This isn’t so much about disabling TKing as much as it is finding a Bug in the game.
It’s one thing if you just clown a friendly with an IR missile or Cannons because you failed Visual ID.
It’s another when the game is telling you that the target is an enemy when it isn’t, when your radar is both capable of and should be sorting that out.
I lost so much SL in SIM Battels due to IFF system shows friendly as foe. even with my F-5E plane I found my team mates on runway as enemy. now I need to confirm enemy by its shape and structure and some time I need to go near to the plane for blue indication. please do something about this. In server replay its showing normal but when I actually played that time its shows as enemy.
check this in game screen shot F4 plane first shows as enemy and in last screenshot its shows as friendly. and this is happens many times in one game i get aborted due this team kills. and 49k SL loss is like waste of my grind time.
The F5E does not feature IFF on its radar, it’s simply not part of the radar. All contacts on the radar will look like that. It’s not a bug or some “IFF malfunction”
Yep, I wish Gaijin would explain it better to players. New players in sim get massively punished trying to figure this out it’s unfortunate…
If you go into X-ray in the hangar and hover over the radar, it will say “IFF” if it can identify friendlies. Also keep in mind certain radar modes on some jets does not have IFF like ‘PDV’, whilst other radar modes does feature it.
For your F5E I would recommend working on your situational awareness, you have a great RWR which tells you what jet is pinging you and from what direction, make use of that and keep an eye on the scoreboard to get an idea of what jets are on your team
It’s true the F5 doesn’t have IFF but even aircraft which do feature it aren’t perfect. Also missiles tend to lock on their own target even though you’ll get an indication of one target being locked the missile might go after another target near by - AIM7M do this to me a lot - mainly I only use top tier in my daily Air Assault mode so it’s not an FF issue for me, but I have had issues in sim with IFF if any friendly is nearby.
Once locked it doesn’t show you IFF info anymore - you have to make sure the radar sweeps the target a couple times because all targets initially appear as foe.
I hate TKing as much as the next guy but there’s a huge difference between intentional TKing and unintentional ones (specifically by missiles). I’m not sure where the balance is though.
I personally cross my fingers every time I fire off a missile in Sim.
I agree we need better information from the game as to how to use this equipment but it also needs to be improved (but I would still like it to be realistic and these systems have failures IRL too).
I can’t recall IFF ever “malfunctioning” on me, it’s always been able to be explained, most prominently understanding what your radar actually does when you press the ‘lock’ button. Just because you have a ‘target’ selected on your radar screen, doesn’t mean the radar will lock that plane when you press lock, the radar will pretty much just attempt to lock that part of the sky where the ‘target’ was last seen, or where that target was heading if you’re in TWS. Not too uncommon for a friendly to fly into that area by the time you decide to lock.
It’s also common to mistake friendly missiles for enemy jets (as all missiles appear as foe on radar). This is mostly for SRC modes, not TWS.
Not saying IFF doesn’t ‘malfunction’, maybe it does. I’ve just never seen evidence of it. Some guy here claimed it always malfunctioned on him at one point before and that he had “video evidence” but he refused to provide it when asked so I could take a look.
Wym? They don’t? You talking about a certain radar/mode?
Yep it would be very helpful if they added IFF to track.
I’ve had this as well before. I think its more a latency issue. If you have high ping, sometimes it doesnt quite register as friend and doesnt update until a second sweep (I often find myself playing on US servers despite being in the UK just for more lobby choice, so 100 or so ping is quite common for me). Have had this more on older, “SRC” radars like those in the FGR2. Though not noticed it quite as much recently, but certainly have had this in the past.
Though it is still habbit of mine to not insta lock, and instead wait a few seconds before locking if time allows. Just to be on the safe side.
I only play on US servers so I don’t think it’s latency and I’m not the only person who’s mentioned this - not sure if its a bug or working as intended, targets will appear initially as enemy (|-|) and then once it sweeps a second time it will switch to friendly (=).
It is in SRC mode and maybe it only really happens in older models like the F-4.
Hmm, never seen that in my Phantoms, but then I have to admit I rarely use them in an AA role…
Currently I play the new F-5E in the Japanese Tree., and as the other 5E’s it lacks IFF alltogether. This obviously offers quite some challenges in Sim EC, where at 11.3 you’re one of the few aircraft with no IFF alltogether. But the challenge is also interesting!
All in all a fun bird, btw, that new Tiger II! With its four all-aspect AAM’s and it’s agility it is agreat dogfighter! Like it especially in Afghanistan where you can use the terrain to sneak up to the enemy (almost like back home in the Alps, haha!). I mostly rely on the RWR, and often use the radar just intermittently to not alert the enemies too much. = )
I still very much doubt this is true/a feature, if it were it would at least be consistent. If it’s “rare” it can probably be explained by something else which is rare, like the friendly firing a missile and you picking up that missile. In my 10.7 F4 with only a SRC mode it’s certainly not the case, targets are identified as friendly or foe in the first sweep. @PCPaulDPearl Can you get a clip of this?
Yep, I like a good challenge. I still have not unlocked an F5 yet, but looking forward to it.
Relying on RWR isn’t too bad, I tend to do that a lot in top tier currently. Usually when I fly the Gripen on a map that isn’t completely flat like Denmark I’ll have the radar off at least 85% of the time, with the newer RWR’s it’s gotten just as important to not give away your location as it is to keep your own radar on imo…
A map of the alps would be pretty sick. I grew up skiing there, mostly around the French region. Would be cool if they incorporated the area with Matterhorn and Mont Blanc, a 128km x128km map could easily fit both.
I’ll stream the next time I go into top tier sim, however, for me it wasn’t rare, it was consistent - it may not have been every target but it’s a lot - I think the way to recreate it is to make a turn so that you’re looking into a new area of the sky and then watch the targets - it’s most obvious when you’re just taking off after just joining (I assume because of the number of friendlies around).
Like I said I don’t play TT that often because I just don’t enjoy the meta very much.
Is that still really the case with the MiG-23 IFF? I’ve played it in the last few days a lot, and I could swear that the IFF works in MTI. IFF was recently added to the Sea Harrier for example. The PD Phantoms don’t have it in PD mode. That’s the most common reason for my team kills, I forget which modes in a certain plane doesn’t have IFF.
Doesn’t matter much. Thankfully, R27 is a POS, since I get shot at, at least, 3-4 times per sortie by blue Mig23s since GER is for some reason tossed into team with Soviets. :D You just need to realize you’re fighting 1 vs 31 deathmach.