Sorry but a totally optional vehicle type can’t have same stakes as required one, we’ll have to disagree on that. It’s obvious who’s much more important there.
On the contrary, you could argue that limiting number of CAS at any given moment will also help reduce ODL, because some people will ODL when being killed by air units.
More planes → less ground vehicles → bigger chance for a ground instance to be CAS’d → more CAS related ODLs
Giving players the freedom to do whatever they want is a double-edged sword to say the least.
I’ve seen whole squads spawning Reserve tier meme vehicles at top tier and doing absolutely nothing.
Is this in line with respecting their freedom of choice ? Yes.
Is this healthy for the match/game itself ? No.
Language barrier is a thing for a reason. It’s not easy/quick to bypass that in order to even try to bargain.
Many (if not all) changes will affect thousands of players, don’t really know what you’ve tried to say here.
This is true when teams have almost the perfect balance of player’s average skill. This doesn’t need to happen though and is often not the case with steamrolls being pretty common.
In theory, 16k tickets equals to 160 kills, meaning every player has 10 vehicles at their disposal which is surely way above average. In reality though, for example, your enemy team of 16 people might only have 30-40 available vehicles to respawn in total (remember, you only need a singular vehicle to get into a GRB game), so getting 30-40 kills will effectively equal to 16k tickets or ~400-500 per kill in this example.
It’s also important to note that even if you have enough SP and something to spawn, you might choose not to for various reasons. (your team got curb stomped, spawn camping, CASpam, bad map, etc…).