Hello!
As we know, Warthunder is a team game. It is also a game that matches players across potentially significant language barriers and settings for all-chat. Finally, games are fairly fast-paced with little room for pre-game discussion and organization.
Certain ground vehicles excel when there is none of them on the team, adding significant value - but that value rapidly diminishes as more and more are added. For instance - SPAA. A single or two SPAA spawned early can make or break the ability to hold and capture points due to countering CAS. More however will hinder the team due to weak armour and (depending on vehicle - some can act as tank destroyers) lacklustre anti-armour capabilities. A similar issue can be had with CAP - air superiority means nothing without boots on the ground!
The above issue can be easily resolved with communication and coordination, but as presented in the first paragraph there are significant barriers to such.
As a consequence, I would like to propose the following changes to the spawning interface - applicable to both first spawn and later respawns:
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A row of vehicle types using existing scoreboard icons acting as column headers.
The location of this row could perhaps be placed over the map or somewhere under the munitions list.
For planes, for simplicity’s sake it could be simply depicted as a fighter icon and a bomb icon, rather than list attackers/tactical/strategic/interceptor/fighter. Spawning a plane with bombs or ground attack rockets has them listed under the “bomb icon.” -
A row of “Reserve” with numbers under each column corresponding to applicable vehicle that players that have not disconnected are yet to spawn.
A complication may arise as consequence of backups. I am not certain how to handle them - perhaps they could simply be ignored or an additional column given indicating backups the team has as an aggregate?
Players who have left the match have their vehicles removed from the list even if they have not yet spawned them. -
A row of “Queued/Spawning” with numbers under each column corresponding to applicable vehicles that players have pressed the “spawn” button for
It could alternatively simply show the vehicle the player has currently selected instead. -
A row of “Active” with numbers under each column corresponding to applicable vehicles that are currently alive and in the game.
How does this suggestion improve the gameplay experience?
This suggestion should both bridge the gaps in communication introduced by a variety of factors, enhancing the teamplay aspect of Warthunder and improve a team’s ability to engage in counterplay against specialized enemies in a more intelligent, effective manner that leads to a more dynamic, engaging experience.
- Yes
- No