If you could, how would you re-balance CAS in Ground Battles?

It is not as common, but it is becoming more common. Even as low as 3.7 I am watching up to 1/4 of the team bail on first death, not even in premiums. Top tier ODL is just the rule instead of the exception anymore

I don’t think we can enforce bringing lineups, which is why I think that we need to encourage it instead with more lucrative rewards for playing the long game rather than the ODL sprint.

Beside that, lower of number of aircrafts by making them only to be available once in 5 minutes.
Had battle where it was more like airshow, than armored vehicles battle.
Also it would be very good if in arcade ground battles, ground vehicles couldn’t be shown on the battlefield for players in aircrafts. Played with Nashorn, almost all my deaths were from aircraft.
Because it is a glass cannon, I find some spot where I could snipe, pretty far away from “main” course of the battle. Because of that I get very few targets to show. So only opportunity to score, get ruined by aircraft. Aircraft just spit on me, my gunner is dead at best, but mostly whole crew perish.

You realize this is the Realistic Battles section right?

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I wanted to tell him that too lol but I didn’t

Well I didn’t realised it. :)

Taken how many matches I’ve lost due to noob Russia/Germany mains rage switching to SPAA cause 1 plane, and leaving no1 to defend caps, yes I do believe less SPAA is good.

This would just encourage players to be useless

This would just encourage camping

We already have air alert

If it gives worse rewards than bombing players (which it well since they would be ai) then that wouldn’t solve anything.

If it gives more rewards than bombing players, then people would just ignore the actual battle and go after the ai. Not to mention, would tanks be able to damage ai? there’s certainly maps where they would be able to fire at any ai targets (e.g spaceport)

This be a bad idea no matter how it’s implemented.

So that CAS is even more accesible? Wtf makes you think that’s a good idea?

That’s subjective, and you’re free to play a different game.

That would screw over certain planes and not others, and also lead to far to many situations where the match ends before you can even reach the battlefield. If anything, planes should just get a really low alt airspawn.

No. This would mean a player with any ground vehicle could swap it for another, such as going from SPAA to tank when there aren’t any enemy aircraft up, or the other way, when aircraft are inbound, but player is in a non SPAA.

This would make SP useless for anything other than planes. Not to mention, how would it even be implemented?

  • Where would it be placed?
  • How many times can you switch?
  • What happens to a tank you switch out of?
  • Does it take into account the increased spawn cost of a second vehicle?
  • How long does it take to switch? Is there a cooldown, and if so, how long is it?

Not sure on where to place it. Map-by-map, I’m guessing would determine placements.

I see no reason to limit the number of times switching.

Nothing.

I would have it take into account how many points you spent on the vehicle you had for how many you got back, and I would not have a refunded vehicle count as having been spawned. (Bring your first vehicle back, and you get the SP back, take another vehicle out and spend the spawn points as if the previous vehicle had not been spawned. Dying in a vehicle would still increment the spawn counter as usual.

I would not want to make it take up a lot of time to do this. (GFRB matches are pretty fast these days) I would not put a cooldown on this at all. Now, for spawning back in, I could see giving the player a choice as to where to respawn. (spawn zone(s) or respawn zone)

The mechanic exists already for recon drones and nukes iirc. No particular reason such a mechanic would function any differently.

Though certainly something to consider is having essentially an AFK tank or SPAA on the battlefield. But could work well if “off-map” longer ranged sams were added.

I mean, would it be near spawn? Would it be near cap points?

So does the tank you spawn disappear, or does it just sit there when you spawn a new one? If it sits there, how many tanks can you have spawned in at once?

There’s a difference between freely switching between any 2 tanks at any time regardless of class, and switiching between a completely unarmed scout drone that has no repair cost or ability to cap points and a light tank, and ONLY a light tank.

Nukes are just a special case.

It would disappear. (Despawn) It could also be that despawning a damaged ground vehicle returns fewer spawn points to the player. (That should be fairly easy to figure up, for the devs)

I would also think the swap zones would be back near the spawn points, but not in them.

Remove No Fly Zone style AAA (IR topped with stingers, SACLOS with Roland 3 and 2s6) and reduce SP for CAP only (Fighter icon with a2a only weapons, cannons allowed, AP belts not). Poison as Medicine

1m 44s into a game and there’s already an Su-25 up shooting laser guided missiles, maybe don’t make it so trivial to spawn this crap.

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Not only is it too trivial but they really need to cap the amount of aircraft per side, only 2 planes and helicopters per side would be perfect, if there are more than 3 or 4 enemy CAS in the air the match turns into cancer, and it might as well be over. “Just spawn SPAA bro”, no I don’t want to play a SAM system that is completely hopeless anyway, either make CAP loadouts cost the same as a SPAA or give everyone a Pantsir equivalent.

Just imagine if everyone could spawn jets and attack helicopters and tanks in Battlefield, there is a reason they are capped to limited numbers, and trust, me there was nothing more cancerous than a good pilot that could rack up 100+ kills in an attack chopper or jet.

Another great suggestion, spawns are too crowded for top tier SPAA, there is no room to move or hide and it’s about time the spawn zones get expanded for these systems.

Another thing to add here is that SPAA could use separate spawns like helicopters to add the element of surprise, searching for SPAA in the air is way too easy and predictable since there is hardly anywhere to go.

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Let me spawn AA in air battles then or rename the gamemode everywhere to “combined arms” and don’t write “ground battles” if its simply not true

Today I had a match where my team had 13 plane kills in total… it was “GrOuNd bAtTlEs”

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Were the capture zones in the air or on the ground?

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Most simple and fastest of all fixes is to limit the amount of airplanes in the air to two at all times in a match.

Who comes first, eats first. The others players who want fly can F them selfs.

Discuss.

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Having more aircraft than ground units deployed is a little comical for something called Ground Battles.
You don’t need to capture the points in order to win a game, they’re there for RP/SL boost.