If you could, how would you re-balance CAS in Ground Battles?

I know they wont do it and I get where you are coming from.I can’t see the sense in not doing it.If the new game was a huge runaway success and killed combined arms GRB then Gaijin would still own it.The game has always changed as we are always being told when we complain about change.It seems to be Gaijin that are afraid of making changes that would help the game but seem to be keen on making changes that ruin the game.

At least a CAS free GRB would be a player choice.

Money. The answer is always money.

Premiums are mainly grinding vehicles (MiG-23ML, F-4S, Leo 2A4 123 etc) and fun nieche vehicles that they don’t want to lock behind events (JU 288, XP-50 etc).

Then they added the A-10, A-6E and SU-25.

These are not nieche fun vehicles, they are not good for grinding aircraft (if we ignore the obvious initial balance issue AIM-9L vs Sabres). These attackers IMO exists solely for GRB players who don’t want to grind out air for a good CAS aircraft. By keeping CAS OP they incentivise players to buy these premiums which are useless in other gamemodes but absurdly strong in GRB. If they were to implement a CAS free GRB then these aircraft which are some of their biggest moneymakers would lose all their purpose and the sales would dwindle.

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Again I hear this all the time yet they have gaps in the game where players ,even myself are screaming for premium CAS.

Japan,Sweden and certainly Israel so if that is the case then why all the gaps where CAS is needed.

What 6BR CAS do you have when you start the game as Israel? My CAS in miles behind my tanks in GRB I am at 7.7 with my tanks but cant even get a Sky raider at 5.7.I mean where is the premium sky raider then? Take my money.

What you say is common,makes sense but the game does not bear it out. Again Gaijin madness.
A game without CAS would be like taking predators out of an ecosystem.That system would change radically other units would be available for Gajin to use as premiums.You would see a return of some vehicles that are too open for GRB now.

Open SPs and even towed static guns could make up the short fall in premium sales if it is an issue. Gaijin win any way you look at it.

They made the Mad max side game and the Dune side game and nothing changed for them.The player base didn’t collapse ,queue times were not effected.
People still play ARB and Air Sim.

Always the same, nothing new

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make CAS in GRB more expensive! thats the only sollution for this non stop CAS Spam currently!
I dont care if someone is buthurt about this but it cant be that you can spawn in a fully loaded cas after 1 cap, 1kill or 2assists! thats just broken as hell period!

Personally I think Air RB and Ground RB should be combined. Air RB suffers from stagnancy with the gameplay being pretty much the same with only fighters having real impact on most games. Then you have ground RB which suffers from planes having huge impact on the game and the rewards for purely countering air power being too weak to incentivize enough players to do it.

You combine the two and now you’ve got fighters in the air contesting air supremacy. You’ve got a reason to bring CAS planes, and it will let some pressure off the strategic bombers to bomb bases since the fighters will have to worry about countering CAS as well.

Formulate a way for base bombing and ground capping to contribute to the game equally and you’ll have a game mode that will actually revolve around team play and having to do more than a cookie cutter strategy.

On ground this will also deal with the fact that due to differing doctrines between NATO and Warsaw pact causing NATO countries to have rather poor SPAA choices (See the US tech tree)

Well all i know is NOTHING has changed in GROUND RB!! Tanks ohhhhhh noooo, enemy team had 14 yes FOURTEEN planes in the air… now I ask you this!

ERMMMMMMMM HOW!!! Considering IF you look at their scoring capabilities, Yes some might take maybe 2 or even possibly 3 planes in 1 sitting - which then sugguest WAYYYYY to cheap to get into a plane.!!

The fact we were ruined by CAS in this match just goes to show DESPITE AA its pretty much rediculous!

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That’s why I hate deaths, the reason the enemies could afford to spawn that many CAS is due to too many deaths on your team, but looks like the enemy team have even more deaths lol

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exactly… its completely retarded, their spawn point requirements must have the lowest possible to allow it… even then people will still say “Skill Issue” blah blah blah, but again, Im all for CASbut not that rediculous amout.! but as usual no one will listen and think thats perfectly acceptable in a GROUND battle!

Seriously, you tell me your team only managed to shoot down 12 enemy planes in ground battle?? only 12? really?? honestly you guys need to do better! if you don’t shoot down at least 20 planes in ground battle, don’t even think about playing ground vehicles because you all don’t deserve it!

It seems obvious the CAS needs to be WAY harder to spawn in, bare minimum 3 kills/3 caps. That, and NO immediate Heli spawns, minimum 1 kill just to spawn regular rockets.

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Simple solution:

Lead indicator for SPAA. It updates every few seconds like naval arcade, so a maneuvering plane will be safe. But when he’s aligned on target, he’ll be easier than normal to shoot down.

On one hand this will allow less experienced players to have a more effective starting point and not be a liability, and it will also more rapidly develop their aiming skills and intuition for manual leading.

This is even more important when we remember that across BRs aircraft can fly at a large variety of speeds, and jets can be particularly difficult to manually lead. And in those BR jumps, a player will also use different SPAA that each have different velocities and rates of fire.

For SPAA that are not good at tank-killing, the total time a player will spend in one can be very low until he jumps to the next BR bracket.

I personally don’t believe in measures like increasing spawn point costs or other soft blocks. Players should be able to enjoy flying helicopters and jets in mixed modes. Increased SP just means it’ll be the more skilled players using CAS and then the problem isn’t really solved. It should be a more level playing field.
I know in arcade the system is built entirely different but it is indeed a more level playing field and none’s complaining about CAS then. To the contrary, players want to take CAS for a lot of reasons, and SPAA there are more effective and SPAA players see that as free points.

ha ha ha thats probably very true lol, most ive ever seen in battle in 12 years!

20 planes up in total in GROUND RB, completely laughable.

NOTE: SUGGESTION MOSTLY BASED ON TOP TIER!

  1. Increase spawn cost, at the least doubled but preferably tripled for high precision guided ordnance. (Meaning that players who want to use these sort of aircraft, would actually risk losing their ability to spawn back in if they die!)
  2. Increase spawn distance from map from the current, to at least 100 km to give AA time to react.
  3. Force planes to take off, instead of being given an air spawn.
  4. Introduce multi-vehicle AA, giving western nations SAM platforms that are capable of engaging planes at long range.
  5. Make radar based AA actually use locking mechanics for guiding munitions in, SACLOS can still be an option for systems that have such capabilities; but it shouldn’t be the primary form of munition guidance.
  6. Educate players on how to use AA effectively, and also educate CAS players on how to counter AA effectively.
  7. Incentivise players to play AA outside of “revenge killing” the plane that just killed you. (ie: people first spawning AA more)

This is my own suggestion list. I think if this is done, the AA vs. Plane engagement could become quite fun. Forcing planes to take off, from a further distnace would prevent them from immediately gaining supremacy over the air and could perhaps incentivize spawning in planes just to kill enemy planes.

The spawn cost is one thing that would definitely have to be increased, but spawn distance is something people over look. The air spawn also gives planes the ability (at least with current munitions) to start firing practically as soon as they spawn in. The radar mechanics being based on SACLOS rather than actual radar locks also hinders the performance of AA at longer ranges, while making it unrealistic at close ranges.

Player education is also important, both for CAS and AA players. So is the incentive for SPAA players to play AA, which currnetly does not exist.

Finally, AA vehicles themselves. The addition of multi-vehicle SPAA would mean that especially BLUFOR nations would finally be able to catch up in the range department. Which is very important if planes spawn further away now.

The advantage should be with the SPAA, the plane should be the ones trying to play around that. Being forced to spawn on the ground, would mean you would have to think how you take off and approach the battlefield!

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Only a fool would put a limit for players

1 button SPAA. 1 button is enough to react. Planes already spawn inside your detection range.
Increase spawn distance and most of the planes will bomb you outside your radar range and you won’t even know about it.

Nothing will change.

Imagine patriot MS on infantry map 🤣 and nothing will change.

The first good thought

Could, but outside infantry maps.

Why?
Why should I spend 900 SP and still have to outplay (I can’t say outsmart about players who play with two buttons.) a lot of players with SPAA for 70 SP?

Because that 900sp allows you to delete a lot of stuff like tanks that have 0 counter, they are like free kills. That is very little sp to ruin the fun for players who just wanted to play tanks.

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True, but still I have to earn 900 SP first.
Easy counter: look at the sky (or spam T-6-1), press G once, Press S for 2 seconds, wait 10 seconds.
Congratulations, you did it! Just don’t tell anyone!

I don’t perceive the destruction of my tank as Ruined gameplay. There is no difference between killed by CAS or killed by tank.

Yes, there is a big difference, one give you a fighting chance, other just come delete you and ask you to suck it up

Very similar situation like spawning a prop and gets deleted right away by modern SAMs, how does that feel

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Press G and then S. It’s not difficult.

In general, I think that FnF weapons should be limited to two missiles/bombs per aircraft and removed from tanks.
Why? Because tankers aren’t smart and doesn’t want to learn.