It never was. Just stupid nerf called buff — they think we are so stupid
You know that rafaello and EFT are in their current state due to identical issue? EFT thread has been up for 20k+ posts with a huge uproar after it’s flight model nerf, brimstones and etc. They just kept bullshiting people there and everything stayed the same.
Well at least they’re still exist.

They’re just ashamed. And that’s all xD
@Smin1080p_WT Why does the Swedish SLS version have a 10km IIR lock range and the SLM doesn’t, since the SLM is simply the same missile, just improved, and in the game it’s worse?
Their justification for it is it’s not a seeker range, but a cone jettison range, which IMO makes it even more of a bullshit

Spoiler

I love it. Now IRIS-T SLM isn’t just useless against Mi28NM and similar helicopters. Now it’s also useless against planes. Because a nation currently approaching a sub 40% win rate totally needed another nerf. And one that’s entirely made up by GJN.
Like it could ever do something to the Mi-28NM, every single game was struggle going though the crazy IRCM and doing any damage hitting it.
There’s like a 20 % chance of going through the IRCM and 50% of doing any significat damage to it
How their “Listen carefully and take it into account” really works:
Thing is, prior it was at least dangerous to planes. While the magic “doesn’t work like that IRL” missile shield protected DIRCM helicopters. With this “buff”, they’re now also useless against any pilot who isn’t stupid, and just as bad against helicopters.
That they try and sell this as a buff is beyond any reason. If it was “IR” takes over as soon as it loses radar lock, sure thing. But then they should model that properly and not just “until 4 km away”.
Right now IRIS-T SLM has the WORST of both worlds. And neither works the way it does IRL. They literally decided to screw it both ways and pretend they’re buffing it.
Is there a bug report to contest the 4km seeker?
And there is also the fact that the engagement distances are so short that the seeker would just jettison on launch, they also completely threw NCTR out the window. Distance to the target, type of target and speed would influence the ballistic cap jettison. Long range shots I can believe the 4 km jettison range, since you are trying to maximize acceleration to get to target as quick as possible, but the game maps are too small for that to matter.
Trying to hit anyone past 5 km is nearly impossible now, and it’s even worse if they are flying away, since they can outrun the missile and get to cover before it can get a lock.
It was one of the best medium to long range AA in the game and was nerfed to the ground to be one of the worst, the fact that it can only engage planes that are in range to kill it is depressing.
not yet i suspect
I think there was one with the SAAB source stating seeker range=kinetic range but it got denied, because the source is obviously the air launched IRIS T ?
ill try one edging on semantics so let see
Godspeed brother

normal iris t unfortunately
Yeah I know, the point is it shouldn’t matter since it’s the same seeker but alas we have no primary source on when the SLM jettisons its nose cone
It’s probably whenever the booster phase ends, since the cap also protects the seeker from overheating and creating noise. But we’ve had footage of the SL seeker mid-flight and it doesn’t appear to be an issue for the regular SL IRIS-T.
So there is probably no limit as to when the cap can be jettisoned, it’s only there for aerodynamics for long range shots.
Also, the cap is most likely jettisoned based on NCTR, i.e.: A Su-27 can be locked in rear aspect or front aspect at “x” distance with the IIR seeker, and that’s when the cap will be jettisoned. There is probably an entire database of infrared images of aircraft stored in the memory of the missile, which will obviously remain classified until the end of time, but that shouldn’t stop Gaijin from guesstimating.
