If you could, how would you re-balance CAS in Ground Battles?

If i had a penny for every second i have spent staring at them through my Machbet / Chaparral’s optics, listening to that high pitch seeker noise, watching the white circle never going green, i’d be an incredibly rich man lol.

I often notice they are visible in third person, but when you go into optics they seemingly de-render. Can’t stand the things.

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But it’s impossible to be F2P after 3 months of playing and dedicating a little less than 2 months. You will unlock rank III for both air and ground, be able to participate in events, and then sell the vehicles to acquire packages to reach those vehicles more quickly.

The problem with us CAS players arose at top tier; no one cares about a P-47 doing CAS, an F-86 CAS, F6F CAS, Yak-3, or LA-7—no one cares about those CAS. The issue seems to be that players at those levels (5.0/7.7/9.0) no longer want to use fighters to combat other fighters; they want to depend exclusively on their team to defend themselves.

They’ve forgotten the basics, and that frustrates me. I’m not to blame if they aren’t capable of doing the basics to fight me; I’m not to blame if there’s no Pantsir in their nation. I didn’t learn all the tactics to evade a Pantsir for nothing, nor did I adapt my payload for each map for no reason. I started this discussion trying to help them find ways to combat me since laser-guided bombs need to maintain the lock long enough while you maneuver to evade missiles, and Maverick missiles can be lost when smoke is used. I offered more ways for you to combat me, and still, you keep pressing the same issue. I shot myself in the foot trying to help you, and it doesn’t seem to be having any effect.

You want to be helped, but you only see the things that harm you while forgetting that the changes I mentioned hurt CAS even more. Why do you think there are practically no players in simulation matches when it’s a map with low clouds or overcast? Because it’s extremely frustrating and detrimental for both CAS and air superiority fighters to have to fly at often high or low altitudes, only to end up being shot down by a map AA or collide with a tree that has a hitbox higher than normal.

Honestly, do you want CAS to have to pay 1,000 points to spawn? Fine, implement that into the game now! I don’t mind having to capture and defend flags because I know a bunch of enemies who only know how to press W will come, and I’ll eliminate them to get my ground attack. The amount of points doesn’t matter; what makes CAS dangerous is precisely denying that it exists in the match and not seeking a way to counter it, whether with another fighter or with AA. If you don’t have AA, use the fighter.

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It already does :D At least something like a GR7 with AGM-65s :D

So just apply that to all top-tier fighters, problem solved. If it’s too little, raise it to 1,100 or 1,200. Make the match a little longer, and it will be acceptable for both sides.

Im gunna go with my main suggestion above

I dont think the SP Costs are wrong currently per se, if anything too high, but that the costs are universal across all BRs and all airframes despite that not always be fair.

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I hear what you’re saying, and i’m aware of the options that exist. I just don’t think those options are good enough.

Let me paint the scene. I’m in my Merkava. A Su25 blows me up from 15km away. Okay, I remember what the forums told me (Just spawn AA bro), I spawn my AA. He blows me up again from 10km outside my lock distance.

Okay. I remember what else the forums told me (Just spawn CAP bro). I spawn my Baz / Barak. Within a second of spawning I have Pantsir missiles imbound. I hit the deck. I’m now simultaneously trying to dogfight enemy aircraft whilst evading missiles. Meanwhile my friendly AA cannot support me at all because they don’t have the range - and i can’t enter their range without dying to Pantsir.

So i then come to the mental conclusion that other countries besides Russia need equally strong SPAA. To be able to defend themselves from the ground, to be able to support their own CAP etc. Because right now the SAM threat environment is extremely one sided.

So i ask for more & better SPAA here, and i have CAS players tell me no. We don’t need that. I need to spawn the AA i already have. I need to spawn the CAP i already have. Neither of which is working adequately in practice.

No ! I’m not asking for that at all. All i am asking for is good SPAA. CAS only costs such a ridiculous amount of SP because there is little counter to it. If you had SPAA that can actually counter CAS - You could actually even reduce CAS spawn costs.

Insisting that players have to grind out an entire second tech tree to have a useable counter to enemy cas is not really a superb argument when there is an entire air defense tech tree.

If even a sovereign nation like the United States doesn’t fully rely on its own air defenses, why should you depend on them in your nation’s lineup in the game? Develop your aviation tree; have something equivalent. And yes, it’s a valid argument—if you don’t have a good air defense, your options are either to quit the match or simply accept it and grind a lineup for air superiority to defend yourself and your team from CAS.

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Whatever I could contribute and discuss on the topic is here; I will now withdraw from this thread. I tried to help, and it seems that if one side doesn’t have a 100% advantage over the other, it’s never enough. Apparently, the topic wants only one side to have the maximum benefits possible. As a CAS player, I tried to help by shooting myself in the foot, but I refuse to shoot myself in the head.

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No, given the time and investment it requires to grind an entire tree to get a 10-11-12 BR jet, it’s really not a valid argument to say “just get a jet”

Every time I hear this argument it’s always guys who are afraid to lose the artificial edge they hold over ground forces.

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Not to mention even when you do get that jet… It’s not like the CAS themselves suddenly become helpless deer in headlights.

Mirage 20005F… F16C… Soon F15E & SU34… These planes aren’t just the best CAS but some of the best A2A fighters ingame too (And can carry A2A + A2G loads simultaneously).

They’re all more than capable of defending themselves against anything that comes up to fight them, but CAS players like to act like this is not the case in order to justify SPAA staying weak.

One big issue.

Flying planes gives plane research, not ground research.

You’re working on getting a new tank unlocked. You die to CAS 5 minutes in, spawn your bf109 and get 3 plane kills then linger in the air to ensure no more planes bother your team while lobbing 250 kg bombs at tanks periodically

How much closer are you to your new tank?

Nada. Zero.

Planes give no ground research, so spawning them is literally sabotaging your own progression.

Not only are you getting air research you don’t want, but air rewards in GRB are significantly worse than air rewards in ARB.

So you’re sabotaging your ground progression, whilst also somewhat sabotaging time that could be better spent elsewhere on your air progression lol.

Bro







Imagine me investing my time in each of those nations to acquire both tanks and planes so that I have a decent chance in tank matches. And you come and tell me that’s not a valid argument?

Are you begging for CAS to be eliminated because you’re not capable of making two trees?

Be honest with yourself; you don’t do it because you seem incapable of executing the basic maneuvers needed to evade a Pantsir in tank matches. You probably tried a few times and got frustrated by not succeeding. You likely saw how difficult it is to be CAS and resigned yourself to being just a tanker in the game because you don’t want to learn the basics of aviation in a dominated field.

Please leave, as this topic isn’t for you. This isn’t debatable for those who aren’t willing to at least try to combat FIGHTER vs. FIGHTER. As I said: NOT EVEN THE UNITED STATES TRUSTS ITS OWN AIR DEFENSES, SO WHY SHOULD YOU? They developed air superiority fighters to stay safe; you should do the same.

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I spent my time researching both trees simultaneously for a balance of ground and air, always having something I can use against my opponents without relying solely on another human to do the air superiority work. I had to learn the tactics of both game modes; I invested my time to navigate the CAS issue because I saw it would be annoying if I didn’t do something before reaching top tier. Do the same and stop complaining, as you only seem to be whining in a degrading position.

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Also yes.

Shoot 3 tanks in yak 9: get like 1500-2000 RP towards my next plane.
Shoot down 1 player and suicide into a headon in ARB: same RP for 5 minutes.

Actually go for top of leaderboard:
5 kills in yak 3 (yak 9 is too fat for me): 8K RP
10 kills in king tiger: around 5.5K RP.

Also

Do you realize how much playtime per day events require?
@Oni-chan-Yamete-kudasai

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I’ll let the images speak for themselves.

sauce: Data Analysis: what is the actual average player's score per mode? (and how long will it take you to do this event)

For reference, I’ve had absolutely zero chance at completing the boxer event as I couldnt play for about a week. And even if they did? They nerfed air sim score, which I’m already frustrated that I cannot progress the “german quality” challenge by playing a Fw190 or Me410 in sim and must do 25 full games as ground or arb germany which I’m really not feeling like rn.

Dont play for 4 days? You cannot complete it.

Oh, and the events are even worse now because of rank modifiers. A Rank 3 player needs significantly longer than a rank 6 player.

A little less than 2 to 4 hours in air simulation with a plane capable of taking out 1 base per trip, and just over 4 to 5 hours in realistic tank matches in ground events.

This is literally nothing but you flexing your progress. I too, will eventually waste more hours and millions of SL in the same way it proves nothing.

You didn’t even read what we were debating; you just came in and shared your thoughts. Please don’t interfere.

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