If you could, how would you re-balance CAS in Ground Battles?

Because Gajin would be too lazy to add tank mouse joystick XD. In all reality, I think both planes and tanks should use mouse joystick aim.

Except there’s real world accounts of B-17s tanking numerous 30mm mineshells, and even unguided rockets.

Or just realize you can’t please everyone and toxic CAS-hater extremists will move on to complaining about something else stupid. Gajin’s best course of action is to simply focus on the primary demographic, aka those looking for a combined arms game.

I’ve never had problems taking down bombers in SB before.

I blocked that dick,he talks gibberish and seems…on the spectrum.

I like this one for the most part. Planes should be expensive to spawn to the point that not doing well in one sends you back to the hanger. However I wouldn’t lower the BR of SPAA as some of them are quite deadly in the ground role i.e. shooting tanks with AP ammo.

of couse you could just remove AP belts from SPAA…

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SPAA BR Placement is in my opinion, one of the larger issues with SPAA vs CAS situation. Definetly needs some thought/overhaul.

For example, playing Britain at around BR7 kinda sucks as the best SPAA you’ve got is the Skink or Bosvark that are BR5 SPAA. Of course they’ll struggle to deal with the 7.0 stuff. That void is in part created because the Falcon, which should probably be about 7.3/7.7 ish as an SPAA is really good TD and thus is at 8.3.

But I really dont know what solution there is, if there even is a solution, as I also think SPAA also fully have the right to be able to defend themselves and there arent always aircraft to deal with.

That doesn’t make the proposal any better.
Both need the removal of the instructor otherwise it is lopsided.

Sure, but there are also a lot dying from a single 20mm… Looking at outliers is stupid.

That isn’t the primary demographic of WT. Since the Air battle modes combined have more players than the combined modes have… So statistically the primary demographic are the aircraft only players.

Nit what i said though.

I like how me being pedantic, triggered you this much.

Oh okay

Keep that for sim, not RB.

If CAS works then why re-balance it at all ?

People call for CAS removal then they are argued with by the same people who then feel the need to nerf CAS and tell us what needs to be done to make it work.

If CAS is OK then noting needs to be done.

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Don’t try to find logic in what most of the forum users are writing/doing.

Even trying to have a proper discussion is hard here.

The real issue with air implementation in GF RBs mode is that there are players in this mode that doesn’t want that. As long as this players are in this mode, no matter what You change the result will always be the same.

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Intrestingly, arcade is actually decently reliant on those aircraft to win in some modes.

ATTACK THE D POINT!

Imo make this variable based on BR

As long as we get the naval system (You can spawn in a random BR-appropriate aircraft even if you dont own one) I am fine with this.

Adding a short-range lead marker would help the most here imo.

Also a side note: Forced bomb fuzes could work, (Similar to those in AB)

The functional concept of CAS works, its simply that at the moment its not balanced.

As long as there are players who just want to play tanks, the concept will never be balanced.

Yeah, thats a good shout. I was just thinking of top tier stuff, but the lower BR helis arent all that strong.

Eh… I have had so many issues with that, that Id vote no.

Spoiler

https://www.youtube.com/watch?v=nI58ok8On3I

That is a Direct Hit with a 1000lb GBU, but because I had 1.5 sec fuse and not assault fuse selected. It did no damage.

So would need at minimum a notable overhaul to fix issues like this. And with an 8 second (or however long the fuse time is) it would make all GBUs useless for no reason at all

Ah, true. I admittedly wasnt thinking of top tier- the system works alright for AB, since it makes you choose your targets carefully.

Totally agree.Very few on here want what is best for the game. Most are just enthusiasts who love demonstrating their knowledge they got from reading a few books.This a game and even serving in the military means very little on here.Most of what I know that is of use to players here can be gained from a couple of You tube videos anyway.The rest means nothing.

There are a couple of people on here who are obviously not quite right mentally.A couple you talk to regularly and I have banned : )

Anyway I can see no sense in defending CAS one minute then recommending Nerfs in another thread.Either accept CAS in all its glory or make a Tank only mode.

Only thing I will say is that the notion of keeping GRB with CAS but also creating a TO mode to run along side it ,as the ultimate resolution came from this forum and those who can discuss and debate like adults.

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I agree. It should only be in sim. But having different rules per vehicle is stupid in any mode.

That would be the best solution for everyone

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Agreed but I think it could be so much more than just a solution. Removing the planes would be a chance to have some fun in completely different ways.I think for a start there would not be this stampede to enemy spawn brought about an urgent need to keep moving all the time lest you get bombed.
It would be a simple way to bring something new to the game.

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Ground Forces was a Ground Only game mode… and it was alot better than the current “ground” mode

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