If you could, how would you re-balance CAS in Ground Battles?

All very fair points, I was just viewing it from a top tier perspective as I think the problems up there are very unique compared to the rest of the BR spectrum. I struggle to think of any top tiers which struggle to lift off even at full load.

For such a concept to work at lower BR’s, they could even give ‘Just above Runway’ air spawns on a case by case basis.

Even in the west, it’s pretty much be a rich middle aged person, just to commute 2hr per day on train is like £400 per month with these current prices, maybe even £500

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Time of game : 5.920,40 HOURS

In my steam account.

Considering the time I’ve spent playing since I started, across other accounts I’ve had in the past, it would add up to more than 9 to 10 thousand hours of gameplay.

Of course, I didn’t play all those hours myself—I have a life to live. I let my brother play, and when a relative with kids visits, I let them have fun with the planes in PVE modes or in Test Flight. I didn’t actually spend 10 freaking thousand hours playing.

Well, that’s all. Have a good day

Yes, you choosing to invest that time is not a valid argument to tell someone else they have to invest that much time to have a counter.

That is the entire role of SPAA/AD

Sorry you don’t like that.

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Also some people genuinely dislike playing planes and it’s pretty unrewarding to have to grind through Air TTs just to have a capable counter.

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spot on

So just now I had an Alouette show up at 3km and guess what, my Stingers couldn’t lock it so I was just standing there in my Stormer AD, looking at him just shooting my teammates while I had zero opportunity to counter him.

Why can’t my 10.0 SPAA engage 8.3 CAS that’s well within it’s operational range ?

CAS/ and CAP is working in WT more like a kill streak reward, needing more sp, giving more performance. The system itself tells that CAS should be strong, and can inevadibly push the balance of a game to the already wining side.

So Gaijin made AAA and let them be at lower sp, willing that it can make players counter planes with a ‘unique’ AA shooting skill, unique for difference from usual tank battles.

From my view this is working good enough in ww2 battles, collapsed in cold war and broken in modern, since both the planes and the AA are getting to an extreme, precise weapons eliminates half a team, pantsirs kills everyone that is not a gen-3, limits moves of gen3 CAS&CAP, destroying AGMs… while vt1 does nothing for their 12km range…

Got the basis of my view so far, lemme think about solutions tomorrow


Just found that high tier AAA is more effective at CAP instead of CAS… CAP planes are less aware of the ground both psychologically and physically (lack of targeting pods), and cannot perform effective attack on enemy planes at a range long enough. e.g. There is a VT1 carrier and a su39 mid map. If you launches a missile out of 12km, su39 have the time to finish his attack and notch whatever you have launched. If you are within 12km, try to deal with VT1 with your poor g load and energy…

So can we reduce CAP sp and increase AAA sp, making poison as a medicine?

1- No, CAS already costs borderline too much where it’s OP. This will not change it being OP.
2- Yes, this is the only way to finally have balance at top BR.
3- No, this doesn’t work in other games and wouldn’t work here either. A good way to cause negative reviews.
4- Plausible.
5- Already in-game.

Hi wisla long time no see =D

I wish there were Pantsirs in ARB. Free noob kills for the W

The osa is good for its br at 10.0 ish sadly it doas absolutely nothing to address the cas Imbalance we have at 11.7-12.0
And for that we need proper aa
Meaning at minimum a pantsir tor m1 equivalent
20km+ Range and tws/multi Target guidance

People playing CAS is the one and only huge skill issue my guy

Play AIR battles if you want to play planes

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How will you “re-balance” the PE8 dropping bombs from four thousand feet onto a tank with not even a machine gun on the roof ?

Do you guys think you need to use a new phrase because balance is certainly not the right word .War is not balanced like a soccer game.So many of you seem to think it should be.

Well in real life Medium and long range aa existed in-game its short range only

Also real life also has aa batteries not 1 or 2 aa vehicles Sitting at or Close too 1-2 predefined locations

So in the cold war you could choose between fly high eat s200 fly lower get eaten by Tunguska fly lower than that get eaten by shilkas lots of of them
So no it’s not realistic at all

Just looked it up the first s200 missile which is older than the Roland btw has a ceiling of 20km and a range of 160km and it also lists a sa5 missile complex has Having 3 Launch sites whit 6 launchers each so no
Something like the tram Flying at 7-12km altitude dropping laser guided bombs untouched was never a thing in RL

And Nato had similar systems
The Brits had a ramjet missile in the 1950s

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mfw the game mode has always been marketed as combined arms

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It’s a video game that requires balance for both sides, not real war…

Go rollin’ along my army fwend

The game isn’t real life? Wow a major revelation : ) But after 12 years does it work ? yes or no ?

So since you want realism snail should add cruise missiles, sead missiles, drones etc. which destroy AA before CAS gets in, okay.