1- No, CAS already costs borderline too much where it’s OP. This will not change it being OP.
2- Yes, this is the only way to finally have balance at top BR.
3- No, this doesn’t work in other games and wouldn’t work here either. A good way to cause negative reviews.
4- Plausible.
5- Already in-game.
Hi wisla long time no see =D
I wish there were Pantsirs in ARB. Free noob kills for the W
The osa is good for its br at 10.0 ish sadly it doas absolutely nothing to address the cas Imbalance we have at 11.7-12.0
And for that we need proper aa
Meaning at minimum a pantsir tor m1 equivalent
20km+ Range and tws/multi Target guidance
People playing CAS is the one and only huge skill issue my guy
Play AIR battles if you want to play planes
How will you “re-balance” the PE8 dropping bombs from four thousand feet onto a tank with not even a machine gun on the roof ?
Do you guys think you need to use a new phrase because balance is certainly not the right word .War is not balanced like a soccer game.So many of you seem to think it should be.
Well in real life Medium and long range aa existed in-game its short range only
Also real life also has aa batteries not 1 or 2 aa vehicles Sitting at or Close too 1-2 predefined locations
So in the cold war you could choose between fly high eat s200 fly lower get eaten by Tunguska fly lower than that get eaten by shilkas lots of of them
So no it’s not realistic at all
Just looked it up the first s200 missile which is older than the Roland btw has a ceiling of 20km and a range of 160km and it also lists a sa5 missile complex has Having 3 Launch sites whit 6 launchers each so no
Something like the tram Flying at 7-12km altitude dropping laser guided bombs untouched was never a thing in RL
And Nato had similar systems
The Brits had a ramjet missile in the 1950s
mfw the game mode has always been marketed as combined arms
It’s a video game that requires balance for both sides, not real war…
Go rollin’ along my army fwend
The game isn’t real life? Wow a major revelation : ) But after 12 years does it work ? yes or no ?
So since you want realism snail should add cruise missiles, sead missiles, drones etc. which destroy AA before CAS gets in, okay.
Finally got to 9.7 Germany. I don’t have any CAS planes or Fighters for this Br. But, i hardly ever fly them anyways and right now I have 3 potential anti-air role vehicles so feeling very comfortable on carrying games better by taking on CAS whenever its needed. I haven’t counted properly but also died to CAS like 3 or 4 times out of 30+ games. Going by feeling, would need to watch my replays to count them to have the exact numbers.
So far, my Ozelot has 1 death/21 air kills within a few matches. Will probably be able to maintain a 4+ K/D if I continue playing it correctly like the my SANTAL (23 deaths/139 air kills) 6.05 K/D. My normal 8.3 Gepard has a 6.5 K/D (counting air and ground kills). So it’s possible to maintain a very high K/D with SPAA, all depends on players knowledge. 🫡Just improve your playstyles and you will be fine.
I will get to a point where idc about the K/D and start trolling around and so on with these SAMs ruining my K/D though.
You can have great K/D but still feel like crap while being outranged by CAS below your BR. Helicopters are especially nasty if you’re playing IR slingers, considering how hard it is to lock even starter helicopters within their effective range.
So no, having high K/D doesn’t mean SPAA vs CAS is balanced, especially in higher tiers.
yea its like saying the sakeen is good cause defyn got a high K/D in it, he said himself that it doesn’t mean a thing
Oh so now K/D don’t matter lol
literally just shows how skilled you are, I’ve absolutely binned the K/D in some apparently “OP” vehicles
I think the biggest problem lies in drones even scouting ones being labeled as air kills when You destroy them
Considering you have over 42k games under your belt I’ll assume your skill level is way above average, which certainly helps against people that don’t have a tenth of your experience.
Try playing your SPAAs against similarly skilled CAS pilots and your opinion might change pretty soon.
Also, how do you justify my 10.0 Stormer AD not being able to lock a 8.3 helicopter from 2.8 - 3kms away, which is well within his effective range ?
I have, either ends with both killing each other or one of us coming out winning. But its rare to face them, majority of them fly just to fly. Or maybe I did face them and didn’t even notice I shot one of them down. My opinion’s wont change either lol Not by the results I’m consistently getting anyways. Will enjoy using the new OSA SPAA when it arrives and the new US SPAA.
That’s just how Gaijin thinks it works or how they coded them to be. AD isn’t that suitable for helis unless they are close, that vehicle is more for jets/super close CAS as how this games goes. Stormer HMV just better at doing that job against helis at far range. Just T,6,1 (Air Alert) spam till someone with a better vehicle sees it and kills it. That’s about all you can do, that’s what I been doing as well.
Anyways, cool to know K/D only matters when its convenient. 👍