If you could, how would you re-balance CAS in Ground Battles?

Keep that for sim, not RB.

If CAS works then why re-balance it at all ?

People call for CAS removal then they are argued with by the same people who then feel the need to nerf CAS and tell us what needs to be done to make it work.

If CAS is OK then noting needs to be done.

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Don’t try to find logic in what most of the forum users are writing/doing.

Even trying to have a proper discussion is hard here.

The real issue with air implementation in GF RBs mode is that there are players in this mode that doesn’t want that. As long as this players are in this mode, no matter what You change the result will always be the same.

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Intrestingly, arcade is actually decently reliant on those aircraft to win in some modes.

ATTACK THE D POINT!

Imo make this variable based on BR

As long as we get the naval system (You can spawn in a random BR-appropriate aircraft even if you dont own one) I am fine with this.

Adding a short-range lead marker would help the most here imo.

Also a side note: Forced bomb fuzes could work, (Similar to those in AB)

The functional concept of CAS works, its simply that at the moment its not balanced.

As long as there are players who just want to play tanks, the concept will never be balanced.

Yeah, thats a good shout. I was just thinking of top tier stuff, but the lower BR helis arent all that strong.

Eh… I have had so many issues with that, that Id vote no.

Spoiler

https://www.youtube.com/watch?v=nI58ok8On3I

That is a Direct Hit with a 1000lb GBU, but because I had 1.5 sec fuse and not assault fuse selected. It did no damage.

So would need at minimum a notable overhaul to fix issues like this. And with an 8 second (or however long the fuse time is) it would make all GBUs useless for no reason at all

Ah, true. I admittedly wasnt thinking of top tier- the system works alright for AB, since it makes you choose your targets carefully.

Totally agree.Very few on here want what is best for the game. Most are just enthusiasts who love demonstrating their knowledge they got from reading a few books.This a game and even serving in the military means very little on here.Most of what I know that is of use to players here can be gained from a couple of You tube videos anyway.The rest means nothing.

There are a couple of people on here who are obviously not quite right mentally.A couple you talk to regularly and I have banned : )

Anyway I can see no sense in defending CAS one minute then recommending Nerfs in another thread.Either accept CAS in all its glory or make a Tank only mode.

Only thing I will say is that the notion of keeping GRB with CAS but also creating a TO mode to run along side it ,as the ultimate resolution came from this forum and those who can discuss and debate like adults.

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I agree. It should only be in sim. But having different rules per vehicle is stupid in any mode.

That would be the best solution for everyone

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Agreed but I think it could be so much more than just a solution. Removing the planes would be a chance to have some fun in completely different ways.I think for a start there would not be this stampede to enemy spawn brought about an urgent need to keep moving all the time lest you get bombed.
It would be a simple way to bring something new to the game.

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Ground Forces was a Ground Only game mode… and it was alot better than the current “ground” mode

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It was ground-only for a short time in the beta test phase.

I was there, during the tests. Combined arms has been a thing far longer than ground only was.

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What would removing instructor do that forcing mouse joystick wouldn’t?

That’s not the 20mm ripping their entire damn tail/wing off. The main issue I have is wings and tails being completely ripped off by a single sneeze.

First off, the ai ground units still play a major part in air battles so yes it’s combined arms (and no1’s askig for it to be air only anyways)
Second off, air battles don’t mean much in regards to ground battles anyways.

Sure, my point was that it must be applied equally

Without a frequency this is an irrelevant statement.
For a comparision you need to know how common this is in game compared to real life. That it can happen is to be expected, the important thing is the chance of it happening. Without that a statement is meaningless

Sure,but ground changes affect air battles. And since air battles have more players, we should always look at what is best for air battles. If we go by demographic

My idea was that both tanks and planes should get mouse joystick, I think that’s pretty equal.

No, frequency is irrelevant. Damage isn’t about random chance, it’s about where the bullet/shell hits.

How? even if ground battles were joystick only, air battles could/would still be mouse aim as always.

That is demonstrably wrong

https://images.app.goo.gl/W7imTaDz3oYxPpSFA

Same gun, same range, different energy transferred.

I was talking about the nerfs and buffs to weapons…

Comparing pistol bullets with SLIGHT variation, especially when pistol bullets are meant to be cheap and not neccesarily precise to massive frickin objects where slight variation matters signifigantly less is an extremely weak argument. Where the shot hits matters FAR more than random chance.

No, we have been talking about instructor for a while now.

There is a reason penetration values are always given as the median value… it isn’t as determnistic as you think, the world isn’t

No the Post had several paragraphs, the one from the quotechain wasn’t about the instructor

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