If you could, how would you re-balance CAS in Ground Battles?

I mean, would it be near spawn? Would it be near cap points?

So does the tank you spawn disappear, or does it just sit there when you spawn a new one? If it sits there, how many tanks can you have spawned in at once?

There’s a difference between freely switching between any 2 tanks at any time regardless of class, and switiching between a completely unarmed scout drone that has no repair cost or ability to cap points and a light tank, and ONLY a light tank.

Nukes are just a special case.

It would disappear. (Despawn) It could also be that despawning a damaged ground vehicle returns fewer spawn points to the player. (That should be fairly easy to figure up, for the devs)

I would also think the swap zones would be back near the spawn points, but not in them.

Remove No Fly Zone style AAA (IR topped with stingers, SACLOS with Roland 3 and 2s6) and reduce SP for CAP only (Fighter icon with a2a only weapons, cannons allowed, AP belts not). Poison as Medicine

1m 44s into a game and there’s already an Su-25 up shooting laser guided missiles, maybe don’t make it so trivial to spawn this crap.

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