Is GRB Realistic: A more Realistic (realism) idea for CAS, Tanks and helicopters

Yes, now your talking. I believe that is what the A10 idea started from

That is exactly my point, iam just looking at it from a different angle.

The game has no tanks only mode so we are stuck with planes and whatever havoc they bring in. Of course only a fraction of players spawns aircraft because its a ground mode after all.

The point iam making is that the AA doesnt realy work, at least at my BR. The way rewards are distributed doesnt support preemtive spawning of AA, which would fit the real world comparison, so AA is spawned in after the first planes appear and gets nearly useless once they vanish in terms of rewards. On top of that the feedback of the weapon in regards of missing targets is very bad so the learning courve becomes very hard. I have a couple of fully build up AAs and they all leveled with ground kills, because air kills are nearly impossible to get for me.

So my point is, yes something needs to happen with planes, but at the same time something needs to happen to make AA useable.

The way I see it is if they had it set up like they do with helicopters at the start of the game but with planes, it would give SPAA something to do cause there would be more aircraft spawning but at the same time the aircraft would not have insane payloads to curb stomp the enemy team.

Iam not at the BR range for Helicopters, so i dont know how it works there, but on 4.3 ive seen it a couple of times that single air simply wipes out half of the team with a big bomb and that realy kills the fun.

They could add Modular AFs like we have in ASB. But the amount of bomb load needed would not be possible in a typical GRB match, they are just too short.

If you made it destroyable easily by a single bomber in a single sortie. CAS then becomes, who can rush the enemy AF first, wins and gets a massive advantage. So it just doesnt work.

That will be russians pe8 with its 5000kg bomb, has a habit of killing your own team

I can see that bit of the idea being a bit complicated, though the forward air base used by helicopters could be made a capture point for helicopters, give them something to do instead of spamming ATGM’s into spawn, could even call it the “D Point” 😆

That could work. Personally. I’d just move the forward Heli spawn onto the AF.

What would be cool is if they had a middle pad maybe to the top or bottom of the map so helicopters could capture it. Sort of like king of the hill be whoever captured it can repair there.

If we had early planes they wouid be pretty occupied and have to spend a lot of the time hugging the landscape and hay even choose aircraft instead

U might want to edit 😆 i can see you’re british

*You
*You’re

Im not taking shots at you i am british also, i do have a line up and i play GRB, ARB and play CAS IN GRB,

See you next tuesday, this is realistic section of forum, naybe you should learn to read between the lines your sticking up your nose. Actually my idea calls for more CAS

Chewsday

You are full of scutter. I have spent more time in the air than on the ground. I think CAS is so weak i dont put SPAA in my line ups because i am not scard of it. Ok? shit for brains!

*You’re

I am dyslexic 😆

Actually that would be wrong if it was You’re cause why would you say “You’re are full of scutter”

I edited