If you could, how would you re-balance CAS in Ground Battles?

You realize random chance literally does not exist in the real world, right?

Also just because a 1/1000 shot from a 20mm can take off a B-17’s tail or wing doesn’t mean it should take out a B-17’s tail or wing 100% of the time in Warthunder, or really at all.

You realize that is untrue? When Einstein said “God doesn’t play dice with the universe.” he was wrong.

Besides that, there are always factors you cannot predetermine, making any outcome partialy random from ones perspective…

But yes there is random chance in the universe. This is known for quite some time now.

I never said that. I said, that statements about 20mm ripping up wings are useless without saying anything about their frequency… i stated that quite literally.

If it is 1/1000 in real life the same chance must be observable in game. But simply stating that it can and cannot happen is stupid.

Interesting ,why was it better ?

Not how i remember ii. but even if it wasn’t - Ground only still more fun.

I mean you can look at my account badges, it tells you right there I was a beta tester. Your account only has “Viking fury” badge, which is Update 1.97, from 2020. Ground closed beta was back in 2014.

Ground only wasn’t a thing when tanks went open beta for free. In fact, ground only was dead long before that.

Fun is subjective. Don’t try to argue “your fun” is better then someone else’s “fun”. You’ll both get red in the face.

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Not getting continuously harrased by heli’s and high altitude bombers, that a tank generally has no defense against, is a lot better than the opposite… some rounds i have been attacked at spawn by upto 4 helis at the very begining of the round. CAS-less ground was more tank … what we have now is more “air with with ground units to abuse”.

There was no Airplane free mode in this game, for which exists ONLY because of the aircraft (note how many aircraft games exist for last 30 years and how many “ground only” games have existed in terms of military games outside of strategy.

It got worse as more players unwilling to do the job of anti-air (ground and air) flooded the mode.

And yes the ibtroduction of more modern wrapon systems creates a mess, but at no point in WT Ground has top tiers not been a mess; it is the nature of “top tier”.

However, this is a topic about rational changes to improve the balances within the mode (which involves 32 minds, not just wannabe gunho hero players).

Be the change you want it to be.

1.Bigger maps much bigger, more space for players to spread out and make CAS look for them
2. More woods, overhead cover.
3. Make cammo actualy work and dont give cas black dots on the ground to look for. No matter the graphic settings. Hidding in shadows, under threess, cammo should actualy work as it is intended. Wrong camo for the wrong map should make tanks stand out as are cosmetics that are sparking and and lights.

Balance cant be accived by just do that one thing and all will be fine.

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20240102_201234

  • Increase SP costs even more, especially depending on the size of the bombs or rocket loadouts.
    (Bigger = more SP required)

  • All planes in Ground RB have to take off the airfield instead of getting an air spawn (some aircraft that can’t take off with certain load-outs can be an exception)

  • More maps or redesigns with taller, differing terrain or more added buildings, trees or objects to make CAS aircraft think more carefully about their angle of attack or approach without crashing or colliding with the environment Ex: the mountainside of Ash River, balloons of Normandy, tall cranes of Cargo Port etc…

  • Have semi-destructible buildings or more places you can hide your ground vehicle inside of or use as physical cover Ex: (alley archways in Poland, tunnels in Pradesh and Frozen Pass, underground stairs in the Middle East or even the tractor plants of the Stalingrad map

  • Introduce SL-earning battle tasks or a new reward system for staying near the vicinity of different classes of tanks while playing an SPAA to incentivize more players to use them while enemy aircraft are already up in the battlefield

  • Removal of the kill cam in GRB (this one is a mixed-bag opinion but it would lessen the amount of revenge killing for sure which I know is like 90% of what most hate and find generally annoying

There are probably more people have come up with but I feel these could work well if implemented correctly.

love the fact that he is able to use his guns to shoot down CAS lol and knows how to aim with it.

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I don’t think CAS is that bad, but some BRs have it worse than others - especially low mid-tier. Increase the spawn cost and have them start further out, that’s it. CAS is only a problem when half the enemy team spawns planes and there’s not enough SPAA to counter it.

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Yeah, kill cam sucks - just encourages revenge CAS. I know because I do it.

I assume you mean AGM-65A/Bs fired from the A-10s?

If that is the case, then they have a FnF range well within the range of the Stormer. I’ve killed plenty. Same for the Su-25. They are the smallest threat at that BR. The issue is aircraft like the A-6 which can dropped laser guided bombs from high alt. They are probelmatic without CAP. But they arent FnF.

Crazy idea: what if the players couldn’t switch between driving a tank and flying a plane?
What if they had to choose whether to play as a pilot OR a tanker before joining the match?

Let’s say only 25% of total players in a Ground RB match could be pilots? So, for air players it would be a bit like Air RB but on a smaller map and with player controlled ground vehicles?

This would also solve people rushing the cap with a LT at the start of the game and j-out just to spawn a plane.

People who want to play tanks, will play tanks, those who want to either bomb tanks or contest the air space from enemy fighters, will enter the battle with planes only in their lineup.

What do you think?

make aa more rewarding to play and inrease the difference between spawning a fighter without bombs (for CAP) and with bombs etc

yeah you got me there. mavericks themselves arnt the problem nor is the hunter its the br at which they are at. 9.7 shouldnt see mavericks. let alone 8.7 in a downtier.
a-6 is a problem in its own. horribly undertiered for its capabilities and almost if not impossible to kill in a downtier if you dont spawn a plane (which kinda defeats to purpose of this post lmao)

Scroll up for my full response to this “problem” (first comment) but they just need to rework how SP costs are calculated in my opinion.

In-part why the A-6 is so good is because CAP is WAY too expensive to spawn in and the A-6 can take a large number of guided bombs which cost exactly the same as taking any amount of unguided bombs.

If SP costs for GBUs were higher than unguided bombs and the SP cost increased with the number of weapons taken. Then CAS becomes far more balanced in my opinion. Add on the ability to second-spawn in a CAP for say 200 SP. And every nation suddenly gets a viable anti-air solution.

After that, they just need to add more and better SPAA and tweak how they balance them (the issue is many SPAA have BRs based upon their Anti-tank performance and not anti-air performance)

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agreed AA brs need reworked but the solution to plane spam being more planes is counterintuitive. seeing how in lower brs lets say 7.7 and below many of the planes are still very effective gun-cas even if they are pure fighters. in this case more planes would only cause more issues regardless of them having bomb or rockets or not. top tier this obviously isnt as big of an issue because getting killed by guns at that tier is just a skill issue. that being said more planes is never a solution in a “ground battles” mode. the mode is combined arms but it shouldnt turn into air RB with tank players in it in as little as 3 minutes. at this point in time air has way too much of an impact of ground battles at nearly all tiers. many complain that the lower the br the worse the cas gets but at least in tiers where there isnt tv or laser guided missiles the enemy has to at least look in your general direction and be close enough to get hit. 12.7 is the extreme of this as you can easily sling bombs well past 20km and there nothing the AA can do other than spawn a plane or j out. both of which dont solve anything. even if they were in range its much easier to dodge a missile from an AA than it is to dodge a agm that glues itself to the center the tank.

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Going to unlock the M247 , how good is it as a SPAA with the HE-VT? Sucks that I can’t use that round on the test drive yet…

Trying to unlock the USA SPAA line all the way to maybe the LAV-AD