If you could, how would you re-balance CAS in Ground Battles?

One of the simplest solutions to making it balanced is forcing first person only. It’d make it far harder to see targets and force more skill tbh.

Huh? Do you have any just how few tickets are drained when an enemy is destroyed?

This IS a discussion about GRB and not ARB.

Just saying “InCrEasE cAS SpAWN CosT” doesn’t work. The cost of a planes needs a complete rework, factoring things like

  • BR of the vehicle
  • Flight performance
  • Effectiveness at strafing
  • Multirole capability
  • Countermeassures

And that’s just a handful of factors for the plane itself. The ordinance it carries also needs it own set of factors, and would also need completely separate factors for WW2 and post-war weaponry.

Just increasing airplane spawn cost doesn’t solve anything.

Increasing the reward for shooting down CAS only encourages more players to be useless.

There’s already a penalty for crashing your plane for a revenge kill. It’s called burning 500+ sp on a singular 100 sp vehicle.

No, that wouldn’t increase the need for skill, that would just be a dumb inconvinience. A better solution is forcing full-real controls in GRB, but keeping third person.

Yes it is. 100 per. So losing thousands of tickets to planes in GRB is annoying.

Bro is really choosing the most insignificant factor of CAS in Warthunder to complain about.

The only scenario where CAS effects the outcome of the game with ticket loss from kills, is where both teams are on the brink of losing.

Taking small steps toward balance is bad since they aren’t doing much else?

i would stop pandering to one nation when it comes to AA and make sure every nation got a decent defence throughout the BRs.

but it seems “that” nation will get every AA know to man while other gets to wait up to a year, because they are finally they might have overdone it.

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Do you truly believe that Gajin would waste their time, money, and manpower on such a stupid balance chance that doesn’t even slightly address the actual issue? Idk how It’s so hard for CAS haters to understand this, but when something is overpowered, not every nerf is a positive change.

When it’s CAS it is :)

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Remove the ability for CAS to kill any Ground vehicle and only be able to disable it.
The CAS abuse has reached new hights and needs to be balanced.

Thing is, we know gaijin is lazy. Increasing the spawn cost so for example, an M22 rushing a cap getting an assist, dying, cannot spawn a plane with enough bombs to wipe half the enemy team in less than 3 minutes.
I’ve seen planes appear in the sky at record speed, and i think it is due to the relatively “low” spawn cost, couple scouts + assists and you’re up… Yes, its not perfect, but it is the most simple solution that gaijin could implement without having make us wait a year or so.
And, i think inscreasing it will fix at the very least the possibility for players to rush a cap, get an assist and then keep playing with only cas (i’ve seen an M22 spawn in, die, get a plane, die, get another plane, die then leaving, getting like 9kills, 0 with ground vehicle).
I feel like you should not get 3 bombs (= 3 kills if you’re not stupid like me) without having a single kill on your own (not saying you have to get a kill, but in score)

Note this is more for low tier, top tier is another type of hell, sometimes AA just wipe the planes sometimes one plane gets 6 kills before anyone can do anything. It really depends from match to match

The reason this happens is due to incompetent SPAA. SPAA is by far the easiest role to play in Warthunder, especially in something like M19A1 or Ostwind which doubles up as a tank killer. Problem is, only the worst players on the team play SPAA, cuz everyone else has enough spawn points for an actual tank.

So You are good in SPAA right?

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Flanking on Mozdok around C cap, exposing myself fully on multiple occasions and enemies still didn’t even bother to look at this pretty common route. Even with CAS they failed to kill me, just goes to show how much handholding people need in this game, no wonder CAS is so strong.
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the way i’d do it :

  • Air RB stays the same (maybe add additional airfields)
  • Naval stays the same (planes may be removed ?)
  • Remove planes from Ground RB

Create a new combined game mode, with no SP, where you can spawn whatever you want : ships, tanks or planes, on a very large map at least 50x50 at low tier and 100x100 at top tier (Denmark comes to mind)

planes would take off from allied airfield a bit like in sim and their mission would be to either do CAS, antiship or CAP

Tanks would have to capture objectives, such as attacking a base, it would be great if the spawn could evolve depending on what you capture, so you don’t play on the same location all the time.

Ships would also have objectives : destroying a port, helping tanks by bombing fixed locations, or capturing a certain area. They could also provide air cover near the tank area if they manage to play well and get close enough

Planes can still do CAS, but since they need to take off from an airfield, and since the map would be quite large, they now have to think about fuel consumption, and, if modern DDs are added, they can’t use any route, at the risk of getting shot down by long range SAMs.

The idea is still blury, but i personally think there’s some missed opportunities and a big potential for all these vehicles, where they can be balanced against each other without the use of SP, but SP is needed anyway because they are all stuck in gamemodes that don’t fit their intended environment of use

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i suppose it depends from player to player, but i find spaa to be the hardest role to play (surely because i cannot aim lol)

I have a lot of trouble leading my shots on planes but not at tanks. Might just be me, but i think that shooting in 3 dimension is by far harder than shooting in a 2d setting

I’ve never played the M19 or the ostwind so i cannot say

Higher spawn cost depending on loadout.
k fanks

Congratulations, you’ve discovered how easy it is to flank people with blinkers on…

It doesn’t make CAS any stronger, it just makes it clear that people are ignorant to the threat, be it from air, or from the flank.

I feel like the solution would be to just increase the spawn cost of all airplanes in Ground RB and set it up so only one fighter/interceptor, one bomber/strike fighter, and one helicopter per team can be in the air at a time. If I remember correctly, Ground Arcade and the Ground Arcade Assault modes already work like this.

I think the starting spawn cost is what, 480 SP?

Make it 750 for no loadout and up to 1000 SP for a loadout. Scouting can still lower it. And make it so you can scout planes and once pinged, they’re marked for everyone. Increase the reward for shooting down a plane in Ground Battles by 50%.

Additionally; every aircraft starts on the runway. No more air starts.

Not against the idea of not letting them resupply either. Once you run out of kit, you can continue flying as a scout plane and at the mercy of enemy SPAAs and other airplanes. Or you can land and it will “boot” you out of your aircraft but it doesn’t count you as killed or destroyed. So theres no repair cost or such. Have it say “Sortie Completed” and give some reward for landing the plane.

Rank I-V: 5,000 SL, 2,500 RP
Rank VI-VIII: 10,000 SL, 5,000 RP

I say all this as someone who loves CAS. I personally think the issue with CAS is wildly dependent on the Rank/BR. Up until like Rank 5, CAS isnt nearly an issue as it is with Ranks 6-8. And the very top tier being the worst with the extremely capable modern weaponry. I love the cinematic experience of pushing a point in my Sherman and contending with some Panzers while watching my friend deal with his own issues in the form of a BF-109 or Spitfire.

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Heavily different as aircraft arent spawns in that mode, and as such I am opposed to arbitrary limits for RB.

Air starts are necessary for some planes, such as aircraft that physically cannot take off from the airfield - ideally all planes would spawn just above the airfield, like float planes do in sim.

Spotting aircraft is fine, not opposed to that, and I am also in favor of short-range leads for SPAA and HE-VT slingers on scouted aircraft.

Spawn points… ideally just need a good looking-over, and I dont think they should be increased that much. I dont want rearming to be removed, though.

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Let anyone be able to spawn an air load-out only of a random fighter at top tier, even if they don’t have it researched

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