeing other large squads when I’m in a large squad myself, compliments of Gaijin’s illustrious match maker.

1 Like

The issue there is gaijin doesn’t care. as long as people aren’t being critical of gaijin and are still spending obscene amount of money they are happy do just continue as normal and ruin the game further.

The one thing gaijin cannot abide is criticism. all their mods seem to do is ban people and delete threats that denunciate their bad actions. they’re like a modern day internet gestapo.

2 Likes

You don’t need to squad to not be a one death leaver. Whether I’m squading or not, I’ll be there coming back like T1000 with a lineup of 6-8 vehicles. @AurenKarach and I have had a fantastic winrate this month:

Spoiler

Screenshot 2025-10-22 182721

And we have certainly noticed that a big part of that is simply outlasting those who refuse to bring a lineup, or only bring a couple vehicles. Heck, some of our best games had come after we got quickly nuked at the start of the round, coming back in a second vehicle with a vengeance. Sometimes in a third.

Being a skilled player is all great and all. But having a lineup is just as important.

Sadly, we do have a selfish element in this community who refuse to treat this as a team game.

4 Likes

Let me break it down for you:

  1. My teammates SOMETIMES around 6.0 br always rush foward and totally IGNORE the capture points. And I wonder why we lose. I swear that in one match I had x4 zone capture streak. They spawncamp and still manage to die somehow and the enemy team breaks through

  2. Problem in top tier and premium vehicles. People start playing wat thudner and want to play top tier, what do they do? Buy a top tier vehicle. After 1 death they leave and guess what, half of my team leaves after literally TEN minutes into the match.

So yeah I am not here to complaing about players and their playstyle, everyone deserves to have fun in this game. I just said the typical problem in this game nowdays.

This picture describes SOMETIMES these situations.

So yeah, have fun grinding the game yall 😁

3 Likes

I actually find those random squadies pretty awesome time to time as well.

It’s just the suggestion to actually squad with others you ‘know’, and match after match so you know more about what they’re going to do, rather than be a ODL as some of the autosquadies can be ;)

And yea, lineups too, got 6 slots on all my nations, and the common combo is 2-3 SPAA, a plane and the others tanks.

2 Likes

I can pretend that I suck then i get to fight with the noobs then.

I love the lineup system.

Because I am a completely normal person, and not at all a neurodivergent ass hyperfixating on the game, all my lineups follow the same structure. For example this is how I roll up at 7.0 to play with @TheDudesRug’s removed trinity of German vehicles.

Vehicles are always arranged left to right in the following order: a recon element (in this case, the M41 and the PaK Puma), a command vehicle if applicable (in this case the command Jagdpanther; I haven’t used it at all this month but sometimes having an extra mobility with the long '88 helps). Then comes the breakthrough element/heavy tanks, in this case the two Tiger IIs. Then the exploitation element, medium tanks - absent from this lineup for obvious reasons, but for example it’s where the Panthers would go at 6.0. Then the tank destroyers. Even though the game classes it as a light vehicle I have put the SPz in this section of the lineup because it’s too slow for actual recon and usually works fine if you can go hull down. If applicable, artillery comes after tank destroyers (say the M109 at 6.0, or the Brummbar at 4.3). Then SPAA, and where applicable, a fighter and a strike aircraft too (mostly lower tiers since I’m an absolute noob when it comes to planes).

Even in naval I follow a similar concept of lineup structure, with vehicles arranged according to role.

Of course the lineup system also serves to (among other things) slow down player progression through the trees, but I love it anyway, and I find it much more immersive than playing single vehicles.

2 Likes

Absolutely not. Reward people for staying

5 Likes

Then gaijin is broke and War thunder is gone forever.

1 Like

The game actually does reward the players who stay the whole match and respawn for example 4 times. You get more research points and silver lions, plus the bonuses for surviving for a time being.

People who leave after one death don’t get that much reward.

I tested it out when I was playing with only 1 vehicle versus with a lineup, guess what was better.

Have a great day :)

4 Likes

I was chat banned for like 8 years too, permanent.
BUT
you can request an unban, I just forgot how.
Made a request on the forum somewhere.

What did bro said to get chat banned for 8 years 😭

I got a chat banned for 1 day max xd

Having a go at people for playing shit, lemming trains, not capping, suicide bombing, dying in 2 mins, flying high alt fighters at ground level etc etc etc

1 Like

Correct. This was changed a while ago. It’s just that some 1DLs have retained the old mentality from when it was more efficient.

There is also a lot of difference between people who see the grind as the main element of the game (and treat battles as a chore serving that grind) vs those that see actually playing the vehicles as the main draw and consider the grind to be secondary.

All these discussions about 1DL are limited because the truth is that people 1DL for about a billion different possible reasons. Because they get frustrated. Because they’ve decided they just want to play one vehicle that evening. Whatever. All these discussions of economic and RP incentives don’t touch on the fact that people do things for non economic reasons in game too. I used to 1DL sometimes (no longer though) and it wasn’t the economy or RP that made me stop doing it. Just experience and perspective, and the good example of better players.

As the quote goes, the worst thing about life is that everyone has their reasons.

1 Like

You check the who to contact thread and hit up the GMs in PMs.

And the one reward that a lot of people simply underestimate: They miss out on the great feeling of turning a game around that was previously an almost certain defeat. Such a great feeling.

4 Likes

Exactly, and the even better feeling is when there is a toxic guy on the enemy team talking trash about our team and then the tables turn around the last second and we win.

2 Likes

Damn, that’s crazy. Well then:

The moment of dawning realisation: we can win this!

A variant of this.

Once I ended up playing German 6.7 on Stalingrad in a full uptier, from the south spawn. I select the Jagdtiger. We spawn in and a guy on our team, in an IS-6, immediately goes “nooo fucking Germans on my team, now we’re going to lose for sure”.

To be clear the sentiment is relatable. Maybe expressing it in team chat at zero second of the match is not the best idea though. I replied in chat “a pleasure to play with you too”.

By pure happenstance, both I and the IS-6 go north towards A, and we have an incredible match. Without need for overt communication we cover each other’s angles and reloads. We finish the match first and second, with 8-ish kills each, and assists from crippling a guy that the other then killed. And we win the match.

I don’t remember if we said anything else in chat after that, but the good ol’ LOTR meme comes to mind.

“Never thought I’d fight side by side with a German main”

“How about side by side with a friend?”

3 Likes

no but together with other stats such as average board placement, average score per mission and average winrate can tell how well someone understands the game.

2 Likes