If you could, how would you re-balance CAS in Ground Battles?

No gaijin just needs to stop being lazy and fine tune the AI, this is why we have absolutely no variety.

Besides I distinctly remember both teams most of the being able to shoot the opposing sides AA placements as they were on the map or slightly out of bounds but still visible

SPAA at low tier is beginning to feel fake and random since they nerfed it all. I struggle to understand how I hit or miss the target most of the time.Just randomly firing into the air seems to give a kill and a good shot in front of the plane does nothing.

It feels like you are playing mathematical odds instead of a skill based game.

If you mean AI AAA, that is pretty much exactly what it is.

However, I believe you were actually referring to controlled vehicles.

I referring to controlled vehicles and the somewhat random feel I am detecting.

AI success rate is literally based on RNG. Player performance is not.

My response was all about the topic of the thread: Re-balancing [sic] CAS. While I take your point regarding RB AFS and airfield AI AAA, that’s not what I was thinking about. I’m thinking about ground battles.

No one has addressed my thought that the effectiveness or ineffectiveness of AI AAA is a coding fix away. Lower the hit percentage to something that was historically realistic at the time, incorporate LOS as a factor, etc. etc.

But I think the whole air piece of ground battles, especially in arcade, is pretty broken as it is.

It still pays better to fly than it does to drive. If you’re good enough (or have the right ground vehicle) to gather the SPs to get into a good CAS plane, then scoring is still quite a bit easier. All those years of people telling me I should just learn to enjoy the game as-is, rather than asking it to be balanced such that tanking skill was as useful as flying skill, they were at least right about the rewards being better. I suspect we will continue to see pilots outnumbering tanks until this changes.

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Hmmm maybe…Or until players actually pay attention/learn to play SPAA properly/Know when to use a SPAA.
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Like how many times do I have to tell my teammate who’s in a capable TD like the Vidar with HE-VT to prepare for that heli. Dude ended up getting killed by it. I had to kill that Heli myself in the end.

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Especially when they just want to play tanks, right ;).

I love this advices that end up saying “no You can’t play what You want”.

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lol sure

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Next time please tell players how to turn their tanks into SPAA/plane without them dying first.

OkMickeyMouseGIF

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lower cost to spawn air-to-air missiles

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Max 30mm guns on aircraft. Max 100kg / 250lb bombs.

How would you rebalance CAS?

Read : How would you mess with it? How would you ruin all that is good and fun about CAS? How would you nerf it to death?

So the question has to be if you like CAS and you support a combined arms game why the hell would you want to “Balance” CAS ? Why not except its greatness and move on?

How about we accept CAS for what it is and have a new version of GRB with no CAS.
That would mean no nerfing to CAS and no over the top buffing of SPAA. The current GRB can stay as it is and nobody is offended.
All those in the never ending legion of CAS hate can enjoy a game without the dreaded planes.

Nobody loses everybody wins.

Maybe on a game with no GRB Gaijin could introduce towed guns like the 88 or 17 PDR as premiums and make some cash from it.

In later BRs the game might center around the middle of the map or protecting a CAP point rather than the usual spawn rush that is done to avoid the inrush of CAS that saw the point change colour.

A bit of imagination could make a no CAS GRB as different as Arcade is to GRB.
I doubt a fourth way of playing would stretch our huge fan base.

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The issue is that no one who wants to only play tanks would play mixed mode, meaning the “easy” gameplay would go away.

Some people don’t want that

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I dont agree really ,I think those who like the CAS game would still play it and those who dont would play the other game. I also think depending on BP tasks there may be grounds to play both.

I love the heads down nature of a tank only game when we get one but I also like to fly and have plenty of premium planes.

I think we all reckon we all think we know what the player base is and what they want but I am not seeing that from the ages of those who play and the requests they keep making.

I mean a kid can maybe make a pack purchase of 60 dollars ,play a few ODL games at top tier and leave but an old veteran on this game may have spent 2000 dollars over the years.What is more lucrative? I think passion is where the money is and Gaijin will lose out in the end when all those passionate players have stormed off.

You need to keep repeat custom in any business and long term spenders.You want both types of player not one over the over.

LOL! What do you think my favorite ground targets are? SPAA! They advertise their positions with every shot. Even when they make the tracers harder to see, they make the individual gunshots flash, such that they are the easiest ground targets to locate. (Not being able to see the tracers does make it more of a challenge to tell which way they are firing, though!)

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Some of it would improve CAP enjoyability though.

Like runways 3 minutes away rather than less than 1 minute. It would give you much more time to chase down and engage CAS over what I experience repeatedly of people just speeding away into the AF to become invulnerable to interception thanks to AA when I try to fly CAP. As CAP, the only time to intercept enemy is while they’re already in bomb range and that’s very annoying.

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Most likely due to a lot of them shooting early, aim incorrectly, always at spawn and never positioning themselves in good areas. Majority of the times I down planes before they get the chance to drop ordinances or only fly by once near me before exploding in the sky when I’m on the SPAA or capable tank.
You may laugh about it, I have no issues killing SPAA vehicles as well when I fly. A lot of them are pretty much bad players, the ones I fear is the smart ones that waited for me to fly close enough as I tried bomb another tank. But those are rare these days, happens a few times. Hoping more actually try.

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