There comes a time in business where you move forwards or die and its a hard decision.
I think so many of us can see the errors in this game and therefore know how to take what this game does and erase those errors and claim the title.
A big Japanese company could steal Gaijin’s crown by making a version that appeals to Japanese fans ,pink tanks ,anime pillows etc or Microsoft could make a European version with everything players desire.
WW2 only ,No CAS ,Era related maps and no BR system. Gaijin lose everything because they sat tight and rested on their laurels or they can invest and move and be the top game for the next 12 years. I do think its crunch time either way.
My 2 cents - as former WoT player of 10 years basically grew up with the game.
The final nail in the coffin for WoT was around 2022-23, releasing a monthly subscription called WoT+ with unfair Pay2Progress mechanics that spat in the face of those who even spent a good amount of money on the game.
Also massively bodging crew progression that people spent years grinding for. Imagine if your Ace crew becomes like a regular one and you pay GE to make it good again or face approx 7 years worth of XP grinding.
Believe it or not, even with the hugely unpopular Tier 8 Prems and removing half of low tier tanks it had a decent player base until the latest mega greedy update. You know your changes are bad when ALL the YouTubers and twitch streamers band together and make petitions with unanimous agreement. When a record number uninstall.
Unless the corporate side of Gaijin is willingly not going to learn from this disaster and act exceedingly greedy, there is no way they can have a monumental tragedy like that one. As unbalanced as the game is, deep down we still enjoy it and the player base is annoyed but not super oppressed by the way things are right now.
Edit: also much better mods, we are allowed to have threads like this one. For your pretty balanced comment about competition - you could very well be muted, warned or even banned. Especially as communication platforms became more draconian towards the end of the game’s lifecycle.
This is the issue. WoT has famously cut it’s own throat and the question is has Gaijin done the same? I have seen a number of legendary franchises die overnight over the years as you may well have done yourself. Complacency is often the reason.
We can laugh at Goodbye posts on this forum but we know for every one player who is on this forum many hundreds are not and for every one player who announces they are leaving on the forum a hundred are leaving elsewhere and not announcing it.
Saying oh that is just your opinion when in reality the person is one of millions who share a belief like being a single member of a national political party.
Oh I don’t have a fan with a certain Forum Manager, that much I know already and many a good forum thread closed down : )
And wht do you do with the CAS airplanes in the game? Remove them? CAS should not be removed but limited. As in how many airplanes can be at once in the air. How often they can spawn and how fast.
CAS has its palce in WT, thats what makes it stand out to other games. Thats why we have SPAA and SAM´s. With teh removal of CAS you create a inbalance again and two whole sub trees get usless.
All helicopters are out and all SPAA´s and SAM´s are out.
CAS also balances the tankgame, but instead of being a gimick it becomes the norm and if you dont CAS or your team is not CAS´ing you are doomed.
Its even more appreant in high tir. 5 Z19 or KA50/52 mix a few SU25 or even A10´s if your on the other side and good bye.
I say over work the camo and concleament, give more over head cover, like woods, bigger maps, make markers show only up depending on radio skill of airplane and tankers on ground spoting the target. Let any airplane start on the taxi way and replenish on deisgnet areas you have to taxi to so the turn around time gets slowed down. No airspawns. And yes much bigger maps as the higher you get in BR the faster and long range the weapons get. Its quite impossible to use your anti arm MG´s and HMG´s against loitering helicopters and jets. In early BR´s you can still destroy and demage CAS as it has to come at your directly and quite close. Many many things have to be done at once and there is no way to just use simply one singel trick. Limit the range based upon radio skill of tank crews and add a radio skill on airplanes so markers show up and when and how precise.
Heck how about cutting CAS out of the first 10 min´s of a ground game and the side that is loosing is getting more and more options to spawn more airplnes to balance things out? Once they cougth up the additional CAS units are revokte.
There are ways to make it fun and logical instead of just useing the slagdehammer.
It just makes this game miserable to play
I litterally unisntalled this game 10 times already because this unbalanced unfair cheating like garbage keeps killing me without anything I can do
You hop in a tank you can’t do anything
You hop in an AA 99% of them have no armor and can be killed by MGs
You hop into later radar guided AA the enemies SEES EXACTLY where you are because of your radar and you can’t see them becasue they are flying to high
It is OP and it is stupid
Just add a ground only mode and STOP this nonsens
wtf is wrong with this company that they dont implement something so simple my god
Runways right now are a ridiculous 5 km distance from B on maginot line, and not much variance beyond that on other maps, except maybe for Fields of poland and the like.
Runways should be ~15 km for up to BR 5.0. This should give a 15 km / 300 km/H = 3 minutes to RTB, 3 minutes to re-enter the battlefield with another 3x 1000 lbs bombs. If your small agile fighter only gets 1 bomb - well, we indirectly buffed ground attack planes like bf 110 and a-20 havoc and whatever other neglected attackers exist since they can carry more bombs. And we made SPAA life easier too.
~40 km for up to BR 7.3 (Spit Mk24 and P51H can hit very high speeds casually, so 30 km at 500 km/h will get us little under 4 minutes, but armament gets much bigger and planes can carry more of it over 5.0.
~whatever for jets that gets us a 3-4 minute flight time one way.
So what if its awfull for some people? Let the moan and cry. If 15 km is to far to CAS then they dont deserve not to CAS. We cant have fairnes if every one is happy.
If the trade off is a littel wasted time for the pwoer to strike anyhwere at your whime its good trade off.
I mean camon, CAS is apsolutly over powerd in AB and RB. You get markers on the map, full lobys all the time, you are in third person no skill easy mode you get lead markers for bombs.
Depending on BR, you get markers for spotet tanks and so forth.
I write and speak from a sim perspective where you actualy got to work for your kill in CAS. If its a prop or Jet. I do play RB here and there and its comical. You get full intgeration of blueforces tracker and more. Stuff that is not yet full implement in real aircraft, fully or only partialy. And this in WW2. You fight on tiny maps where you know where the enemys are at all times, you even know here they materilize out of thin air. You dont got no backfrontline AA, no infatry shooting your airplane. Nothing to stop you or others. CAS has no drawbacks right now. Its is just simply the better option to get kills and keep the enemy away. Why shoot and be shoot back when you can dictate the engament. The cost should be time because its not effort.
Hm, maybe 1:30 minute flight time for planes between 1- 3 BR? Their armament is light enough that multiple rearms seems balanced. Not a lot of very maneuverable heavy fighters with 3x1000 lbs down there.
Try learning to read .The GRB as it is stays the same and a No planes option added.
So we are in big toruble on those games where thereis no CAS right? …no wrong.The game does not grind to a halt when nobody has the points for a plane.
Still so many hate planes.
No reason to destroy CAS as it is ,if it is as great as you say then why attack CAS and CAS use by nerfing it ? Leave it as it is and make a No CAS GRB
Nice arguments ,not one actually valid.Thanks for that
Question. Can to Otomatic lock on and shoot down AGM/bombs/missiles? Hoping someone can test it out. A lot of HE-VT rounds were updated to where it now detects shells/bombs/rockets/missiles and so on. If that’s the case, now SPAA like the Otomatic can destroy incoming threats.
Stop increasing BR’s of SPAA simply because they’re hard for CAS to kill. Take the Skink for example, the guns are terrible. The Bosvark is a far better SPAA at actually killing planes.
Adjust CAS BR’s in ground battles. Similar to how vehicles have different BR’s between AB, RB, and SB.
I got 4 air-to-ground kills in one game, just this week. (One sortie!) I’m 61 years old with arthritis in both hands, and was able to do that. (P47, 2 1K and 1 500 lbs bomb, if I’m not mistaken) I’ve seen a Pe8 pilot take out six enemy and a couple of friendly tanks with one bomb.
I get the same but Im not pretending it happens every game ,I have done six kills in a pe 8 twice but I have done six kills in a tanks far more times that I care to remember.
As for hating CAS, the issue is that tankers skills are less valued in the only mode they can play in than piloting skills. The right CAS can pretty much mop up an enemy team, and SPAA/SAMs for your country might be useless against it. The only real tool for stomping CAS is via aircraft or those rare SPAAs and SAMs that are really useful. (Otto and Pantsir being examples)
I do notice, down in the 4 to 6.7 BRs, that the matches are now MUCH shorter. SPAA does now seem more effective. (1 or 2 hits and even my P47 is dead!) I haven’t flown a plane back to base that was damaged by SPAA, yet this week. (Where that was not unusual, this time last year)
The suitable alternative is make the separate mode that has been asked for for years. Gaijin won’t do that though because bomber and strike aircraft sales would plummet.
TO has bigger obstacles than that…think about logistics (especially population), needs (map changes, separate balancing, etc.) and vision (Gaijin: “how does this fit with our CA game?”).
Absent the ‘trigger queue’ idea (which is a novel way to address the matter), there is tremendous doubt that TO could sustain a population that could give its matches a reliable, uniform filling. At certain ranges, the place might be lush with players while others are a (relative) desert…sort of like the population distribution of RB GFs as-is.
Because TO has never really had a sober, in-depth discussion for any real length of time and no formal proposal to speak of, almost all hurdles in front of the idea have remained. That’s left the idea to languish.