WT in general has a big problem with the enormous amount of info it needs to convey to players. When I was new to it, it was a nightmare. Little by little, this is improving.
That said, we should also not fall into the fallacy that “if everyone is presented with the same correct information, everyone will act in a predictable fashion”. That’s a common misconception, I fall into it all the time too. Well informed people will still make different decisions.
Like I said, this problem is heavily tied to the nature of Ground RB.
Arcade matches give you three spawns and that’s it. I assume it’s because it’s meant to be a mode where you get into the action quicker.
Sim matches give you a fixed pool of SP - I’m really not sure why actually, if anyone has insight I’d like to hear it.
But ground RB?
The problem with ground RB is that we the players are very lethal. It is fairly easy to kill, or get killed. The lack of markers also removes a helping hand for the less experienced players. So if we all had just one spawn like WoT, matches would be over in under five minutes.
How do you handle this lethality? You could make the maps much larger, but then people get bored and complain about it being a driving simulator.
An easy alternative: make it into a battle of attrition. This also enables you to make ground RB an accessible combined arms mode (easier to use than sim, without going all the way to arcade) and it also regulates player progression in research & economy.
All of this comes at a price.
Maps are “difficult” to design because it is much harder for a bunch of devs to design a map balanced for multiple spawn waves, than it is for a dude with 10k hours to find Cheese Spot 9000 and hold half the map. Not to mention that genuine, non-cheesy map control is a logical consequence of the snowball nature of the game mode.
Players have to research multiple lines. They often don’t bother and get frustrated. And all of this is on top of what we were just describing. You just got punched in the face, wanna come back for seconds?
It’s easier for us, veteran players with thousands of matches, to say no, damn it, I will respawn and I’ll get that guy, and I have an idea of how to do it. Maybe I do make it work and maybe I don’t, but the average player doesn’t have that perspective to begin with.
I genuinely don’t know how you’d fix this without changing the mode.