Of course the number of players who are good with the air is not that high, which is preatty amusing as even I were able to get good results without any issue (and I’m mainly a tanker).
This doesn’t mean that we should not care about how it can get abused. Imagine a team of 3 players who at B.R. around 3.0 spawn with 12.7mm that can destroy most of tanks.
To be honest, I remember 50.s being an issue for German Tanks years ago when it was a meme but who today is playing Rank II ground forces so they can fly F4Fs, A-36s and Yak1bs to shoot through tank roof armour.
I have practised it, it is hardly what I would consider fun or rewarding gameplay. It is definitely not the element of CAS that is aggravating the vocal members of the player base.
Another issue we’re facing is that not all AAA guns were mounted to vehicles. I don’t know that Gaijin would consider it but I would happily have a towed AAA gun pushed around by a crew of infantry like in Men of War.
A more abstract solution might be to include bunkers, trenches or craters on the maps that allow SPAA to have a position that is covered from ground fire but allows them to shoot at aircraft still. It would allow SPAA opportunities to push up into the map without being exposed to ground fire and they can cover their team mates.
No gaijin just needs to stop being lazy and fine tune the AI, this is why we have absolutely no variety.
Besides I distinctly remember both teams most of the being able to shoot the opposing sides AA placements as they were on the map or slightly out of bounds but still visible
SPAA at low tier is beginning to feel fake and random since they nerfed it all. I struggle to understand how I hit or miss the target most of the time.Just randomly firing into the air seems to give a kill and a good shot in front of the plane does nothing.
It feels like you are playing mathematical odds instead of a skill based game.
My response was all about the topic of the thread: Re-balancing [sic] CAS. While I take your point regarding RB AFS and airfield AI AAA, that’s not what I was thinking about. I’m thinking about ground battles.
No one has addressed my thought that the effectiveness or ineffectiveness of AI AAA is a coding fix away. Lower the hit percentage to something that was historically realistic at the time, incorporate LOS as a factor, etc. etc.
But I think the whole air piece of ground battles, especially in arcade, is pretty broken as it is.
It still pays better to fly than it does to drive. If you’re good enough (or have the right ground vehicle) to gather the SPs to get into a good CAS plane, then scoring is still quite a bit easier. All those years of people telling me I should just learn to enjoy the game as-is, rather than asking it to be balanced such that tanking skill was as useful as flying skill, they were at least right about the rewards being better. I suspect we will continue to see pilots outnumbering tanks until this changes.
Hmmm maybe…Or until players actually pay attention/learn to play SPAA properly/Know when to use a SPAA.
Like how many times do I have to tell my teammate who’s in a capable TD like the Vidar with HE-VT to prepare for that heli. Dude ended up getting killed by it. I had to kill that Heli myself in the end.
Read : How would you mess with it? How would you ruin all that is good and fun about CAS? How would you nerf it to death?
So the question has to be if you like CAS and you support a combined arms game why the hell would you want to “Balance” CAS ? Why not except its greatness and move on?
How about we accept CAS for what it is and have a new version of GRB with no CAS.
That would mean no nerfing to CAS and no over the top buffing of SPAA. The current GRB can stay as it is and nobody is offended.
All those in the never ending legion of CAS hate can enjoy a game without the dreaded planes.
Nobody loses everybody wins.
Maybe on a game with no GRB Gaijin could introduce towed guns like the 88 or 17 PDR as premiums and make some cash from it.
In later BRs the game might center around the middle of the map or protecting a CAP point rather than the usual spawn rush that is done to avoid the inrush of CAS that saw the point change colour.
A bit of imagination could make a no CAS GRB as different as Arcade is to GRB.
I doubt a fourth way of playing would stretch our huge fan base.