I fly fighters. We’re talking about fighters. As for why we get zombers:
It takes far more effort to kill someone in sim over ARB (no markers - easier to hide; big map with multiple spawn points making flight paths harder to predict; joystick controls to point the plane’s nose rather than “point at something and the plane turns its nose there as long as it has the energy to do so.”; visibility making high aspect deflection shots much harder due to the nose blocking out the view), allowing bombers to fight back and survive with much greater efficiency (third person gunner view, 3-axis stabilized mouse pointer aiming, IFF due to a.i gunner autoslew when rapidly switching gunner/cockpit view; ability to climb to altitude without the match ending.)
For event periods, it’s the event score multiplier. The event score multiplier ignores the terrible rewards, and with premium you can repeatedly spawn in, afterburner jet into an airfield for 600 score and suicide to repeat 35+ times to grind out the 40-50K score. With 2.3x event multiplier (higher in high tier jets), this makes zombing very effective in sim but the economy remains terrible (without premium, they’d probably pay around 420K SL (assuming 12K spawn cost) for around 100-200 or so K SL income depending how fast they can suicide bomb - 600 score = 86% reward, 80% (no landing) 86% of 1300 SL/min over 5 minutes 35 times should give roughly… 156K SL - negative 240K or so )
Sent you some videos of “Idle time” with “nothing requiring skill or attention happening.”
I can spawn in my cent Mk3, press E times times and die like an idiot and probably break even or even profit.
I can spawn in my F2H-2, get 2-3 kills but die 10 minutes in and I’ve lost 2000-3000 SL or so.