Improvements to the Controls for CCRP Bombing!

There is already setting and keybind to disable/enable this mode or am I misunderstanding something?

Also would be nice if there was a setting which would apply point of interest / aiming point precisely to spotted ground unit via map in nuclear escalation. Trying to put it precisely with cursor manually is annoying and takes too much time sometimes. Especially when map isnt completely zoomed in.

So you would hover over target on map, click and game would automatically add point of interest on right on target and not somewhere too left/right/up/down.

And target pods. 30 km limit is too uh, limiting. We need more to utilize full potential of long range weapons. At least 50 kilometers, please.

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Not having to hold down the bomb release in sim would be a game changer for me. It never bothered me in RB but it wasn’t very convenient with my sim set up.

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I don’t see how this is better, when it requires an extra keybind for release. I prefer the way it is. It doesn’t take rocket science to quickly switch between CCRP and dumb bombs release.

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No rocket CCRP?

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Oh yes, we need option to keep previous ccrp mechanics as well.

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Interesting…

Will this include proper lofting code?

What about cockpit symbology?

Will this include improvements to ripple mode?

Will this include CCRP for GBUs?

Will this work with aiming points and Salvo release as well?

This is a perfect opportunity to fix a LOT of outstanding issues, but seems to just be about adding more keybinds

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Please make the salvo selection better. For some reason you often can’t select [All] for a salvo amount.

Please add something like the ability to draw a rectangle on the map for dumb bombs. Bombs would start dropping at the start of the area and finish releasing at the end. Right now it’s a bit difficult to carpet bomb with POI, if you start dropping a salvo at the target point all the bombs tend to land right next to each other instead of the ability to drop them in a line

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The afterburner AMX strikes again!

You need to bind a key to disable point of aiming.

Gaijin will give it an afterburner but not the correct targeting pod.

While this still isn’t optimal, this still is a huge improvement!

On that note, they should check the HUD on the AV-8B (NA), it is bugged as hell

Loads have bugged or missing symbology

What I wish they added was an “all” mode for ripple quantity instead of series, in case I wanna shotgun the bombs instead of dropping them in a line (series mode).

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Also makes hitting a single target with all available bombs basically impossible too, because only a few will hit the target.

Yeah really need that option

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I think the Harrier gets the cake, the AOA indicator keeps freezing, the aiming point for bombs and rockets is invisible 80% of the time, sometimes when you zoom in the entire HUD becomes invisible, the RWR indicators are askew by ~20º
It almost looks like it’s simulating poor maintenance.

Sounds like the SHars HUD

Interesting, but I have a lot of rather significant question marks, wondering if the development goes into the right direction and also caters for all communities.

First of all, I’ve used CCRP as well as CCIP bombing mode a lot, and never had any issue with its mechanic (apart for some reported bugs about failing to release when a mission target is selected at high elevation maps like Afghanistan).

I’ve also written a detailed tutorial about the use of various CCRP implementations in WT in the Wiki.

1) POI selection / marking:

My biggest question is how the new method affects the old mechanic of using CCRP. As of now, the following methods to select a POI worked:

  • Select by toggling through Mission Targets (Bases) and Airfield Modules.
  • LOS marking via pointing the crosshair at the desired target and marking.
  • Map marking by clicking on the map.
  • PoI marking via targeting equipment (most powerful method, as it allows to fine-adjust on the fly, without having to lock/mark separately.

Question: Will all those methods continue to work in the new method?

2) Controls:

Up to now, only the controls to mark the POI (see above) as well as “Release Secondary weapon” was needed, now it seems an additional “Automatic Release Button” is needed. We probably can’t assign it to the same button - as would be realistic, with only the one pickle button used for bombing in whatever mode - as this would not only activate the automatic release, but also drop the bombs in CCIP mode at the same time.

Question: Will two buttons be needed where now one is necessary in the new method?

Or follow up question: Will it be possible to chose to use the old method with only one button as an option?

3) Relevance for Sim:

As was to be expected, I look at the whole topic of course also in view of Sim, where the player is restricted to 3D-Cockpit view only, and where the old and new described GUI markers of course are not visible.

Now, this has already been topic of many bug reports and discussions, with still many open points like for example most of the F-4E family (see F-4E family), but also F-105, A-4’s and others not able to employ CCRP methods in Sim, simply because there instrumentation of those models lack the correct and authentic CCRP indicators.

I’ve spent a lot of time and effort on this topic, but so far didn’t get very far (with the exception of the F-111’s, which now have added their authentic CCRP markers on their sights). Often it was mentioned that a certain bombing method is not implemented yet (toss bombing), while the game perfectly well included this method as well, and it was hinted that improvement of CCRP methods are a possibility for the future.

As it looks however now in this DevBlog, none of those concerns were addressed, and the improvements only can be used in AB and RB, and no actual improvements or fixes are atm planned.

Question: Does the new method have any implication for Sim, apart from the suspected negative effects (see above)?

I hope you could shed some light on those questions, and any feedback would be highly appreciated! = )

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I’m definetly worried this is just going to be another keybind, on top of aiming points just for the sake of it and literally nothing else

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I hope that it stays as it is now (and which is realistic): Pickle, continue (or pull), ballistic computer decides when to drop - release pickle.

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honestly as much as i love QoL updates like this, i think this is rather a weird one since CCRP is not that hard to learn. sure you need a lot of buttons but thats what you get with ever increasing mechanics especially in a plane, in a simulator, that get you access to weapons and plenty too at that. i think that removing the line is actually a bad idea because its a good way to guess where you are going at high altitudes. i hope you can change between the small arrow and the long line.

I’m fine with it needing another keybind, it lets me get rid of the keybind for removing the POI