You are absolutely right. But Id rather loose a reward from time to time, instead of not getting it ever.
See it as someone finishes a wounded enemy before you can score the final hit, and all you got is an assist.
Bro, what? How would the game decide who to give the reward to if multiple enemies are within that 10km zone?
It’s fair because currently no one gets any credit ever period. It’s fair because that team mates position relative to the furball means the enemy was also evading that player, even if you didn’t realize it. It’s fair because at least someone is getting some reward which is drastically better than it is now.
Why advocate for no change on a simple strawman argument that has its own advantages?
Closest one if no missiles are going at the target
This would be good but, i don’t see how Gaijin would be able to implement this without software recording the battle in real time
In upper tiers probably whoever’s missile was closer, and in lower tiers, whoever is the closest 😵💫 it’s so easy
Battles are already recorded in real time
I’m not advocating for anything. I’m literally just telling you why it would never be implemented
Those are server replays, way different than the actual game’s logs.
No idea why you would need game logs
What???
Explain to me why you would need game logs on top of server replays
Because server replays is just the game client essentially “playing for you” back to your screen.
Add it to Air Simulator battles then.
There, it’s far easier for someone to proceed to put their plane into a “tactical spin, totally intended” while they’re trying to evade and survive and thus crash and die.
In my first 24 hours of flying, I did that a lot and denied a lot of well-deserved kills.
In my experience in those situations, most people would either actually J out in sim, or the enemy would circle back. Since sitting in a spinning cockpit isn’t exactly fun lmao
Yeah, at altitude. But I found at least recently, a lot of people are fighting under 300 meters or so.
Plus, it seems like J-ing out is bugged or something. I’ve read people say that J-ing out outright denied kills as well.
Yeah I don’t really know what’s going on with the mechanic, been testing it in customs and it is incredibly hit or miss. I’ll have to check the bug reports
To be real, it wouldn’t be that much to add, if it’s not there already…
When you shoot past a tank, but don’t hit it, that shot is registered. It’s literally already there what would be ‘needed’ to get this sort of mechanic even remotely ‘able’.
Video games can’t do this.
Missile evasion is not the same.
You just want free frags from people that make genuine mistakes cause you can’t keep up with other far more skilled players.
It depends - a “real” maneuver kill is rather rare as most people are simply overwhelmed by the challenges outside point & click in a head-on.
So in the very rare 1 vs 1s i do agree that there might be point in thinking about a reward - if both players go undamaged into a duel situation, but from a pure pilot perspective the satisfaction to have caused a maneuver kill has a much higher value than a few SL or RP.
Applying this for missile slingers looks even counterproductive. If my son spams Phoenixes from 30 km away and his target tries to notch / dodge / whatever and crashes there is no need to give a player somehow near and doing his own thing a reward for doing nothing out of nowhere.
Ofc they do.
I just came out of a match 3.7 - 4.7 (replay link) in which i counted 7 crashes. That is more than 20% of the full 32 player lobby. Ofc all were undamaged in 6 cases without even an enemy near. We have:
02:52 dive bomber killing 2 bases and just j out (BTD)
03:23 guy trying high speed low bomb run and crash (I-185)
04:35 guy compressing at high speed near ground (XP-50)
07:51 guy attacking ground and fly into a tree (Firebrand)
10:00 guy taking off and decide that he has to go (Fw 190)
10:53 guy crashing into tents when trying to land (I-185)
11:19 guy flying with activated airbrake crashing into a pillbox (B7A2)
Why should anyone even think about getting rewards for a maneuver kill when a simple example like above shows that there is no objective reason for that???
The 190 and the BTD j out - i saw just “crashed” in the battle log, no kill reward.