If you could, how would you re-balance CAS in Ground Battles?

Same here.I remember games like Quake where suddenly you could jump into a flying vehicle,it was magical and amazing and so is the ability to fly in GRB. I just think GRB has naturally evolved into something else and we should explore that.

I also see so many comments elsewhere on how much better WT is than other tank games if not for the CAS spoiling it.I think TO GRB would also be good for newbies who don’t have to keep one eye on the sky.

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If you want something dramatically different from what WT offers, it exists in multiple other games.

Adding an additional game mode and dedicating already overtaxed devs to balancing and maintaining an additional game mode that will require additional rebalancing is not going to help anyone.

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A mode just for tanks is not dramatically different.

We have air modes with just air units controlled by players. Having a mode just for tanks will be the same as already existing GF RBs mode but just without air units

No balancing needed as ground units are not balance around facing aircrafts (not talking about SPAA). Otherwise open-tops would have 1 B.R.

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It is when the entire game from BR 1.0 to 12 is combined arms and every tech tree has a SPAA line specifically to defend against air attacks. And it would entirely obsolete almost every vehicle in entire SPAA lines.

Instead of TO, you should be calling to fix SPAA.

Instead of fighting with tank reticles they should have lead computing reflector and gyro gunsights (have been around since WW2) and AA reticles.

Instead of taking airplanes away, we should make the skies dangerous.

That could still be played in combined mode? Right.

Yep, just like tanks, obviating the need for a TO version.

Of course they would.

But like planes, they would have another mode to play in instead of being forced into combined setting.

I know it is hard to understand to You, but actually having TO would solve a lot of issues current combined mode has.

Not really. The only “issue” combined mode has is that some people want to change what WT is, and has always been.

And it would cause significant additional workload and rebalancing requirements that are already taxed with the current established systems.

The juice just isn’t worth the squeeze

Sorry but nothing would need to be rebalanced really.

A lot would improve as air won’t need any more nerfs and adjusments and people who just want to play tanks would have w proper place to do so.

The only people problematic for WT are ones who are scared of changing the 10 year old gameplay.

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Just saying it doesn’t require a balance won’t make it true though. Obsoleting an entire line in every nations tech tree and all the work in them just because you don’t like airplanes/helicopters killing you is not really a great argument.

The only people calling for TO are the ones who haven’t learned to play a 10 year old game. 🤷🏻‍♂️

We’ve learned to play the game, and want to improve it or make it more fun. It isn’t hard to understand.

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Yup, The things I been also asking for SPAAs lol Just came out from this match and well yea, kept the skies clean.
Also, was like 300 pts away from getting nuke lol

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I think noobs should learn how to play against planes and helicopters. I play with both tanks and CAS, and I don’t agree with those who is crying about CAS. It’s not as easy as they think. I believe that people who don’t use planes and helicopters only see one perspective, the perspective of tankers, so Gaijin should listen to them

And I think the best way to balance, its counter CAS with a fighter or interceptor, planes with air-to-air weapons should have less spawn points.

The AA in the game its already op, It shouldnt be buffed.

Stop crying about it guys, omg

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In game AA is decidedly nerfed.

If anything it needs the kiddie gloves taken off.

If that were true you wouldn’t be crying about CAS in a combined arms game.

You’re not making anything better. You’re advocating a change that will make the whole game worse

Flying CAP has taught me the ridiculousness of CAS.

What’s the ridiculousness you ask?

I grab my (theoretical, I don’t have U.S tanks) F8F-1 or F4U-4. I load them with 3 x 1000 LBS bombs.

I airspawn at cruising speeds ~3-7 km from B point. My 400-600 km/h plane gets there in ~1 minute (assuming 7 km with 400 km/H, it’ll likely be half-that if not less).

I drop my 3 1000 lbs bombs that kill from…12 metres and penetrate 97 mm of armour.

I likely exceed my 600 km/h cruising speed and RTB within 30 seconds.

I use forward slip/S-turns/corsair airbrakes/belly land to get to ground quickly. I use my theoretical maxed repair crew to get rearmed in 15 seconds (theoretical as my main air crew only has level 4 repair right now).

I take off with 3 x 1000 lbs bombs that kill from 12 metres and penetrate 97 mm of armour.

I fly towards the battlefield and rapidly accelerate to 400-500 km/H, likely not having enough time to reach cruising speed of 600 but it’s no matter - the battlefield is within 5 or so kilometers since I took off.

All in all, I spent ~30 seconds RTB, 15 seconds rearming, ~40 seconds returning to offend enemy vehicles with 3 1000 lbs bombs in a plane that’s an excellent fighter and can easily kill anything at its BR if you have energy and room/time to use that energy (and if not, run away with your 600 km/h speed).

What did we learn from this?

The airfields and plane spawns are way too bloody close to the AO.
(and american props have ridiculous payloads for excellent fighters at offensively low BRs, but that’s another tale).

Solution?

BR 1-3: Airfields should remain ~5-7 kilometers away, planes at this BR can barely reach 300 km/h and only have 500-250 kg bombs, except for some heavy bombers.

BR 3-5: Airfields at least 10 kilometers away, although american props make me want to say 15 but that’d punish everyone but american planes. Planes at this BR can easily hit 300 km/h if not 400 (americans somehow have a 4.7 plane capable of 650 but that’s another story.) Payloads start to become ridiculous for americans.

Br 5-7: Airfields at least 20 kilometres away. Props can now all hit 500-600 km/h, some even exceed 700. Payloads have become ridiculous.

Br 7+: airfields at whatever distance that makes RTB and ability to offend again take at least 5 minutes.

Likely want to break BR 7+ apart for subsonic/supersonic and even dumb/guided. I won’t comment on it though as I’ve only personal experience flying 7.0/8.0 planes so far.

And before you say I hate american planes - I fly american planes primarily, with a bit of japanese for redfor and russia/germany for winrates for BP tasks.

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It’s hardly OP outside of specific Brs. If anything, it’s very underpowered for most of the game.

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Your the one with out a argument at all. All you say is remove CAS because you got killed by it, as is every one at one point, in its whole. Even worse argument is to split the player base even further. Add even more game modes to fracture the whole system. Dont get startet with the whole BR system that needs to be redone to adjust for the new environment.

You did not think your lack of argument thru but rather feeld it. Dont act on emotions.

It may be looking simpler and easyer to set Airplanes [1] to Airplanes [0] in line of code but the draw back is by far worse.

It may be more time consuming to set the intervals and frequency at what rate airplanes and helicopters can be used but that works out in the long term much better.

CAS hating Tankers are not happy because CAS still exist, CAS players are angry because they cant fly all time and actually have to wait or be pickt at random.
Hence my solution is fair to every one. Your just looking for a excuse to destroy some else fun because you cant have it your way.

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