I genuinly could not find one material about it on youtube lmao
He outplayed you, plain and simple. In these moments players can realize that a single person both can and cannot win a battle, but mostly the latter.
This topic explain why old airfield AA(pre-red skies updates) should back for 1.0 to 9.0BR.
Also 25mins timer is not enough.
you clearly explained the cruelty of war that gaijin had put so much effort to demonstrate. Now i see things clearly. Thank you!
Nice score.
Replay:
Gaijin Entertainment - Single Sign On
Comprehensible from his pov.
A guy you describe as “some lvl 15” with 4 days of fighter experience facing a guy like you with 130 days of fighter experience without really knowing where you are has not much options.
From my pov you simply activated blind hunt one or 2 minutes too early - meaning that he had not extended far enough from the airfield.
He left the bubble to attack you - and technically seen he won the game as his 9 ground kills created the ticket advantage.
The Meteor was a rookie and got damaged whilst flying afk - messed up his landing (tail broke off) leading to kill #1 but he was able to repair. The 2nd kill was a plain energy trap.
a guy with so little experience but already mastered the very peak and secret technique behind AirRB. i am amazed.
It’s PvP game so… I guess ppl should be allowed to choose not to die to an enemy.
So guys, stick to win conditions and activity settings
Even 4 min are enough to equal tickets. Split your cannons. One 37mm is enough for one small ground target.
If I would be in your situation the second it’s 1vs1, I would fly one time with speed over ground targets, killing as many as I can, climb and wait several minutes. If he camps for ticket win, he has to chase, if not, second run on targets.
This map is perfect for this tactic because all ground targets are in perfect line.
This is exactly why airfield AA should be removed.
You are not entitled to a free kill like that.
The real solution is for OP to learn how to lower tickets (literally kill 10 ground targets, its very easy), while also only having AA active when someone is landed on the airfield.
tbh I dont know since when players treated AirRB as a team based PVP competitive game and cared about winning lol.
No, not removed. Just nerf the instant hitscan and make it physical projectiles that can collide with terrain and have travel time.
I’d personally give it the same accuracy as say aircraft carriers in air sim EC for propeller tier battles. You CAN outplay it, but it pretty much saturates the skies with tracers so you must jink and fly fast and not loiter. It can and will still kill you if you aren’t careful. Alternatively, give it gepard from sim EC arrows’ AAA code - it’s almost harmless for your first pass, then rapidly turns into a terminator if you dare loiter (but if you’re fast enough - especially in terms of relative angular velocity - you can get a gun/rocket strafe in or a bomb)
unless its low tier AAA
This would allow just free kills - the same guys camping currently their own airfield would camp above your airfield. We had this until 2019 when there was no hitscan light aaa on airfields.
Even admitting that the old axis vs allies setup up made this rather rare - if you observe matches at prop BRs today you see basically in every match low skill players scoring kills vs players with even lower skill because they think landing on unprotected forward airfields would be a smart idea.
100% correct.
I am quite sure that the OP is fully aware of how the ticket system works 😉
There is no real solution - as from gaijin’s perspective there is no problem. If they would think that there would be a problem they would have solved it years ago.
Technically seen gaijin benefits from 2 perspectives:
- Every kill by af aaa hampers the progress of the killed player - less SL due to repair cost, less RP due to shorter game time.
- The sole existence of af aaa lures PvE players in a PvP dominated game mode like Air RB by creating the illusion that all they have to do in a match is to bomb a base and rtb like Usain Bolt.
Without this false sense of security there would be an outcry - af aaa prevents the necessity to learn. If your target audience has neither the passion nor the patience to learn & improve it makes no sense to enforce this process as you would discourage them to spend (more or further) money.
Fact is, OP had his chance to win the battle, but he decided to go for the 11th kill. His choice.
Imo there is no problem at all. Ground targets are a part of the game and winning the game could be done in two ways.
If I were in that guy’s position, I would do the same.
You are camping his airfield.
You have an altitude advantage.
You probably have lower fuel weight.
He might be stock.
Worse of all, you activated a blind hunt order. I know it’s part of the game but I have no respect for people who do that. It’s unsportsmanlike, much worse than camping airfields imho.
You could drain some tickets to make him fight you, although at the risk of him doing the same after rearming and possibly ignoring you while maintaining high speeds with his superior roll rate to evade your guns. (probably not since he was lvl15)
In the end, that’s the choice you made, that’s the team you got, and airfields should be protected.
Coming to the forum complaining about someone who isn’t breaking any rules is pointless. You can suggest adding new gamemodes, it seems like you would prefer a pure TDM. New gamemodes should be introduced in my opinion. A TDM in small maps for people like you, or the already accepted suggestion of a revamped “AirRB EC” gamemode for the rest.
Congrats on the 10 kills.
If your bad decision made you end up in a shitty situation you shouldnt get a free get out of jail card.
If youre that outmatched you SHOULD die unless you have he skills to turn it around.
-How do you camp an enemy airfield that has rolands that destroys everything within 8km radius?
-altitude does not mean that much for 8.0-9.0 jets, not to mention i dropped my alt and airbraked 3km in front of him (a Sabre)lol. The blindhunt also applied on me.
From what I saw, that person is like one of the top 10% most passive players in the game which I do not expect to encounter every game.
I find it stupid to describe killing ticket as some kind of “tactik” to win the match as if it is the same as planting bomb in CSGO.
most of the time people only ground pound/ bomb for easy SL/RP. Any ticket decrement in early-mid game is only due to the fact that someone is trying to grind, not because anyone is trying to win the game or their performance is good.
imo ticket advantages is largely dependent on how people want to grind in the lazy way, how well some plane can destroy hard targets/ bases(some people use a10 to kill 10 tanks/ pillboxes then die straightaway), map configuration and team configuration (which are decided by the totally balanced uncompressed mm).
I admit that the ticket gap in this match was not that large and can be equalized by a single mig15(assuming there were enough howitzers left), but that is not the case in every game. I’ve had games where one could just circle 2km above the airfield for 7mins and there was absolutely nothing to be done for the other team to win the game although it was like a 5v1.
as for suggestions, I would be satisfied by anything that is balanced(possibly objective-oriented as well) and would not let people gain massive advantages without using a single brain cell.
I got a 10kill game and that is mainly due to the fact that a downtiered mig15 eats meteors(and other low br planes) for breakfast, not that I am pro or anything.
It is hard to justify having rolands that spam missiles at such a low BR when the overall balancing of the game is simply terrible and inconsistent.