Increase the rewards received by killing ground units in ARB and ASB so ground attackers can be less garbage as hell to grind and spade

Full ground strike aircraft are totally painfull to grind, both it’s mods or the tech tree.

In ASB the ground units don’t give enough points considering the amount of time they take to kill them all.

In ARB only fighters or fast planes carrying napalm bombs can efficiently grind anything, because, again, the ground units take too much time and you need to over expose yourself
to get them in a time efficient way.

GRB don’t give enough rewards and you risk losing battles if you’re always running to hop on your plane, because you can’t manage your action points in a manner to win the match.

One could argue that what takes more skill should be rewarded more, but I disagree: what takes more time to do should receive more RP. It already is this way, considering the more time you are in a match more rp you gain from activity.

Should the reward for killing ground units be increased, so bombers and ground attackers can be less hellish to grind and spade?
  • Yes, it should.
  • No, it’s fine the way it already is.
0 voters

Ideias of how much it should increase or other changes that would ease the grind?
If it shouldn’t be increased, how to grind more efficiently without having to buy a damned premium fighter? Or how this would break the game?

4 Likes

Soft targets are already the fastest rewards…
There’s a reason my Aardvark bomb loadout is 24 750 pound bombs, not for bases, but for soft targets.

1 Like

Good for you and your Aardvark, now let’s talk about planes that don’t have massive bomb loads and autocannons with CCIP, in addition to flares and one of the fastest top speeds of any planes.

5 Likes

Had no air superiority or bomber interceptions in my F86-A5 in sim…

Landed, loaded some bombs and went to groundstrike the battle while waiting for targets.

Eyeballed a dumb bomb drop onto AAA.

Got 50 points.

Even with my F84B, which is a dedicated strike aircraft (havn’t used yet in sim, this is based off of my experience with F2H-2 and F86-A5. Picking F84B because it’s a dedicated strike craft), I cannot load more than 2 1000 lbs bombs to take out about 2 tanks, and maybe 2 more with tiny tims or hvars.

50 points. That looks like it’d be about 200 points for taking off (assuming the rockets are usable.), flying variable time to battlefield, lining up drops and RTBing for a reload.

Plane costs 15000 Sl to spawn.
Reward potential doing ground battles: ~200 points.
~0.54 * 15 * 1370 = 11097 silver lions.

1 fly-out with 4 ground target kills using hvars and 2 1000 lbs bombs earns you NEGATIVE ~4000 silver lions.

Fitting in 2 fly-outs with 8 ground kills for 400 score in 15 minutes:
~0.75 * 15 * 1370 = you earn 400 silver lions

Does destroying tanks and SPAA in air sim need better score?

The above speaks for itself, but to spell it out very much yes.

I don’t know about smart munitions, glide bombs, targetting pods and AGM potentially making it much easier, but most of my strike craft and fighter-bombers can only fit enough bombs for about 4 targets per fly-out, maybe more if there’s cannons and the ground targets are soft enough to strafe.

I think we should encourage people to go for ground battles rather than base bomb or even airfield bomb. People flying strike-missions at ground battles creates conflict zones where fighters can fly CAP and intercept enemy strike craft. This does exist in prop tiers, but I’ve not really seen people do it at 7.0-8.7 ranges when I can afford to fly my banshee.

4 Likes

I also see the same type of conflict happening around 11.0 due to the A-10, Su-25, A-6E, and other ground strike capable aircraft.
7.3-8.7 ASB is kinda dead, mostly due to the lack of interest and high SL cost.

1 Like

Honestly, I hate playing for grinding with all my heart. Moreover, I don’t understand what a joy there is in a higher reward multiplier. In just a few dozen battles… I mean, a player can’t look for joy only in the reward, and by playing continuously, you can explore vehicles so that you don’t even need any attention of the mind. Much more exciting is gameplay itself. And this is a reason to think about how to make gameplay of the average player on strike aircraft more juicy and tasty. How many bombs you’ve dropped on pillboxes at all time?

The reward for destroying pillbox needs to be increased indeed also for destroying tank (A.R.B.), wow (we got ships) also for them. I can’t remember even a player that seriously looked for these hard AI targets. All the players enjoys destroying AAA and Howitzers. Also I suggest to add titles for players who have destroyed at least 25 of these special targets.

Maybe this suggesting not final. Looks like you guys have to discuss about it, find payment for these targets and calculate new rewards. True, I can’t call to memory for the rewards.

It costs 15 000 silver lions to spawn a banshee or F84B in air sim. Let’s ignore the banshee for now as it’s designated as a fighter and works decently as a bomber-hunter and against early-jets. F84B is also a decent fighter, but its main task is ground-striking.

A full bombload with rockets (keeping in mind the inaccuracy of HVAR and lack of ballistic computers) will lose you 4000 SL in a 15 minute reward cycle with high probability, and barely earn you a few hundred SL if you do somehow manage to score 8 ground kills with 2 bombs and 8 HVARs.

The same issue extends to air superiority as well (potentially more so due to much higher risk of dying. Although 1 kill gives you ~75% reward assuming you don’t die for 15 mins, which roughly translates to ~100-1k SL profit), but that’s well-discussed and off-topic.

You can NOT play without thinking of grinding otherwise you go broke.

3 Likes

Like for the base destroying, multiplier for AI destroying rewards should be increased with rank too.

2 Likes

Using the Su-39, I have a good selection of missiles. In ASB I usually carried 2 KH-28TE TV guided missiles, 16 Vikhr atgms and 2 KH-25ML, and still wasn’t time efficient. The TV guided missiles were easy kills, but for the other weapons at maximum I could use were two a time, or two kills per strike if nothing bad happened, like missing the atgms. The Su-39 is very slow, which is also a problem: everytime I fire one Vikhr I have to reposition to fire it again, which took much time.

Probably I get more ground kills than you do per takeoff, but the time takes it isn’t worth. I barely can get 300 points by takeoff, killing as much as I can.

1 Like

I don’t get anywhere near what I get for killing 1 or 2 players even when I kill 20+ ground targets.

3 Likes

Well, grinding is still part of the game. Bombers could have a better gameplay, but they also could have a better grind.

Bombers should survive more often.

1 Like

I don’t know what Alvis is on about. Ground targets are worth peanuts, and gaijin has removed the pillboxes on lots of maps and replaced them with the softer and even less valuable howitzers. With the Su-24 I can mop up ~20 ground targets in one pass across the battlefield if nobody is in the right place at the right time to intercept me. The payout is absolute peanuts though if you don’t also throw in an anti-mech order for the attack run and fully complete a Thunder Wager by the time everything is said and done.

If I wanted SL I’d be much better off aiming the kh25’s at enemy players. They’re immune to multipath and flares :P. Or better yet just flying a fighter.

3 Likes

In ARB, if they scattered more the ground forces instead of putting them right below where the furballs happens could help.

It doesn’t matter when the rewards are tiny anyway but yeah they do need to spread them out

I also tried doing this with the Su-39 but it lacks the speed.

Considering the amount of time one convoy requires to be destroyed, you think a fully destroyed convoy giving a reward equal to one base destroyed would be too much?

If time were to be used as a metric, the time it would took equals the reward it should give, the more bombs a column demands the more rewards it should give, kinda like the “useful actions” you get in sim but for destroying one convoy, or “one pillbox and three howitzers”.

This definitely would require a better distribution over the map.

It was made in that way, which we can see the frontline. Gaijin make it for game look more real. For me that’s okay.

Spoiler

Don’t you just saying that you need more light AI targets (more reward from light AI) for hunt? It’s unfair, leave AAA and Howitzers for others. Strike aircraft was made for fight against tanks, pillboxes and ships. I hope, one day, we (players) learn enough XP for true strike aircraft gameplay. Now, all that I know is that ships has quite strong AAA, too powerful to hope be saved from it; and for proper pillbox killing the bomb must dive on it, not just close. Unlike tanks in Ground.B. Bomb can’t hit pillbox in radius, it must be direct hit for destroy. :- /