If you could, how would you re-balance CAS in Ground Battles?

Eddie, it sounds like you’re saying changing CAS would ruin it. I don’t think that’s what you’re trying to say, but wanted to check.

I once again had the joy of romping along in my T-25 and getting zapped by an A-10 using “advanced ordnance.” Then carpet bombed by a Shackleton. I can kind of live with the A-10 deal, although what from that BR 6.3-7.3 era is really gonna stop the Hog short of 40mm and 57mm…unless the A-10 is nerfed.

As I said in a far earlier post in this thread, heavy bombers–at least before the era of PGMs–don’t do CAS. COBRA in '44 was an attempt at CAS and caused significant fratricide. Heavies can do BAI, but they should get munched to death if they’re below 10k feet altitude.
So, that’s my number one: dump the heavies or give’em a hard deck so they’re really risking blue-on-blue kills if the bomb to close to the line-of-contact.

The intercept model needs to get changed, too, IMHO. What’s the point of choosing to fly an attack aircraft or bomber when the opposing fighter is planted pretty much in the after 90 degree arc and can effect an intercept regardless of the action of the “CAS” pilot.

Perhaps a team needs to accumulate a certain amount of points to get CAS, and that point total reflects local air superiority for the moment.

The entire Fires domain needs some tweaks.

Cheers.

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In some ways that is what I am saying but then I dont play above 6-7.

That is more of a War Thunder era issue than a CAS issue.

All I can say is that CAS issues die with CAS if it’s removed. What would it leave you with? A great ground forces game?A bad one? Who knows until we trial it?

If CAS in the more modern era is not devastating tanks then it’s not doing it’s job and that is something the devs should have thought about before introducing it or maybe its something the player base should have considered before asking for it.

I see them all begging for Subs in naval and I fear the worst.

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no, screaming INCREASE SPAWN COST!!!1!!! isn’t a good balance idea, It’s not an idea at all.

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How?

To me, it seems like a decent way to make CAS harder to get, and make it less spammed.

Increasing spawn costs are good, but 90% of ppl just come along screaming to increase them as cope, but have no idea what SP changes should actually happen.

He is just trolling, even admitted itr once

Its a combined arms game so why should CAS be any harder to get than a ground vehicle ?

It should be more difficult, since it is just better than a tank. You can’t be killed as easily, and it is much easier to use. Tanks can’t fight back against planes, but tanks can fight back against tanks.

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I dont think it is ,I doubt many players get 6 or more kills a game with a plane like they do in a tank.Like I said its combined arms so why limit plane use? its just goes against the grain

There is very little risk involved in doing cas. That is the main difference.

Planes should be limited because they aren’t balanced or fun. They don’t have reliable counters at many Brs, and they aren’t enjoyable to fight against. I shouldn’t be killed by something that I am unable to fight back against.

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I suspect we are having a conversation about two different things here. You may be talking High tier CAS with multiple bombs and ATGM and some of us are talking WW2 with limited one pass bombs and MGs.

Another reason to advocate WW2 separation in game and forum.

Below around 7BR we can clearly see that CAS is already at a high ,maybe disproportionately high spawn cost so why keep calling for SP raises when we have that already? That may be very different at top tier ,I dont know.

At lower BR ironically enough; SPAA is likely to be your best choice for kills using just MGs as its hard to destroy a Tank with a machine gun.
I might even say at low tiers in this game if there were no SPAA then few might bother with CAS except for a quick revenge kill and even if that is successful its likely to be fire and throw away as in most fighter CAS the bombs drop together.

Like I said earlier ,we have had 12 years to “Balance” CAS and if its not balanced now then it never will be.

I’m actually talking about CAS below 7.7, before radar SPAA gets common.

It shouldn’t be very common to be killed by something you can’t fight back against. SPAA needs buffs, CAS needs nerfs. I don’t think CAS should be removed, but it should be harder to use, and it’s counters should be better.

That’s such a defeatist attitude.

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As a CAS player myself I would say that the chances of getting multiple kills in a plane are slim and those who do are above average players.Many just lawn dart or spend most of the game flying aimlessly back and forth between base a couple of times or are shot down. Anybody can put a film up of the time they got a few kills with a plane and pretend they do it all the time (looking at you Oddbawlz ,Spookson etc )

When it comes to the Pe8 you can get x5 once in ten games but the reality is that you leave the game when you pick that thing if you dont get a kill or two and if you fail to get a kill with the first pass then you are F**** for want of a better phrase.You can also multi kill your own team mates.Most bombers are near useless as CAS.

I get better scores when I stay away from CAS if I am honest. CAS is fun but in most cases is it better than a tank? Its mostly an irritant getting MG hit points and marking targets for land units.

As for SP rises well we reached that destination years ago.So what now?
I dont want to sound rude(he says before sounding rude) but you are just mimicking other forum users here by calling for “Balance” with out even having any definition of what you mean by balance. Why would you imagine a plane should or would be balanced with a Tank? Are we not in trouble when we have that mindset?

I have called for a TO mode that is the answer to all your issues so please dont cheaply throw that one at me.

It’s not common, correct. Most die from CAS around 10% to 25%, rest of the matches either die from a tank or lived in GRB. Some rare cases around 30%. I based this off from 10 to 25 matches which is the amount casual players play. I don’t believe in nerfing CAS though, should maintain their CAS strength. I mostly prefer a rework on how it’s obtained to fly it like in SP cost. I do believe SPAAs need some more buffs as well like rewards, ability to scout planes as well since we can scout tanks and a better test drive with a SPAA shooting range available for all rather than downloading a mod for it. I would like to practice certain SPAAs to continue improving my aim.

GAB however, people do die from CAS more often and its a lot more common there like around 50% more or less. I honestly believe AB is more fitting for TO than RB and SB.

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All CAS should start at the Airfield not mid-air

CAS should not be able to rearm or it should cost more “spawn points” every time they rearm until they cannot anymore because it is to expensive

CAS should not be able to repair if severly damaged
“Your landing gear fell off? To bad you are not taking off again”

Every shot directly hitting the pilot should kill him instantly

Cas should cost at least double the “spawn points”
Capturing one capture point and spotting an enemy is enough to get a fully loaded plane with bombs to destroy 6 tanks

CAS that is “severly damaged” should not be allowed to drop bombs or fire rockets or other guns

It should not be possible to spawn more than one CAS plane per match

There should be a counter showing how much CAS is present in game to show players if it is worth it at all to jump into AA
Otherwise one is driving around in a useless vehicle

No CAS should have cannons that can destroy ground targets other than CAS with very large slow firing cannons (they take skill to aim)

Everyone should be able to spawn in a fighter to counter CAS even if they have not researched one yet
Your BR right now is 8.0? You get a fighter at 8.0 for free so you can actually fight CAS

It should be possible to jump into AA while still having an “actual tank” on the battlefield similar to how CAS works in Arcade. one would have 2 vehicles on the battlefield at once but only one would be “active”

CAS should have a spawn delay
Something like 5 Minutes after game start no matter how many SP you have

At high BR:

CAS should not be able to fly above radar (I dont mean it should not be allowed to fly as high but the radar should detect it no matter what)
It is a real pain in the bum to look directy above you while their might not even be someone and then you get killed by something on the ground because you where looking in the air like an idiot

CAS should not be able to detect anti air just because their radar is active… good luck finding CAS at all while the radar on your AA is turned off

Guided bombs and/or missiles should be taken away in ground battles
destroying 4 tanks in one strafe is unfair and AA mostly doesnt even have the chance to react

Helis should not be allowed to spawn at game start at all

Helis should not have more than 4 guided missiles (the helipad is very close anyways)

CAS is litterally what makes me HATE this game
It is not fun for me to press spacebar on someone to ruin his battle
and it is not fun for me to get spacebarred on

CAS is simply to easy to play

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Last time I check the gamemode im playing is “GROUND realistic battles”

It even says on the top of the screen
image

At least rename it to “combined battles” or sth similar

If you guys can spawn planes in GROUND realistic battles I want to spawn an IRIS-T in Air realistic battles

It is s combined arms game or not? Why not let me spawn AA in air mode then?

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Screenshot 2024-02-09 093921
Read the description, not just the title.

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If I was Gaijins CEO I would introduce a no CAS GRB and steal WoT’s fan base .Simple.
A new Ferrari for Anton Yudintsev.

Just a quick scan of the internet shows us that most players of both games recognise WT is the better tank game if only were just a tank game.

Get rid of the CAS in a new GRB version and take the new fans and the money.

Leave the old GRB as it is ,no nerfing planes and everyone wins.Everyone except the clowns at WoT

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Exactly
You are 100% correct

Im even thinking about going back to WoT from time to time… I simply don’t enjoy the “health bars” in WoT other than that I would totally go back to it

GHPC is in early access… once that game is done and good I will never play WarThunder ever again

Title: “Not a plane game”
Description: “In this game planes are stronger than everything else!”
Doesn’t make a lot of sense does it?

Didn’t the ground mode actually start as ground only mode at first?
At least thats how im remembering it and thats why I started playing WarThunder at all

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Why should Gaijin’s CEO be bound to rules he made for his own game? The April fools games often have no CAS involvement. Arcade implements CAS in a totally different way to GRB, they are in may ways separate games. I dont touch Arcade. I dont play Naval.

I dont really do Sim.Each to their own version of the game so why be terrified of a new version?

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