Inertial guidance of Hellfires is non existent

It would be interesting if destroying AGMs with SPAAs would give RP / SL bonuses.

Yes, yes it would.
You cannot smoke it
Bushes and trees dont really stop it
It actually has firepower when compared to Spikes (Which are basically firecrackers)
ability to equip 16 on a single vehicle.
Sure you might say “but what about ISR, they get 16 spikes”. Yes they do, but spikes are slow, they dont seem to want to kill sometimes, and you can actually deny them without hiding behind a house.

Yes?

It is exist. The laser must be switched off when the missile is launched.

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Is this in the live server

Interesting.
I’m sure this works pretty well against stationary SPAAs but as soon as they start moving, it will be pretty gimmicky.

IOG worked all this time. It’s just that it works wrong when the laser is activated when the missile is launched.

It works, a bit off sometimes but it works, you just have to disable the :Enable Laser Before Launch Setting in the options tab

I don’t think you have any clue what IOG is

Tell me what IOG is if you don’t think I understand its definition.

It’s very unreliable.

Apparently if you don’t have the laser turned off at launch in settings it’ll just do that

I had turned the laser off after it had been launched.
Rewatch the video - you’ll see the smaller red box amongst the bigger red box disappearing, indicating that the laser had been turned off.

Turned off in the settings, presumably it’s a bug

Turned off in the setting? What do you mean by this.

изображение
air battle settings

Ah okay. Let me try that again.

Yep, that is much more reliable now.
Thanks @БрИт4нСкUй_П0дС0С @Vamilad

Inertial onboard guidance.

Inertial guidance has no relation to the burn time of the hellfire, its properties after its propulsion stage is over, nor any direct control method pertaining to its maneuverability.

What do you think provides the inertia for its guidance