If you could, how would you re-balance CAS in Ground Battles?

Well thats something I never expected to hear, and I lost braincells simply reading it.

Why should SPAA drivers be prevented from spawning a vehicle first?

Because especially high tier SAMs are very powerful (mainly the Pantsir) and have very limited to no anti tank capabilities.

And that’s why everyone else has to be penalised as well?

Not everyone, just OP high tier SAMs.

So increasing SP cost for specific SPAA?

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Yes, I do not mind low tier stuff like Ostwind etc, except for the Coelian. For Gaijin political and fairness reasons.

Let’s assume the battle develops badly and I couldn’t achieve anything over a period of 5 minutes. Now more and more enemy aircraft arrive. That would be to my disadvantage. It’s enough just to be on a flank where there is no enemy.

What should be done?

  1. introduce training for the SPAA. (Most important part)
  2. remove the radar dispersion (it is overestimated many times, and some machines lock the air instead of the target)
  3. Increase the battle rating of pantsir-s1 and all SAMs with missiles with infrared and photo contrast seeker (Sabre 1954, meeting Ocelot 2016, it’s not even funny)
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  1. Move the airfield further away.
  2. Remove the close helipad and move the other one slightly further back.
  3. Force all aircraft to spawn on the runway.
  4. Massive increase in SP requirements for guided ordonance.
  5. Add Pantsir equivalents to all nations
    6 (?) Possibly add a soft version of the GAB lead indicator for SPAAs which have dedicated crewmen whos job it is to calculate how to aim the gun, which are all labled as “loaders” or “machine gunners” right now to help lessen the skill floor of learning how to aim at aircraft.
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Those are good suggestions. I would maybe (and i’m absolutely sure it has been discussed on this thread a thousand times already) limit the number of SPAAs per team. A lot of people dies and then just sits on the spawn with an SPAA to the point where then you get 3 or 4 simultaneous Pantsirs completely static aiming at the sky, making it absolutely impossible for any plane to fly anywhere close to the action.

Rising Storm 2 Vietnam does this with its multiple classes: you maybe get 2 snipers per team, 1 flamethrower, 2 medics, and the rest are all assault soldiers. Once someone changes their role (or maybe leaves the game) then other person can spawn as one of those “reserved” role slots.

Just when I think this board can’t be any more stupiderer

You can be serious right? Pantsirs can disable and kill many MBTs frontally through the turret ring, def through the side and I’ve been killed by the missiles more times than I can count

Then it should be easy to cap and win if half the team is pantsirs sitting in spawn, the 1dl’ers are already gone and means they’re fighting a ground war at half strength, no?

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No, the Rest are CAS

Because of clear skies thanks to Pantsir.

While I have seen this, this scenario is so far and few in between idk why you let it bother you so much. This doesn’t at all strike me as “game breaking needs fixing”-kind of moment

Limit CAS/Helicopters to 4, 2 per team (at a given single time) in Ground Realistic Battles.

Starting cost should be 250 points higher. There should be no possible way that someone can get in a plane within 60 seconds of the match starting. Suicide bombing shouldn’t be a viable tactic, and rewards from SPAA shootdown should be greater.

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I think it is good to emphasise SL, SP, and/or score since people might expect RP rewards (when this is linked to activity duration).

However the average casual has no real interest in rewards as they just want the fun of a battle. This means it won’t influence much change of habit. Worth a shot though.

Give better SPAA and better SPAA rewards but remove the stupid bomb speed limit on anything that didn’t have it IRL

If it is a combined arms game then why be afraid of combined arms?

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‘Combined arms’ isnt an excuse for poor balance.

Top tier tanks is a shit show.

Smaller/narrower map…No flanking allowed, no hiding allowed.
Aircraft getting more potent ordnance with longer ranges (beyond the range of every nations SPAA bar the Pantsir)

What are tanks meant to do?

Yet again, ive played top tier, get killed by a jet, spawn back in spaa, only to see the enemy has well over 5 aircraft in the air, and are out of range, while they rain down smart ordnance.

‘combined arms’ doesnt excuse the dev’s incompetence

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