Improvements to the Controls for CCRP Bombing!

CCRP Bombing, now simple and easy to understand!

In the upcoming major update, we’ve reworked the controls for CCRP (Constantly Computed Release Point) bombing. The previous mechanic was sufficient when CCRP was a niche tool used by only the most experienced pilots. However with the introduction of Nuclear Escalation, using the automated system to drop nuclear bombs, CCRP has become the primary method for delivering a nuclear strike. The old interface however does have some drawbacks. We’ve redesigned the system so that it no longer interferes with standard bomb dropping or clutters half the screen.

What were the current drawbacks? The bomb-release button was used for both CCRP and manual release, causing the two functions to conflict. Once CCRP bombing mode was enabled, it was no longer possible to drop a bomb manually. This is a big problem when dealing with nuclear weapons in Nuclear Escalation. Plus, the option to arm the release mechanism at the start of a run would completely break manual release if a target point had been set using the optical sight. Players would only discover this at the worst possible moment, right when they needed to drop their payload. Lastly, the on-screen indicators took up too much space, and the requirement to hold down the release button proved highly inconvenient.

The new version addresses all of these issues. It requires no dedicated button, does not conflict with the standard release function, and uses a simple, uncluttered display. The auto-release indicator is now positioned within the battlefield view in a way that does not obstruct visibility. Manual bomb release is now possible, even when a point of interest is active. We aimed to ensure the mechanic works predictably, eliminating any guesswork regarding why a bomb might fail to release from a pylon. CCRP bombing is now more convenient across level flight, dives, and pull-up maneuvers. In the latter case (toss bombing), the indicator sticks to the bottom of the screen, allowing for continued monitoring of timing and heading.

For those just learning the ropes of CCRP bombing, here’s a quick refresher on how it works. CCRP allows you to drop bombs on a pre-designated point on the ground, even if you cannot see it directly. By designating a target (using the “Activate Point of Interest” button, default key: Alt + Middle Mouse Button or MMB click on a minimap), a red targeting box appears on the ground at that location. Activate the automatic release icon (found in the quick-action panel) or assign a dedicated keybind in the control settings menu. A vertical directional arrow appears in the target point, complete with the required heading, the deviation of the current heading from the set value, and an indication of the time remaining until target. Once the automatic release indicator aligns with the crosshairs of the bombsight, the system will automatically release the bomb at the right moment. If the deviation from the course is significant, the release will not occur; the indicator will remain gray and will display the current course deviation. You can use the weapon selector (Caps Lock or Left Shift + S) to choose which bombs to drop and in what quantity, whether a single bomb, a pair, or a salvo (the quantity selector is bound to Left Shift + B by default).

  1. Automatic release icon
  2. Bomb sight
  3. Point of interest
  4. Arrow is green - course is correct
  5. Remaining time to target

Updated controls for CCRP bombing will arrive in the game in the next major update. Stay tuned for more news. Bombs away!

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32 Likes

mr snail that’s good for air rb and new game mode but not fun against in ground rb

9 Likes

Nice.

CCRP is kinda annoying in game im glad its getting some reworks

this was infuriating as half the time it would just fully disable dumb bombs even when on target

5 Likes

Y’all better make the dumb bomb sp cost less than a full loadout of ir / tv bombs.

because with how much they cost, no one will use them.

6 Likes

Can we get full CCRP (as in hold release for automatic release at point) for guided bombs now instead of being limited to dumb bombs only?

10 Likes

Explain Like I’m 5.
PS can I get rid of that point of interest automatic appearance when I lock on anyone with Typhoon’s radar?

Please bring back the vertical line, bottom of the interface is already occupied by the button/armament pannel, also it’s just simply inconvinient.

5 Likes

Awesome! Hoping this will also make dropping glide bombs easier, or make it require less guess work, as to whether or not you’re in range!

2 Likes


What will it be look like if i’m in this kind of angle, will the indicator still be visible to adjust my course?

6 Likes

I am also very worried about how this will affect toss bombing… I had no problems with CCRP as it was

This is a bit scary

4 Likes

Interesting feature.

However I also find the afterburner on the AMX interesting.

12 Likes

Will we still need to hold down the button, or will the aircraft now automatically release the bomb when flying over the designated target?

2 Likes

Most important question: Will this finally fix the release key triggering bomb tracking?
https://community.gaijin.net/issues/p/warthunder/i/GOJU32n4QJ00

3 Likes

Also will the issue of CCRP often not respecting the secondary weapon ripple quantity be fixed? - Secondary weapon ripple quantity still single dropping munitions

3 Likes

Also will Bomb series apply to auto-release?
image
Not the continuous mode which the F-18E used in clip
image

1 Like


How will the indicator being at the bottom of the screen help with lining up for a toss?

if you turn off secondary weapon selection it should respond to bomb series inputs

I have 2 questions regarding this.

The first is if these changes are coming to sim game modes.

The second is this going to require a new keybind or is the drop now automatic if the selection previously used for CCRP was selected on prior going to activate it?

The UI you see won’t be

But CCRP would still work as shown, just not the UI

2 Likes

Ewwww… that one is worse then the tracking cam conflict although that is an issue with the ripple quantity not exclusive to CCRP, it even affects dumb fire rockets.