Improvements to the Controls for CCRP Bombing!

that’s just an engine fire, ignore it and it will go away.

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presses 6

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since when did the amx have an afterburner? It doesn’t have this feature in game…
image

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This is great, but to make CCRP a truly useful tool, please:

  1. Allow target points on the map to “snap” onto enemy icons, so that we don’t have to CONSTANTLY zoom in all the way to get an accurate release point

  2. Allow targeting pods to target things past 30km. Please. We have AA that can hit us at our own airfields on a new map thats 256 km x 256 km, but our own targeting pods don’t even work past 30 km.

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Ooooh, thats neat, about time.

And now… can we have improved UI (or an actually dedicated one) and controls for glide munitions?

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There is already setting and keybind to disable/enable this mode or am I misunderstanding something?

Also would be nice if there was a setting which would apply point of interest / aiming point precisely to spotted ground unit via map in nuclear escalation. Trying to put it precisely with cursor manually is annoying and takes too much time sometimes. Especially when map isnt completely zoomed in.

So you would hover over target on map, click and game would automatically add point of interest on right on target and not somewhere too left/right/up/down.

And target pods. 30 km limit is too uh, limiting. We need more to utilize full potential of long range weapons. At least 50 kilometers, please.

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Not having to hold down the bomb release in sim would be a game changer for me. It never bothered me in RB but it wasn’t very convenient with my sim set up.

I don’t see how this is better, when it requires an extra keybind for release. I prefer the way it is. It doesn’t take rocket science to quickly switch between CCRP and dumb bombs release.

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No rocket CCRP?

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Oh yes, we need option to keep previous ccrp mechanics as well.

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Interesting…

Will this include proper lofting code?

What about cockpit symbology?

Will this include improvements to ripple mode?

Will this include CCRP for GBUs?

Will this work with aiming points and Salvo release as well?

This is a perfect opportunity to fix a LOT of outstanding issues, but seems to just be about adding more keybinds

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Please make the salvo selection better. For some reason you often can’t select [All] for a salvo amount.

Please add something like the ability to draw a rectangle on the map for dumb bombs. Bombs would start dropping at the start of the area and finish releasing at the end. Right now it’s a bit difficult to carpet bomb with POI, if you start dropping a salvo at the target point all the bombs tend to land right next to each other instead of the ability to drop them in a line

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The afterburner AMX strikes again!

You need to bind a key to disable point of aiming.

Gaijin will give it an afterburner but not the correct targeting pod.

While this still isn’t optimal, this still is a huge improvement!

On that note, they should check the HUD on the AV-8B (NA), it is bugged as hell

Loads have bugged or missing symbology

What I wish they added was an “all” mode for ripple quantity instead of series, in case I wanna shotgun the bombs instead of dropping them in a line (series mode).

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Also makes hitting a single target with all available bombs basically impossible too, because only a few will hit the target.

Yeah really need that option

I think the Harrier gets the cake, the AOA indicator keeps freezing, the aiming point for bombs and rockets is invisible 80% of the time, sometimes when you zoom in the entire HUD becomes invisible, the RWR indicators are askew by ~20º
It almost looks like it’s simulating poor maintenance.

Sounds like the SHars HUD