If you could, how would you re-balance CAS in Ground Battles?

You mean the same thing that is in any airfield? Why aircrafts are being favored?

It was proposed as the solution for spawncamping and even tested in WWM.

Favored, lmfao

AI AAA is terrible to aircraft in all modes…rather than winning by skill, players just get killed by RNG nonsense and it sucks. I explained this previously:

The same fundamental issues with AI measures exist…the underlying problem is the AI control itself.

Spoiler

WWM was different from RB GFs, is dead in 2024 and now utterly irrelevant as a result.

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I don’t think the Battle ratings can effectively be managed with the current format of the game. Instead I propose the following.

Give SPAA in realistic battles the option to select an enemy aircraft. Similar to how enemy aircraft can be selected in Air Realistic. No information, no lead indication no range is given. Instead if functions similarly to the scouting mechanic in game.

In addition to being able to select the target aircraft, have the crew provide verbal prompts to correct the AA fire similar to how crews verbally call out the range and vehicle type when using the range finder.

I assuming that because war thunder can generate a lead indicator for radar in Rb and for all targets in Arcade. I’m assuming that the game client can track the players crosshair/point of aim relative to the lead indicator display and the crew can call high or low, more lead or less lead.

If anything like this gets implemented at the very least have the crew callout the type of Aircraft. Example, BF109! (Doesn’t need to specify a model, could be a Bf109 E3, could be a Bf109K) or Yak! etc. This kind of information will give SPAA players a better chance of preparing at least.

Also, nothing needs an Air Spawn in RB. Make the runways big enough that anything can take off with any possible payload. I

No runway AAA, aircraft don’t need air defense in RB. Make it that attackers can’t retreat and safely rearm unless they have fighter cover or fend off enemy air themselves.

I don’t know if the game engine can support it but allow players to crater enemy runways to prevent take-off. Imagine paying the typical aircraft Spawn cost only to spawn in on a damaged runway, you’d think twice before taking a plane out. At the very least it would give spiteful bomber pilots something to do.

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So someone rushes to the capture point, takes clean fighter and blockes the whole team by flying over airfield?

I’m fine with AAA. However, the airfields are way too bloody close.

I can fly ~1 minute even in a 2.0 aircraft and land, rearm and be back incredibly quickly. Conversely, you can barely leave the ground map to chase/engage another fighter without getting shot out of the sky by gunfire you cannot evade, as prop tier AAA guns seem to work purely on “increased damage for spending time within flak range” rather than anything else. If at least there was a proper flak box with all the cool black clouds, I’d feel less annoyed at “you take damage randomly at increasing levels.”

Even with the tiny maps of ARB, RTBing from the objective area takes about 3 minutes with props.

GRB airfields should be at least a 3 minute flight to RTB, adding up to likely 7 to RTB, rearm and return to offend.

It might also rein in fighter-bombers for proper strike craft that can carry multiple bombs, or encourage using multiple smaller bombs that need more skill to kill.

Maybe we can retain air spawns for first spawn, but it should be done behind the airfields, with airfield being moved back for 3 minute flight time.

Only drawback I can see is gaijin would need to find a way to have dynamic airfield spawns/assignment based on BR brackets ( planes under 4.0 with their barely 300 km/h speed vs 6+ props with 600 km/h speeds vs jets)

Its definitely dogshit for the Aircraft in RB battles, but does it negatively impact the actual ground battle? Besides the person camping the enemy airfield is still gambling on a plane spawning before they get bored. Or add multiple unprotected runways.

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We have this in sim air.

Airfields have 4 modules that control ability to respawn, rearm, repair and refuel:

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https://wiki.warthunder.com/Enduring_Confrontation#Airfields_and_their_Modules

HP would need reducing significantly to balance for much shorter matches.

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Yeah further runways is definitely the more nuanced solution, more time to shoot down attackers leaving or returning to the battlefield. Longer delays between rearming. Without making the CAS play hopelessly frustrating. Mind you I love cas, all my lineups are built around a fighter and a bomber.

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If that is Your motivation, I fully support it ;)

Well there you go, I have never been patient enough to get a match in Air Sim so my only sim flying experience has been taking off from SIM Ground battles

INCREASE SPAWN POINTS FOR ARMAMENT. Unless the plane can’t carry armament. Therefore it can only strafe or provide Air Denial. Very good balance don’t you think?

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What’s WWM?

WWM is world war mode that is being used as a testing ground for many mechanics.

Nah I like war thunder when it’s fair. In ground battles the team usually has to make mistakes before they’re spawn camped, and they need to continue to make mistakes for spawn camping to be allowed to continue. Tanks on the ground can defend themselves from spawn also. Aircraft on the runway are helpless.

I think CAS is a good thing overall, I think the best solution is giving tankers on the ground better solutions for dealing with aircraft. Someone suggested dropping the cost of planes and upping the cost lf ordinance. I think this is great as there are way more skilled pilots than there are skilled SPAA players. I think low spawn cost fighters also fills many of the BR gaps in SPAA lines. It also works well with the Aircraft BR system as it currently stands seeing as the aircraft are balanced around fighting each other.

I mean it solves the current BR issue with things aa tricky as the Recent Yak9 K conversation. A typia Yak 9K pilot with an AP belt is at a big disadvantage to a typical pilot in a clean fighter. This doesnt account for ace pilots but they skill and performance is generally unable to be balanced

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The issue is 12.7mm and 20mm or even more even with anti-air belts still can destroy many ground units.

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Absutely true but the number of players that can reliably disable tanks with 20mm and 50s is much lower than the number of players that can get kills with 500kg/1000lbs bombs.

You can also restrict AP belts on 20mm and .50 if you want to be very pedantic. There’s no reason why they can’t Itemise out a spawn cost for each element of the aircraft loadout.

I think a silent killer which players under estimate is the Mk108 30mm HEI rounds which shred open top vehicles, something like that would be a challenge to balance in this instance but the ground forces players are hardly being terrorised by Mk108 cannons.

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Of course the number of players who are good with the air is not that high, which is preatty amusing as even I were able to get good results without any issue (and I’m mainly a tanker).

This doesn’t mean that we should not care about how it can get abused. Imagine a team of 3 players who at B.R. around 3.0 spawn with 12.7mm that can destroy most of tanks.

To be honest, I remember 50.s being an issue for German Tanks years ago when it was a meme but who today is playing Rank II ground forces so they can fly F4Fs, A-36s and Yak1bs to shoot through tank roof armour.

I have practised it, it is hardly what I would consider fun or rewarding gameplay. It is definitely not the element of CAS that is aggravating the vocal members of the player base.

Another issue we’re facing is that not all AAA guns were mounted to vehicles. I don’t know that Gaijin would consider it but I would happily have a towed AAA gun pushed around by a crew of infantry like in Men of War.

A more abstract solution might be to include bunkers, trenches or craters on the maps that allow SPAA to have a position that is covered from ground fire but allows them to shoot at aircraft still. It would allow SPAA opportunities to push up into the map without being exposed to ground fire and they can cover their team mates.

I forgor about that? When next season? I want Boarhound

When I do so well shooting CAS down and get accused for cheating.
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Spoiler

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