So I’ve noticed a lot of points people bring up when it comes to air in ground battles and I thought I’d like to share my opinion as an avid tank vs tank enjoyer.
- This is the x number post complaining about CAS!
Ok then, if there’s this many posts complaining about CAS in ground battles then maybe we shouldn’t berate the person for not using search or whatever but instead address the issue as soon as possible because it seems to be reoccurring.
- Bruh just get good and play SPAA/Jets/Helicopter
This is a bad approach to the argument provided as it fundamentally changes how the user wants to play the game. For me personally I find pure tank on tank engagements in this game the most enjoyable aspect of the game for me, I have no care for air battles or naval battles and I assume there are lots of other players like me. From a gameplay stand point it seems unintuitive to force the user to play something they don’t necessarily enjoy just so they can win or get some form of vengeance. Added in the fact that it is entirely unrewarding to play either when SPAA is unreliable and earns no bonuses for knocking out aircraft and aircraft (in my opinion) is so easy to get kills with it seems almost trivial and boring. I hope some people can understand from a purely tank players perspective it’s just not fun to play either of these roles and to force someone like me into those roles goes against why I play the game in the first place.
- So what are the issues with CAS at the moment?
One of the big issues I’ve noticed at the moment is in the name, “Close” air support. In reality it doesn’t seem like the aircraft are close at all. Yeah there are some good players who maneuver close to the ground avoiding radar and effectively bomb targets and they shouldn’t be discredited. However for each of those players there is another player in a helicopter about 4-5km away from the AO successfully bombing targets from the safety of a hill top. This would make sense in a real life scenario where tank columns would be kilometers apart from one another but they aren’t in game, the scale is much smaller in the maps.
I get that some of these aircraft and their real life counterparts do carry massive payloads with pylons of 18 missiles each or whatever but is that really needed to be accurate portrayed in game? For balance reasons wouldn’t it make sense to give the apache maybe just 8 hellfires and not 16? Think about it, most top tier battles consist of players with one life premiums, maybe a backup if they got one. This means that one good CAS player effectively wins the entire game because they have the ability to knock out on average half the team with one load of their pylons.
Drones… ahh drones… they are a mistake. Yeah I understand that modern warfare is moving towards the idea of drones and the tank is becoming somewhat redundant, we are seeing the effects of this today with war footage. But does this need to be replicated in war thunder? A game which is renowned for it’s historical accuracy and amazingly detailed arsenal of vehicles just for players to reach the top tier and get reminded that their fully armored box is just a thermal image for some vehicle 8km away from you?
In my opinion I think it’s too easy to get rewarded for killing a ground unit from the air than it is vice versa, there are many more qualified people who have years of data from the game to back up which features should be changed. I don’t think we need JTAC levels of realism to obtain coordinates to bomb targets but I also think that one button fire and forget missiles are too simple and easy for the game. And all of this doesn’t necessarily make top tier air RB any more fun for people, I’m not surprised that people enjoy bullying ground forces more than getting locked on from 12km in the air by another jet after spending 10 minutes just taking off.
In conclusion I know a lot of people aren’t going to be happy about this with the “muh jets grr” and “just get good” arguments and I would employ those people to put themselves in the shoes of people who have enjoyed this game for years just playing tanks for tanks. I believe the issue of CAS only persists in top tier mainly because of the speed of the aircraft, the fire and forget being easy to use and hard to mess up, there being no reliable counter to them other than subjecting yourself to the pain that is SPAA and the fact that most players in top tier only respawn once and they’re out.
Thank you for reading this and I hope my opinions can add some value to the conversation.