This would be good but, i don’t see how Gaijin would be able to implement this without software recording the battle in real time
In upper tiers probably whoever’s missile was closer, and in lower tiers, whoever is the closest 😵💫 it’s so easy
Battles are already recorded in real time
I’m not advocating for anything. I’m literally just telling you why it would never be implemented
Those are server replays, way different than the actual game’s logs.
No idea why you would need game logs
What???
Explain to me why you would need game logs on top of server replays
Because server replays is just the game client essentially “playing for you” back to your screen.
Add it to Air Simulator battles then.
There, it’s far easier for someone to proceed to put their plane into a “tactical spin, totally intended” while they’re trying to evade and survive and thus crash and die.
In my first 24 hours of flying, I did that a lot and denied a lot of well-deserved kills.
In my experience in those situations, most people would either actually J out in sim, or the enemy would circle back. Since sitting in a spinning cockpit isn’t exactly fun lmao
Yeah, at altitude. But I found at least recently, a lot of people are fighting under 300 meters or so.
Plus, it seems like J-ing out is bugged or something. I’ve read people say that J-ing out outright denied kills as well.
Yeah I don’t really know what’s going on with the mechanic, been testing it in customs and it is incredibly hit or miss. I’ll have to check the bug reports
To be real, it wouldn’t be that much to add, if it’s not there already…
When you shoot past a tank, but don’t hit it, that shot is registered. It’s literally already there what would be ‘needed’ to get this sort of mechanic even remotely ‘able’.
Video games can’t do this.
Missile evasion is not the same.
You just want free frags from people that make genuine mistakes cause you can’t keep up with other far more skilled players.
It depends - a “real” maneuver kill is rather rare as most people are simply overwhelmed by the challenges outside point & click in a head-on.
So in the very rare 1 vs 1s i do agree that there might be point in thinking about a reward - if both players go undamaged into a duel situation, but from a pure pilot perspective the satisfaction to have caused a maneuver kill has a much higher value than a few SL or RP.
Applying this for missile slingers looks even counterproductive. If my son spams Phoenixes from 30 km away and his target tries to notch / dodge / whatever and crashes there is no need to give a player somehow near and doing his own thing a reward for doing nothing out of nowhere.
Ofc they do.
I just came out of a match 3.7 - 4.7 (replay link) in which i counted 7 crashes. That is more than 20% of the full 32 player lobby. Ofc all were undamaged in 6 cases without even an enemy near. We have:
02:52 dive bomber killing 2 bases and just j out (BTD)
03:23 guy trying high speed low bomb run and crash (I-185)
04:35 guy compressing at high speed near ground (XP-50)
07:51 guy attacking ground and fly into a tree (Firebrand)
10:00 guy taking off and decide that he has to go (Fw 190)
10:53 guy crashing into tents when trying to land (I-185)
11:19 guy flying with activated airbrake crashing into a pillbox (B7A2)
Why should anyone even think about getting rewards for a maneuver kill when a simple example like above shows that there is no objective reason for that???
The 190 and the BTD j out - i saw just “crashed” in the battle log, no kill reward.
Quite simply, the ‘reason’ for the manuevuer kill, in all of your examples, are negated by the first example you are highlighting… That no-one was even near, or for the more direct matter engaging.
Video games can’t do what? By genuine mistake, do you mean the enemy trying to go as low as they can and crashing trying to avoid enemy missiles?
If there is no enemy near (“near” would need a proper definition to continue) then there shouldn’t be any sort of maneuver kill reward, so your example is fine by me.
(this may differ from the OP suggestion)
I see the difference between long range engagements with AAMs and pure gun fights at prop BRs - i wrote 6 out of 7 as the XP-50 was trying to kill an enemy but was way to too fast and unable to pull up.
But the rest - simply no comment. I mean i understand that during these days a lot of kids try to grind (and we have a grinding event running), but i saw similar stuff in replays of high tier matches by base bombing premium F-4s.
So even if there would be a kind of consensus within the player base - i agree with @Minimann333 - it boils down that the result would be free SL & RP created by random effects - gaijin won’t even consider this.