Implement Air Battles Maneuver Kills

Explain to me how it would be fair that a plane I was trying to chase in a furball accidentally crashed near a teammate whilst looking back at me with their camera, and the teammate closest would get the research and Silver Lions? There is no way to implement this currently in game, the game doesn’t record every little detail 24/7 in real time

Like yeah, it sucks that this happens, but there can’t be a foolproof way of implementing a good reward system without something recording the game in real time, all the time, the amount of data collected would be absolutely enormous and the servers tend to not run that well as it is.

Most of the time not anymore, the distance used to be huge

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better than people crashing on purpose to deny kills

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Just make it so you have to be within 10km of someone. It’s not hard man. And if it’s just a crash then God forbid someone gets an extra thousand RP in a million RP grind bro 🤣

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You are absolutely right. But Id rather loose a reward from time to time, instead of not getting it ever.
See it as someone finishes a wounded enemy before you can score the final hit, and all you got is an assist.

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Bro, what? How would the game decide who to give the reward to if multiple enemies are within that 10km zone?

It’s fair because currently no one gets any credit ever period. It’s fair because that team mates position relative to the furball means the enemy was also evading that player, even if you didn’t realize it. It’s fair because at least someone is getting some reward which is drastically better than it is now.
Why advocate for no change on a simple strawman argument that has its own advantages?

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Closest one if no missiles are going at the target

This would be good but, i don’t see how Gaijin would be able to implement this without software recording the battle in real time

In upper tiers probably whoever’s missile was closer, and in lower tiers, whoever is the closest 😵‍💫 it’s so easy

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Battles are already recorded in real time

I’m not advocating for anything. I’m literally just telling you why it would never be implemented

Those are server replays, way different than the actual game’s logs.

No idea why you would need game logs

What???

Explain to me why you would need game logs on top of server replays

Because server replays is just the game client essentially “playing for you” back to your screen.

Add it to Air Simulator battles then.

There, it’s far easier for someone to proceed to put their plane into a “tactical spin, totally intended” while they’re trying to evade and survive and thus crash and die.

In my first 24 hours of flying, I did that a lot and denied a lot of well-deserved kills.

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In my experience in those situations, most people would either actually J out in sim, or the enemy would circle back. Since sitting in a spinning cockpit isn’t exactly fun lmao

Yeah, at altitude. But I found at least recently, a lot of people are fighting under 300 meters or so.

Plus, it seems like J-ing out is bugged or something. I’ve read people say that J-ing out outright denied kills as well.