Step 1
Remove the option for players playing tanks to spawn in aircraft. If a player joins the ground battles matchmaker aircraft are grayed out.
Step 2
Go through all the air tech trees for every nation and mark each plane with one of the following colour markers: Green, White, Red.
The end result should be all attackers and strike aircraft and dive bombers are marked green, all fighters that can carry bomb or rocket ordinance are marked white and all large strategic bombers, floatplanes, hydroplanes and fighters with no ground ordinance ability are marked red.
Step 3
Go and mark every helicopter with the same green tag
Step 4
The join in progress feature that currently exists in the game is expanded to allow join in progress between the air realistic matchmaking queue and the ground realistic matchmaking queue. If a player is playing air realistic and has it turned on the game will consider them viable to be matchmade into the ground forces match from the air rb queue.
Step 5
Update the ground forces matchmaker so that when it initially sets a match br and finds those first set of tank players it does a check to see if within the br range and in the appropriate nations any players are currently queuing with a green checked plane or helicopter. If it finds two viable players for each side they are matchmade into the ground forces match. The matchmaker continues to fill the match when it reaches 30 out of 32 players and it has 2 green pilot per side it picks up a remaining 2 pilots per side (2 whites preferred to be fighter cover for the 2 green marked planes) per side. The end result is both teams should have 12 tanks and 4 planes each. Smaller matches will see smaller sized plane sets, aircraft will always be a minority in each team representing at most 1/3rd.
Step 6: Those 8 planes/helicopters go by a modified Air RB ruleset. No respawns, start on airfield, only change is no markers on ground forces or enemy planes. Their objective is to defeat the opposing air force and support the ground force’s attack. They will have no direct effect on the match tickets, but new options to them include features like using bombs/rockets to ‘bomb’ cap points to ‘decap’ them to help the team, so they can assist ground forces but not dominate the match.
Step 7
Remove the spawn point system from ground forces as it’s no longer needed. It was created to control the flow of aircraft but tends to cause a snowball effect in matches regardless of aircraft. So its better to either use the preset points system used in simulator or set a hard cap on ground spawns like in arcade.
Step 8
Miscellaneous bits and bobs
-If no player is queing in a viable plane for the br that match is being matchmade for then the ground forces match will continue as a tank only match, Gaijin can set that such matches default to poor weather or night time to give an in world explanation of the lack of air support.
-Similarly a green marked plane unable to find a ground forces match to join will default to the standard queue after a preset time and matchmake into normal air RB match.
-squads can matchmake with the aim of getting into ground forces by having green marked planes in their lineup. Like current matchmaking gaijin will attempt to matchmake squad with squad.
-squads that bring both a green and red marked plane will matchmake according to the red marked plane to stop players abusing squads to bring in planes like the pe8 into ground forces.
Pros
Removed the ‘power up’ aspect of CAS that currently infects the mode. It is now a full featured role in the match, the air RB rule restriction of one life combined with the lack of need for ‘revenge’ or ground level knowledge of the flow of battle means players wont be able to come into the game and just suicide bomb units. Also the forced airfield spawn ensures that by the time aircraft arrive at the battlefield ground forces have dispersed enough to discourage bombing tanks coming out of spawn.
It balances CAS in that there is always a guaranteed opposition in the air that is equivalent at least in br to each other. ka 52 will not be able to run rampant if at least two F15s or equivalent is confirmed to be flying on the opposing side. A dynamic will develop for small scale air battles mixed with rapid CAS runs that should be an interesting and exciting match dynamic.
A manageable and clear set goal line for SPAA’s in terms of what they need to kill (they know there are 4 aircraft max and only need to shoot each one down once) and also the existence of support in the air. It will be a viable option to go SPAA first and help your own air force quickly win the air battle so they can fully support your team.
Because its a partial merge of two existing queues and uses the already existing join in progress feature, no need to split player bases or create queues by adding new matchmaking queues. In fact because there will always exist a default mode to fall back to this solution ensures no plane or tank is unable to find a match (except for helicopters, but personally I’d argue they should let helicopters into high tier Air RB anyway)
The marking of planes for special roles system also already exists in game, gaijin marked all bombers so that they would be limited in each match to 4 per team, so the feature does exist already just needs to be expanded.
Benefits air RB as well as ground forces as it removes a lot of ‘difficult’ planes from the matchmaker which have traditionally struggled in the air rb game mode (hs 129 etc)
Most of the changes are behind the curtain changes on gaijin’s end, so there is no requirement to introduce a new complicated game mechanic in match to manage planes. Players just choose if they are flying or tanking and if they are flying there is a high chance depending on the type of plane they picked that they could end up in a tank game playing CAS.
Option to opt out of the mode for pilots. If players dont want to ever fly CAS they can turn the join in progress feature off and fly every plane in standard air rb.
aircraft will always be BR appropriate for the match playing. No more ju87s flying in the cold war.
CONS
No mixed squads. Cant have a squad where 2 players are in tanks and 2 in aircraft
Helicopters could in ‘theory’ get trapped queuing forever if there is somehow a sudden collapse of players playing high tier ground forces (incredibly unlikely but I will flag it is a very distant chance).
No option to directly queue to fly air cover (i.e not as CAS but as a fighter protecting tanks other cas planes) in ground forces (unless certain fighters with multiple variants of the same type are given green markings, like for example one of the p51D variants could be marked green and others white. the P38J could be green while the P38L is white and the P38K is Red the bf109 f4 trop could be marked green while standard bf109 F4 is white etc)