I find Air boring beyond belief.The game is so basic ,it is little more than an excuse for a dogfight.Not really suited to console either.It really is a painfully repetitive game with zero immersion.Had more fun with Air games on the Amiga way back when.
Which is why my main gamemode these days in Air Sim. Way more fun than RB. Though wouldnt say no to more objectives and stuff for that gamemode as well.
This is severely oversighted. I might tolerate most of ground’s core problems if progression was as quick as air to avoid the purchase of premiums if you can pull of some decent performance.
Also:
This description beyond 11.7 becomes pretty much a flawed stereotype.
Yeah, if the ground grind was even close to air. I’d have not had as frustrating a time with it as I have had and might even consider another nation (as britain does suck quite badly) but I wont even begin to entertain that idea.
I stumbled into GRB thinking it was so much more than it turned out to be.
That is easy to do in the bottom 3 or 4 BRs. It is mostly WW2 and seems like Germany vs USA or Russia.
As you play more you find its just a somewhat mindless mix of anything and everything.The Decals,the camos even the teams and tech trees mean nothing as its all thrown together in an unintelligent fashion on random unrelated maps. The immersion is gone by 5 for sure,earlier if you play UK and finished off by 6-7 BR.Very hard to take the game seriously later on because it seems like the game makers don’t themselves.
It’s all subjective per each person and I’m not going into autismo detail right now but one of my big pet peeves are that all the maps are piss-poor design.
ehhhh, I see where you’re coming from, but it’s better than bloody Arcade. Balance CAS, (or nerf it), and I don’t see much of an issue. Just find the Line Up that gives you the most joy and play that. (HINT: Swedish Light Tanks are so unbalanced it’s fun)
And expanding: Red line rubbish AND “column” maps need to go.
Having a map be nothing else but 3 capture points in a straight line kind of removes a good deal of counter play around “Point A is defended? I go push point C to force enemy to come over or deal with losing points.”
I don’t fully agree. They give a team a way to push forward, and they generally have better flanking opportunities. I think that Normandy has gotten way worse now that the caps are all spread out. It spreads the team out too much.
The higher up you get the more boring it get I feel.
Often the maps are too small, even though there are perfectly workable large scale versions of the maps available. It has gotten better but for some reason we are still playing on the arcade maps.
Many of the maps, even with the redesign are so badly done that you can get killed in your own spawn from the enemy spawn.
High BR games get reduced to 1 spawn matches, both because of people leaving, but also because it gets impossible to play ground vehicles due to smart bombs and missiles after your first vehicle.
And the matches are often end too abruptly to accomplish a comeback due to the odd ticket calculation that is not scaled to the current map, even in lower BR brackets.
Suggestion: Introduce Enduring conflict for ground forces where the different vehicle types can actually fulfill their roles without stepping on each others toes or feeling OP.
what makes grb boring, for me, mainly, is the ODLs… it complete remove the competitiveness of the match or the excitement of a close match.
There are cases where the last 3-5 of each team stay until the end and the match becomes fun and challenging, but if ODL simply didn’t exist i think this would be much more common.
As I said in another topic, ODL exists due to a number of factors/problems (which, frankly, gaijin itself has introduced into the game). So its hard to solve without fundamentally changing some of the games mechanics
The other things that dont help the game either: balancing and maps
Boring, mainly because of new premium players who leave after their first death, or bring in a m22 to top tier, its annoying and not worth playing when majority of ur team leaves after the first death.