People aren’t just talking about spawn costs though. Even when they are increased people willl stilll be mad about being bombed.
Gaijin already changed a lot of air to ground weapons to reduce their efficiency.
Take the bomber DM as an analogy. Regularly you see RB players complain that bombers are made out of paper and get destroyed to quickly. They then show gameplay footage of an attack on a bomber and compare it to real life guncam footage.
They complain that the bomber in game goes down way quicker, completely ignoring that mouse aim gives the an effective firepower increase of about 1000%. Real hit rates were 2% RB hit rates are far beyond that.
If gaijin would listen to them the bombder DMs would be ridiculous, way too strong compared to real life.
The game is supposed to show the vehicles as they were, so if you need mouse aim, then don’t complain if everything dies faster.
Same happened with ground weapons. Best example is the RP-3 rocket. IIRC It was modelled after a 180mm SAP naval shell. It is pretty much the Airborne variant of a naval shell. If it hits it annihilated tanks in testing.
However in test it was also shown that the hitrate was abyssmal, the test (something along the lines of 36 were fired only 2 targets were destroyed) was then used by the people who wanted to balance CAS to argue that the Rocket was too effective… Gaijin listened and they nerfed it too the ground.
Jowever these idiots didn’t read why(!!!) it only destroyed 2 tanks. The real issue wasn’t that the rocket didn’t do the damage portrayed in the game. It was that they were fired from longer range than in game and that the missile due to their weight droped quite a lot… The pilots in the tests simply missed.
Of course in WT with mouse aim, the players hit way easier than in real life and that made the RP3 a monster of a weapon.
So the RP3 is unrealistically gimped because RB players are idiots and cannot take into account that their mouse aim pew pew shooter cannot reflect reality, due to mouse aim…
So no you cannot use RB to balance weapons or DMs, simply because RB players are too dimb to realize that all the crutches they use make comparisions to reality Impossible. And the RP3 change negatively affected all air modes and both air AB and air RB have more than twice the number of players GRB has, together they have more than 4 times the players… You cannot balance based on RB, due to the combination of realistic performance, comically unrealistic gameplay mechanics and players that take RB seriously… It’s a recipe for desaster. It just doesn’t work.
Just look at the RB bomber DM threads, where they seriously compare the game to guncam footage… They really do!!! They compare mouse clicking with the workload of a fighter pilot…
RB isn’t balancable, that is what AB is for, the AB Community doesn’t think what they play is like the real thing so you can balance it. Instead of trying to balance the unbalancable, just make RB TO and give the players the option and then we can have realistic weapon Performance again in the air modes.