Absolutely no. Identification of the target is an important part of the game mode.
They shall fix the IFF bugs, instead of adjusting the game to the bugs.
That’s not a realistic solution. As a Sim player, I enjoy the critical thinking involved with identifying targets before firing.
I wouldn’t even want friendly fire to be turned off in Arcade. That’s just a weird suggestion…
Do any of you have a recording of IFF malfunctioning?
It never happens to me or my friends, I really think it’s just a case of you guys not understanding how the radar works. I’ll refer to my other comment in this thread
They should indeed fix the IFF bugs - I’ve not suggested they shouldn’t.
It’s already disabled in ground AB, so quite realistic and not weird as far as WT is concerned.
Granted this is a Sim question and as Sim player myself I wouldn’t want it disable there (my bad for posting it here tbh), however, play any top-tier air RB game and you’ll see that team killing is rampant where someone from either team will intentionally kill another team member at the beginning of nearly every match, then someone will kill that player putting the rest of the team at numerical disadvantage.
I think this is the proper solution to this issue, at top tiers vehicles that historically had friend foe inidcation in the hud should have that properly implemented. For example the SU-27s hud currently shows any locked vehicle as A (enemy) on the HUD. Someone coming from DCS where this is friendly indicator on the hud is properly modeled would probably consider this a bug.
I agree with the need of IFF indicator once the target is locked, AFR, the icon, or whatever they decide to use for all planes if the make a simplification.
It can happen a lot of times locking a friendly by mistake: Close to an enemy, close to a misile, close to chaff if non dopler radar, but when the friendly stays with the lock and gets far from the “interference”, the radar should tell us it’s a friendly, so you can unlock in case you launched a misile.
So the way IFF works is some radars scan as friendly then will switch to hostile cause thats how some radars work as it can get info it needs right away more modern jets like the 16c or Jas39c and maybe the AV8B+ have more advance radar scaning so just got to wait a bit with mid teir jets
When I’m in my F-4S in SRC and it shows a single bar without IFF, I switch to PD and lock the target in head ons. Otherwise I remain in SRC and will switch to AIM-9s. I recently had this occur twice in the same match. One ended up being a friendly F-15 and the other was an F-14. It cost me pretty extensively. I was close enough to kill the F-15 with the AIM-9 - we were both about 8,000 ft. AGL so ground clutter wasn’t an issue, and it wasn’t some range were IFF would be hard to read. It was a single line contact not denoting IFF.
I never fire a missile in this until I determine if it is friend or foe, but the tools designed to identify are broken in an inconsistent manner. It’s happening to quite a few of us in sim. I’m glad you and your friends have not experienced it, but it’s cost me a few hundred thousand SL for no good reason.
FF should absolutely remain in the game. It’s a huge part of simulation playing. Being able to identify correctly and play smartly is a big deal. The tools in game used to accomplish that being broken is not okay.
This isn’t so much about disabling TKing as much as it is finding a Bug in the game.
It’s one thing if you just clown a friendly with an IR missile or Cannons because you failed Visual ID.
It’s another when the game is telling you that the target is an enemy when it isn’t, when your radar is both capable of and should be sorting that out.
If I remember well, on DCS, if you lock someone with IRST with radar on, you have that indicator. That would be so nice …
Yes,IRST shows all as enemies as it have no way of IFFing.
I said IRST lock with radar on also but in search mode, combining information from sensors.
I lost so much SL in SIM Battels due to IFF system shows friendly as foe. even with my F-5E plane I found my team mates on runway as enemy. now I need to confirm enemy by its shape and structure and some time I need to go near to the plane for blue indication. please do something about this. In server replay its showing normal but when I actually played that time its shows as enemy.
image is taken from server replay
check this in game screen shot F4 plane first shows as enemy and in last screenshot its shows as friendly. and this is happens many times in one game i get aborted due this team kills. and 49k SL loss is like waste of my grind time.
The F5E does not feature IFF on its radar, it’s simply not part of the radar. All contacts on the radar will look like that. It’s not a bug or some “IFF malfunction”
ok thanks for your fast replay now i understand.
Yep, I wish Gaijin would explain it better to players. New players in sim get massively punished trying to figure this out it’s unfortunate…
If you go into X-ray in the hangar and hover over the radar, it will say “IFF” if it can identify friendlies. Also keep in mind certain radar modes on some jets does not have IFF like ‘PDV’, whilst other radar modes does feature it.
For your F5E I would recommend working on your situational awareness, you have a great RWR which tells you what jet is pinging you and from what direction, make use of that and keep an eye on the scoreboard to get an idea of what jets are on your team
It’s true the F5 doesn’t have IFF but even aircraft which do feature it aren’t perfect. Also missiles tend to lock on their own target even though you’ll get an indication of one target being locked the missile might go after another target near by - AIM7M do this to me a lot - mainly I only use top tier in my daily Air Assault mode so it’s not an FF issue for me, but I have had issues in sim with IFF if any friendly is nearby.
Once locked it doesn’t show you IFF info anymore - you have to make sure the radar sweeps the target a couple times because all targets initially appear as foe.
I hate TKing as much as the next guy but there’s a huge difference between intentional TKing and unintentional ones (specifically by missiles). I’m not sure where the balance is though.
I personally cross my fingers every time I fire off a missile in Sim.
I agree we need better information from the game as to how to use this equipment but it also needs to be improved (but I would still like it to be realistic and these systems have failures IRL too).
I can’t recall IFF ever “malfunctioning” on me, it’s always been able to be explained, most prominently understanding what your radar actually does when you press the ‘lock’ button. Just because you have a ‘target’ selected on your radar screen, doesn’t mean the radar will lock that plane when you press lock, the radar will pretty much just attempt to lock that part of the sky where the ‘target’ was last seen, or where that target was heading if you’re in TWS. Not too uncommon for a friendly to fly into that area by the time you decide to lock.
It’s also common to mistake friendly missiles for enemy jets (as all missiles appear as foe on radar). This is mostly for SRC modes, not TWS.
Not saying IFF doesn’t ‘malfunction’, maybe it does. I’ve just never seen evidence of it. Some guy here claimed it always malfunctioned on him at one point before and that he had “video evidence” but he refused to provide it when asked so I could take a look.
Wym? They don’t? You talking about a certain radar/mode?
Yep it would be very helpful if they added IFF to track.