Problem is I do not need to find a jet I need to find the one that Is the biggest Treat even if it comes from the side or rear only Radar can do that
And tracking launched ordnance only the pantsir and tor can do that effectively I think
Problem is I do not need to find a jet I need to find the one that Is the biggest Treat even if it comes from the side or rear only Radar can do that
And tracking launched ordnance only the pantsir and tor can do that effectively I think
CAS should not be allowed to kill people as soon as they spawn, because it’s getting to a joke at this point. Even the strike drones are killing me bro, I’m a magnet for it lately
So far New SPAA: Hope more will come this update that haven’t shown up yet, probably not.
US: Needed SPAAs
T77E1 - Pretty good
Skink - it’s meh
Germany: Nice addition
Osa-AKM
USSR: Not like they had strong ones already 🤣
Osa-AKM
Italy: Finally getting a workable SAM at 10.3
Osa-AKM
Hopefully the Osa-AKM can do some work. Does have a 10.3 km range and sitting at 10.3 Br lol Have a feeling it may end up at 11.0 or 11.3 after a few months into the game due to its range. Just like they did with the other SAMs. Never the less, looking pretty good. though the SPAA gaps are still there in the 5.7 to 8.0 range for other nations like Japan, US, UK…💀
Wishing for more effective SAMs and 6.0 to 8.0 effective SPAAs the next update.
I wonder if the lock range will be around 4km like on similar SPAAs
So far as I know not everyone got high BR jets, so how about bringing us a research-free interceptor in high BR battle such as 9.0 above? Every player can use it by spending some SP points, just like Attack drones. I think that’s a good way to balance the overwhelming air attack in high BR battle, epically for the NATOs since they have not much ground countermeasures.
It’s SACLOSE guidance so it will be able to fire at max range and with/without lock and should be able to lock at max range.
Lame. F&F for CAS to shoot and defend but only poorly implemented SACLOS for ground 🙄
The CAS drones don’t spawn over the battlefield anymore. They need to putter for a bit before they get within range. Personally I’m a proponent of removing air spawns and forcing ground spawns, along with the addition of an extra 2-3 airfields per team scattered around the map to grant new spawn choices. The extra delay to get to the battlefield would make information from kill cam footage be stale unless the camper just camped in the same spot the whole time. But these threads never go anywhere because the anti-CAS party refuses any kind of compromise and only ever wants the complete removal of aircraft or an increase of SP costs so extra that they’d be completely removed in every practical sense.
I haven’t been playing WT as long as many here, but from my experience so far I don’t think aircraft are really overpowered in RB.
Sometimes you get a good CAS player who lays down the hammer, and it’s not fun for the opposite team; but I’m not getting upset about it. Sometimes they are on my team too.
If I was to suggest any change it would be a way to protect the spawn points in general from ground and air attacks. I feel like it’s just plain rude to attack a spawn point. Can’t argue it’s not an effective strategy.
If I was to suggest anything related to SPAA specifically, it would be to allow turrets to adjust vertically while rotating the turret and tank at the same time. I often find myself able to follow a target fast enough but can’t make a shot because I can’t adjust vertically without stopping. I can’t speak for SPAA as a whole as I have only grinded Germany to BR 6.7.
Never understood why they couldn’t add an AI patriot AA as a kill streak option for nato side
Fianlly!!
New needed mechanic finally arriving. Mostly useful for SPAA with low ammo count, this will help a lot.
Wonder if they’ll add in the digging as well or just the ammo boxes for now
The most important thing is to remove weapons that are out of balance, such as the KH38MT. gaijin just carried out a verbal deception, KH38MT can fire and forget, but KH38ML needs to be continuously guided. And it is in terms of KH38ML that gaijin describes all KH38 as “not upsetting the balance”.
It is straightforward: make the flight performance the same as air-RB but make it cockpit only like SIM air battles. It’s as easy as that.
could make IRST on SPAA with radars harder to aim missiles so they have to use their radar for a more stable track, case atm IRST mode is better then Radar lock by a long shot. just a secondary thought.
My method for balancing would be simple, and I’ll try to explain it in a way that would be easy to apply to the game.
Adjusted Spawn Cost: Increase spawn points required for CAS aircraft, especially those with powerful armaments, so players need to perform better on the ground before accessing heavy air vehicles.
Improved AA Defense: Buff ground-based anti-air (AA) to have a better chance against CAS, including enhanced detection range and damage from light AA weapons, making CAS survival more skill-dependent.
Limit on CAS Per Team: Set a limit on active CAS aircraft for each team to prevent an excessive number of CAS from dominating the match, keeping a better balance between ground and air combat.
Rewards for Destroying CAS: Provide extra rewards, like research points or experience modifiers, for players who successfully take down enemy CAS. This would encourage AA players to specialize in protecting allies from aircraft.
This could make things a bit harder for CAS players; as a player myself, just a few of these additions would drastically affect me. On most maps with denser clouds, it’s easier for laser-guided bombs to lose their lock. If you encourage players to use AA (anti-air), then you’ll see airspace controlled by allied/enemy teams from the ground.
The problem is that the most effective AA for this kind of control is the Pantsir-S1 due to its range and powerful radar, so it would be necessary to add equivalent AA vehicles for each nation in the game to create a balanced environment and significant defense for both teams.
Worth noting that this also makes some SPAA unsuable. IR based systems (Like Machbet / Chaparral etc) just straight up can not lock anything when there is low cloud / fog.
Just saying increase spawn cost is vague and helps none. Base cost should be increased to 650,T he cost of ordinance needs to be reworked completely. There’s no reason for 52 50kg bombs on an NC.2.2.2.3 to be the same cost as an A-10 with 6 mavericks.
You can’t just base cost off the ordinance’s explosive filler, but also the BR, the range of guided weapons, whether its FnF, the plane’s flight performance, whether the plane has ballistics computers, whether the plane has countermessures, and many more.
You would also needa consider the plane’s guns. The Hs 129, for example, can spawn with full APHE at the exact same cost as a weaponless plane.
Autocannons should add cost since they can destroy tracks and barrels, and also strafe SPAA far easier.
And that’s barely scratching the surface.
In this case, high-BR AAs don’t have major issues dealing with CAS, especially when they’re in open spaces without buildings limiting their range and visibility. So, weather could be adjusted to moderate conditions from BR 11.0 upwards to help with this situation. But you probably agree that it’s rare to see players using these AAs precisely because they lack the desired effectiveness—either due to being on closed maps that prevent missile launches or because their cannons are only useful at very close range.
For heavy aerial vehicles, I’m talking about how much weaponry they can carry. For example, the A-10A Warthog can spawn for 650 points with 6 Maverick missiles, 2 TV bombs, and rockets for lighter targets in short- to mid-range dives. So instead of giving the CAS player (like me) access to all this for just 650 points, I would need to work harder during the match to earn 1,050 points to have the same amount of weaponry available. If I only want to use Mavericks, I’d just pay the current cost of around 650-680 points to equip only that specific armament.
You could refine the point distribution even further for aircraft with guided weapons, whether laser- or TV-guided. Dumb bombs shouldn’t have their point cost altered, as they require players to take on more risk to use in battles. This would again force CAS players to adapt and develop new strategies to reach their targets and support their team.
You need atleast 700