If you could, how would you re-balance CAS in Ground Battles?

Hmmm maybe…Or until players actually pay attention/learn to play SPAA properly/Know when to use a SPAA.
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Like how many times do I have to tell my teammate who’s in a capable TD like the Vidar with HE-VT to prepare for that heli. Dude ended up getting killed by it. I had to kill that Heli myself in the end.

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Especially when they just want to play tanks, right ;).

I love this advices that end up saying “no You can’t play what You want”.

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lol sure

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Next time please tell players how to turn their tanks into SPAA/plane without them dying first.

OkMickeyMouseGIF

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lower cost to spawn air-to-air missiles

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Max 30mm guns on aircraft. Max 100kg / 250lb bombs.

How would you rebalance CAS?

Read : How would you mess with it? How would you ruin all that is good and fun about CAS? How would you nerf it to death?

So the question has to be if you like CAS and you support a combined arms game why the hell would you want to “Balance” CAS ? Why not except its greatness and move on?

How about we accept CAS for what it is and have a new version of GRB with no CAS.
That would mean no nerfing to CAS and no over the top buffing of SPAA. The current GRB can stay as it is and nobody is offended.
All those in the never ending legion of CAS hate can enjoy a game without the dreaded planes.

Nobody loses everybody wins.

Maybe on a game with no GRB Gaijin could introduce towed guns like the 88 or 17 PDR as premiums and make some cash from it.

In later BRs the game might center around the middle of the map or protecting a CAP point rather than the usual spawn rush that is done to avoid the inrush of CAS that saw the point change colour.

A bit of imagination could make a no CAS GRB as different as Arcade is to GRB.
I doubt a fourth way of playing would stretch our huge fan base.

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The issue is that no one who wants to only play tanks would play mixed mode, meaning the “easy” gameplay would go away.

Some people don’t want that

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I dont agree really ,I think those who like the CAS game would still play it and those who dont would play the other game. I also think depending on BP tasks there may be grounds to play both.

I love the heads down nature of a tank only game when we get one but I also like to fly and have plenty of premium planes.

I think we all reckon we all think we know what the player base is and what they want but I am not seeing that from the ages of those who play and the requests they keep making.

I mean a kid can maybe make a pack purchase of 60 dollars ,play a few ODL games at top tier and leave but an old veteran on this game may have spent 2000 dollars over the years.What is more lucrative? I think passion is where the money is and Gaijin will lose out in the end when all those passionate players have stormed off.

You need to keep repeat custom in any business and long term spenders.You want both types of player not one over the over.

LOL! What do you think my favorite ground targets are? SPAA! They advertise their positions with every shot. Even when they make the tracers harder to see, they make the individual gunshots flash, such that they are the easiest ground targets to locate. (Not being able to see the tracers does make it more of a challenge to tell which way they are firing, though!)

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Some of it would improve CAP enjoyability though.

Like runways 3 minutes away rather than less than 1 minute. It would give you much more time to chase down and engage CAS over what I experience repeatedly of people just speeding away into the AF to become invulnerable to interception thanks to AA when I try to fly CAP. As CAP, the only time to intercept enemy is while they’re already in bomb range and that’s very annoying.

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Most likely due to a lot of them shooting early, aim incorrectly, always at spawn and never positioning themselves in good areas. Majority of the times I down planes before they get the chance to drop ordinances or only fly by once near me before exploding in the sky when I’m on the SPAA or capable tank.
You may laugh about it, I have no issues killing SPAA vehicles as well when I fly. A lot of them are pretty much bad players, the ones I fear is the smart ones that waited for me to fly close enough as I tried bomb another tank. But those are rare these days, happens a few times. Hoping more actually try.

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Just flew CAP as Germany in my BF109 F-4 on Maginot line as support for my tiger 6.0.

Guess how far the runway is to B.

5 kilometers.

Do you know how fast a corsair F4U-4B laden with bombs can fly? 400 km/h with little effort without much time to accelerate. You don’t even need to mess with MEC as you’ll RTB before red temps can cause any issues.

Do you know how long it takes to RTB after dropping those bombs? Around 40 seconds, especially given corsairs have very strong flaps and airbrakes (it’s built into the landing gear, and it’s historical) allowing very quick landings.

How long does rearming take?

Well, my expert crew with 2.5 points in repair speed rearms in 25 seconds. Maxed crew can do it in 10 (dont even need to ace or expert) seconds.

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So.

Every ~70-100 seconds, a single F4U-4B can drop 2 1000 lbs bombs. And an F4U-4B is not even the fastest plane, or the most heavily armed. Take the F8F instead with its 3 1000 lbs bombs. Or take the F82 with 2 2000 lbs bombs OR 4 1000 lbs bombs. All of them share similar speeds and acceleration.

This is why CAS is broken in my opinion.

It takes absolutely no time to re-arm and be back to threatening the enemy.

The airfields seriously need to be pushed back to at least 20 if not 30 km during WW2 brackets and 60 km for superprops and jets (I’m yet to unlock the big bombs for my P51H superstang, but I’m confident with its insane WEP it could hit 500 km/h very soon after take off even with 2x1000 lbs).

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I think I’ve floated this idea before, but a lot of CAS proponents claim that CAS helps get rid of campers and overall improves tank gameplay.

So, to test this, Gaijin should implement a TO event mode for a week or so (like they did when they tested submarines or AMRAAMs) so that we can see what it would be like to play GRB without CAS. That way CAS players can still abuse ground players in the normal mode and ground players can get a reprieve from dying for no fault of their own.

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One issue I have with airfields being so close in some games is that I am no sooner over the enemy’s side of the map and I being hit by AA from the airfield.I wish they would have a certain amount of BR related spacing when it comes to air fields. On the contrary its a pain miles behind my own airfield in higher tiers in a prop.
As far as CAS itself goes at low /mid tier I am fine with it.

I totally agree ,I have been a advocate of having a TO game for a while but even I am interested to see the bad points it may throw up.Will I even like the game I have asked for? We should certainly trial it for a bit of fun if nothing else.

I don’t see how Gaijin will lose millions by having no CAS when they dont have own-able CAS in Arcade.

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I thought a fun way to run cas in ground battle would make there are 4 teams 2 air and 2 ground and both of them get objectives if air loses then they gain air superiority and the enemy team loses points or something this would keep air busy for a lot longer and punish people who are just there to bomb tanks because fighters would be there to stop them.

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They have had events where the pilots would bail out near the end of the match and jump into a tank, thus getting credit toward earning event tanks, I saw combats where pilots on both sides were ignoring each other and pounding the enemy ground spawns.

Of course good spaa players are more rare these days because a lot of them realized it’s better to play CAP instead anyways, the skill floor required between the two are drastic. Doesn’t help that even best played spaa can do very little to prevent teammates from getting bombed against someone slightly above average(which is the whole point of playing)

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