Please tell us how adding a new gamemode will be bad for the game.
Please spare us the talk about que times. If You want to say that there are things to be changed regarding balance please provide examples. If You want to talk about SPAA they will be used in current combined mode.
I mean i try my best with the bosvark. It is also horrible for ground kills because of no forward depression and super long reloads makes swapping heit and apit painful.
It is still grossly underarmes for fighting jets. It has good fire rate, but it goes dry far too quickly and then you spend 10-12 seconds reloading.
Even in matches where i find a isolated corner that cas wont check without prompting and overwatch towards a spot where they go to drop bombs… i can kill planes qs they make low altirude flybys but i lack mobility to reposition once they saw the tracers and the ability to fight back if i go dry.
It has been a very painful experience using it vs 7.7 and higher vehicles. Think the highest br thing i could kill with it was a 7.0 sk60 or an unknown br me 262.
Looking at zsus (similar caliber, fire rate) z they get a 2 second or so reload and can shoot at all angles and directions. Altho i do hate how people use it as a tank destroyer. … in general i hate how german and soviet spaa seem to work incredibly well as tank destroyers while i am stuck with a bosvark that feels inadequate even for fighting jets in swarms.
@Guilhermefg@ULQ_LOVER You two drop the attitude or take it to PM instead of derailing the topic.
There’s no need to throw provocations or to make it personal, keep it tidy and civil.
CAS is getting out of hand in ground battles sim. A hard cap on how many air vehicels in a match at once can be must be set. No matter what. Air RB players come and cheat in sim thinking they are safe in dadtion to not even spawn in tanks but just fly and leave. I sat one whole match and shoot all of my 25 roland missles. For 6 hours its utter trash games one after a nother and if not for the event i unistall. infurating is a understament. Dont get me start on how the whole blue team is consient of muppets that REFUSE! to spawn in any kind of SPAA or SAM system in addtion that blue air has the lowest brain function that ever where recorded. F16 starfing ground targets while enemy airpalnes atgm there own forces.
This is circus of the highest degree and has nothing to do with ground forces at all. Playing ground is impossible right now.
I’m not arguing for the removal of CAS by a longshot, anymore than I agree with those who argue for the removal of arty (as you know from that thread).
But let’s perform CAS with CAS aircraft, not “strategic” bombers, or if we’re going to have B-29 CAS (as one example) than let’s up the risk level for all concerned, as was the case if you decided to have that kind of danger close bombing:
For the U.S. 8th Air Force, the average CEP in 1943 was 370 meters (1,200 ft), meaning that only 16% of the bombs fell within 300 meters (1,000 ft) of the aiming point. A 230-kilogram (500 lb) bomb, standard for precision missions after 1943, had a lethal radius of only 18 to 27 meters (60 to 90 ft). By 1945, the 8th was putting up to 60% of its bombs within 300 meters (1,000 ft), a CEP of about 270 meters (900 ft).
It’s telling that air leaders requested U.S. troops pull back 3000 meters (pretty much larger than any ground map in WarThunder) from the bombing line for Operation Cobra in 1944 and that the heavy bombers dropped from between 11000 and 15000 feet.
We should be seeing “Jabos” and not heavies.
And we need a hard-deck for the heavies or an improved (deadlier) anti-air environment for the heavies in particular. The whole SPAAG/SAM/interceptor set-up probably needs a relook, but I’ll stop there for the moment.
How’s this for an idea: Increase SP for aircraft depending on how many players are already flying. That way, the number of players flying is kept a bit lower, without keeping it from happening. (This way, it could be difficult for a team to get as many players flying as currently can happen.)