If you could, how would you re-balance CAS in Ground Battles?

Same with helis too. Only reason I play GRB is because Heli EC is a buggy mess

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So mamy air kills!

Hope it is not a one time situation ;)

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One decent match against severely undertiered aircraft = efficient counter

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Happens every once in a while. There are very few opportunities for this though due to a lack of targets.

I would love to see how effective R3 is and how it (which is one of the most effective SPAAs due to high fire rate) deals with two planes that know what they are doing.

But then, we would need data from multiple matches. Stats on my F4U-4B comes only from GRB and can be seen by everyone.

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A R3 player that knows what he is doing will shoot them down easily without them even noticing him.

Sorry but two planes are enough to destroy any SPAA

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Only if they know about its existence and its location. Also they need to focus on him and usually matches are 10+ vs 10+, so such situations rarely arise.

The R3 doesn’t even have bright tracers to give away its location while it is shooting at an aircraft.

And why they wouldn’t?

So I’m just the luckiest person on earth!

And plane doesn’t need to be in its effective range to notice it.

Your post shows that you are relying on the R3 player to not use the vehicle properly. It should keep a low profile, use visual cover, avoid unnecessary movement and wait for a proper opportunity.

Shooting at an aircraft even barely gives away its position due to the lack of tracers.

The only way to spot a properly played R3 from the air is by using ‘competitive settings’ that just don’t render its surroundings, which is borderline cheating.

And You are relying on air player to not use their vechicle properly.

Still can be visible from the air.

Don’t want to dissapoint You but most setting won’t render buildings from certain distances.

Not really. I am just relying on him not to have seen my location before spawning his aircraft.

Visible perhaps, but hardly noticeable. That is usually good enough especially since most air players first go for high value targets on the ground or their respective killer, which gives the R3 perfect opportunities to shoot them down.

I’m playing with everything maxed out, except HDR and everything renders in as soon as I spawn, including trees and buildings. Only some terrain lods are shifting around during my approach, which often provides visual cover for tanks that just ‘disappear under the terrain’.
I can’t deny that I am putting myself at a disadvantage with these settings, but I don’t mind that at all.

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Why stop there

Why not set it up so the 2 planes face their equivalent SP cost in anti air?

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Sorry but there isn’t really place on any map that allows You to not be seen by aircraft.

You showed us a screanshoot of 5 air kills which are almost 8% of Your overall air kills in this vechicle. R3 is a very good SPAA but it isn’t effective enough against air targets compared to just an air unit. It is just how things are that two air players can destroy any SPAA by just coordinating their attack.

Which comes down to relying on air player not using their vechicle properly.

At all settings some things don’t render from certain distances, nothing special really.

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And this is the best that can happen. When I use the air and see that more than two players are spawning in SPAA after I killed them it means that I have done the perfect job for the team.

Air player making (forcing) enemy team to spawn countermeasures only hurt the team. 4 SPAAs will stop me from attacking them, but I can fly around, make them visible to other planes/tanks and just wait a little to see how they get destroyed. My record was probably around 6 SPAAs spawned after succesfull air strike.

Ctrl+C Sim Ground aircraft system.
Ctrl+V into GRB.

aka Allow first spawn aircraft, but on the airfield with cold engines. You’ll have almost as many CAP players spawn as CAS.

Most of GRB CAS problems come from starting at speed with altitude, with no time for CAP to intercept. The other cause is mouse-aim instructor allowing too-accurate gunnery and bombing but can’t see that changing 🤷‍♂️

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Maps are simply too small to be able to efficiently hide from aircraft while not being in range of ground units at the same time.

Ah, yes, the stats. I was waiting for you to bring them up. My stats in the R3 are completely messed up by the fact that 90% of my spawns in it served the simple purpose of rushibg to cap zones quickly to grind the tasks for the old marathon events. My air kills with the R3 actually all came in batches of at least 3 or 4 in every match in which I actually used it as an SPAA and not as a fast trolling vehicle or a quick capper.

And please, feel free to mark the 8+ enemy vehicles that are in the following picture:

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The problem with the Sim Ground aircraft system is that you don’t need a single tank in the lineup in order to bring aircraft. You can bring a fully loaded A10 to a “ground” battle and never once touch a tank. It’s basically Air Sim but with player controlled targets.

In that case, who would play Ground RB to actually play tanks if you can instead play an aircraft all game?

About the same amount that play GSB for tanks, 90% or so?

An A-10 taking off from the start of the match has more counters to it than one spawning mid-match at altitude; faster CAP, AA unhindered by muddled situational awareness by being 2nd/3rd spawn, helicopters et al.