If you could, how would you re-balance CAS in Ground Battles?

I do think the relatively low reward for actually playing SPAA/CAP is actually a genuine issue. The issue with either, is that you are entirely at the mercy of the enemy team actually spawning in any CAS/CAP themselves and I have spent many a game circling in something like the Sea Harrier FRS1e waiting for trade and none spawning.

I have no idea how you could reward a player in that situation without making it exploitable. But I do think there needs to be some solution. Perhaps the ability to leave the aircraft circling at 20k ft and spawn back into a tank, swapping to the aircraft again when its needed for example.

for SPAAs as well. The rewards can be pretty low, though I think even just giving all SPAA scouting would make a world of difference (I know i quite happily scout in the Stormer HVM whilst waiting for contacts and I find the gameplay rather fun)

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At what B.R?

At what B.R?

After another whiny Spookston video about CAS I suggested to him in a Comment to just get over himself and use a fighter to deal with enemy air to make his gameplay experience more dynamic. I also told him that he doesn’t need to engage in CAS If He does not want to.

Now he is using planes, doing a bit of CAS and his experience has improved.

So If you want to re-balance CAS in GRB, get a plane and a good SPAA.

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„If You want a ground vs ground gameplay, do the opposite”

Great advice!

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Well that’s kind of an issue when there is like 5 “good” SPAA’s and atleast one of them is a premium vehicle in the same tech tree as the Pantsir

Double or dripple the amount of SP’s needed to spawn an air vehicle. Problem solved.
Getting bombarded one minute after the match started because it is way to easy to spawn in a top tier air vehicle is just pretty bad game design.

Especially for top tier vehicles because they are way to powerful.

Starting a GRB match and the groundcombat no even took like one minute and already getting bombed by a helicopter with ATGM’s ist just awful game design.

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Add to this, not only is the reward low but if you fly CAP - you no longer progress your ground tree.

If you want to progress your plane - ARB is a far better place for it with relatively easy 3000-5000 RP games for just 1 kill or an assist (600 score) with relatively high possibility of 9000 RP games for 1200-1500 score.

Spoiler

While if you bring your plane to GRB and kill 3 enemy planes with it - well… you’re likely gonna get 1000-1200 RP towards your plane and in exchange, your tank gets no RP progress at all. Ground RP gain is already pitiful - even 2000 score games lasting for the whole timer end up only paying like 2500-3000 RP at best. Only time I got more than 3000 RP on ground was a 4000 score/14kill game - a whooping 6000. Most games with 4-5 kills give ~2000.

Spoiler

This realization (playing planes makes me getting my desired tank take twice as long as at least half the RP goes into my air tree, and I get less RP in air than I’d doing the same in ARB) kind of made me stop taking out my BF109s as CAP for my tigers.

Perhaps an option to NOT progress air tree research while on the ground might be neat? Although that’d make the CAS problem worse (people fly meta CAS planes to ignore playing “slow and boring WW2 tanks” like ARB suffers with lawmowing base-bombing fighters.) Still, it’d stop making flying CAP an active punishment towards your progress.

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I think you need good CAS if you want players to play CAS.

View wise I cant see S**t with a Wirbel but I can with half track AA and as a result I will play one but no the other.Its pretty simple. Italinan M42 I can see with but the limited ammo mean I rarely bother to waste SP on it.

The other issue with SPAA is actually having an enemy to shoot at.So many CAS fanatics tell us the game cannot function without planes but when you spawn a SPAA and there are no planes you have nothing to shoot at or you hit your single irritating plane and then what? It also depends on ground issues when choosing to bother with SPAA, are you backtracking against overwhelming enemy tanks for example?

With SPAA mid low tier I just want to be able to see,I am supposed to be in an open tub with binoculars yet the view is limited

Yea, the British has some difficult to use SPAAs and a few just not that good. However, it does depend on the player, not just the vehicle alone. I’m still not used to the Bosvark, only played it to try it and spade it. I’m sure the more practice I have on it, the better I’ll get with it and find better playstyles for it to work.

Ammo kills so many SPAA for me. Why limit it? It hanging around in boxes FFs. you are not limited to what it carried historically ,just strap it on.Make the Spawn site a base and give SPAA unlimited ammo on Spawn.

You have to throw people a bone if you want them to play SPAA.

Your probably shooting way to much instead of shooting with small burst. Downed 5 air without rearming in a CAP zone, still have around 200ish rounds left from what I remember on this match. Pretty strong SPAA with high velocity rounds, enjoyed playing it. I don’t use HE rounds for SPAAs, to slow and loses velocity quick unless both AP and HE are similar

Spoiler

But yea, low ammo is an issue when one gets trigger happy or when forced to deal with another tank. Had to unload a good amount of rounds against a T-34 once to survive.

You may be right with Wirbel as I never stick around long enough as I am always hit by a plane coming in at too steep an angle. The other issue SPAA is just a screaming target for planes. Fine of you have cover but sitting out in the open? No thanks.

Also its of limited use in built up maps due to buildings.

Everything screams second rate option with SPAA.

Gaijin need to do more to reel me in.I have spawned a SPAA to counter a sky full of enemy planes and by the time I am in game the planes have all gone? I mean how much time has elapsed?

Not in many SPAA it isn’t. Italian M42 for example is shocking,almost a waste of points

Something I wonder…

Since reloading times are treated as a soft balancing factor…

Do you think the Bosvark could be made more viable (and other SPAA gaps filled) by having reload rates get buffed when you take an SPAA into a battle +1/+2 BR ratings above its own?

Like, that’s my biggest issue with it. Its RoF and velocity is sufficient for dealing with late-war props and even some superprops… But trying to shoot down a jet flying at a high aspect requires a pretty high volume of fire (which we can observe with the Wiesel and ZSUs and M163s which have very fast reloads allowing for quick and repeated bursts against multiple planes and remain capable of defending themselves until they go dry (since reload is 0.5s to 2 seconds long). Whereas with the bosvark, even if I take out a jet - I need 10-12 seconds for just 100 shells that need direct hits.

mmmmm Sadly no, if we do that, will have to do it for every SPAA vehicle out there and might create some imbalance to SPAAs that can deal with tanks a bit easier. Just me. If anything, requesting Gaijin for a quicker reload buff like maybe 8 seconds would help or 6. It does have 2 loaders so I can’t see it would have a 13 sec reload, 10 when aced. Feels too long. M16 has no loader so the gunner has to do all the reloading which has 18 sec reload, 14 when aced. Its long yet fair for having no loaders.

This would only happen if combined battles were actually unpopular. If they are unpopular and nobody plays them, then the change is for the better, surely. I know you love being untouchable throwing GBUs from 20km, but you gotta get over yourself.

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So “impede your own research in the ground tree and slow your progress trying to spade a vehicle”. Looks like Gaijin’s plan to sell air tree prems is working, and people are defending it.

The movie about that battle had a line about the USAF, something to the effect of, “At least with this lousy weather, our own air force can’t blow us all up!”

Also, when an army commander in WWII got clearance to try actual CAS, the AF wound up bombing his HQ, killing him. I used to know what that operation was called, but I’ve forgotten now. For most of the war in Europe, the US pilots had a low alt limit they had to stay above, to keep them from dropping too low and getting killed by AAA or SPAA.

Which sounds exactly like what happens most of the time in GSB :D

I was laughing at you’re “logic”, not at limiting aircraft. Making it so that GFRB can’t be overfilled with aircraft might even bring tankers back. Altering the scoring such that pilots had less reward for flying might mean more players on the ground as well. I like pepper sauce on my food, but there’s a limit to how much pepper sauce I want with the food. Seeing a cloud of enemy air over my spawn is a lot like trying to eat a tamale in a bowl full of pepper sauce. Limiting the amount of planes in a game via making it pay better to drive tanks instead is a smart idea, if you want to make the game a bit more realistic and playable for everyone.