- Move the airfield further away.
- Remove the close helipad and move the other one slightly further back.
- Force all aircraft to spawn on the runway.
- Massive increase in SP requirements for guided ordonance.
- Add Pantsir equivalents to all nations
6 (?) Possibly add a soft version of the GAB lead indicator for SPAAs which have dedicated crewmen whos job it is to calculate how to aim the gun, which are all labled as “loaders” or “machine gunners” right now to help lessen the skill floor of learning how to aim at aircraft.
Those are good suggestions. I would maybe (and i’m absolutely sure it has been discussed on this thread a thousand times already) limit the number of SPAAs per team. A lot of people dies and then just sits on the spawn with an SPAA to the point where then you get 3 or 4 simultaneous Pantsirs completely static aiming at the sky, making it absolutely impossible for any plane to fly anywhere close to the action.
Rising Storm 2 Vietnam does this with its multiple classes: you maybe get 2 snipers per team, 1 flamethrower, 2 medics, and the rest are all assault soldiers. Once someone changes their role (or maybe leaves the game) then other person can spawn as one of those “reserved” role slots.
Just when I think this board can’t be any more stupiderer
You can be serious right? Pantsirs can disable and kill many MBTs frontally through the turret ring, def through the side and I’ve been killed by the missiles more times than I can count
Then it should be easy to cap and win if half the team is pantsirs sitting in spawn, the 1dl’ers are already gone and means they’re fighting a ground war at half strength, no?
No, the Rest are CAS
Because of clear skies thanks to Pantsir.
While I have seen this, this scenario is so far and few in between idk why you let it bother you so much. This doesn’t at all strike me as “game breaking needs fixing”-kind of moment
Limit CAS/Helicopters to 4, 2 per team (at a given single time) in Ground Realistic Battles.
Starting cost should be 250 points higher. There should be no possible way that someone can get in a plane within 60 seconds of the match starting. Suicide bombing shouldn’t be a viable tactic, and rewards from SPAA shootdown should be greater.
I think it is good to emphasise SL, SP, and/or score since people might expect RP rewards (when this is linked to activity duration).
However the average casual has no real interest in rewards as they just want the fun of a battle. This means it won’t influence much change of habit. Worth a shot though.
Give better SPAA and better SPAA rewards but remove the stupid bomb speed limit on anything that didn’t have it IRL
If it is a combined arms game then why be afraid of combined arms?
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- and 3. are absolutely insane and Gajin will never let 5. happen
Remove it entirely from Ground Battles.
It doesn’t prevent stalemates. It doesn’t add complexity. It doesn’t require skill. It doesn’t even need you to actually play the other gamemode for the sake of grinding planes. It is a useless, witless excuse for a lack of adequate skill in utilizing the armored vehicle you’re meant to play.
But it’s already in the game so what’re the devs gonna do?
You know what else is just in the game: April Fools Events. Present for 2 to 3 weeks and decently balanced for the time that they exist. CAS existing in the game for as long as it did does not excuse its blatant unwieldiness when talking about game-to-game balance.
Just spawn in an SPAA.
Grand idea. One issue: None are adequate.
We’re talking about a matchup of a player that must juggle the trajectory of a self-directed object in a 3D space, who’s speed and profile may change at the literal flip of a dime. All while being a stationary point on a 2D plane from its targets perspective.
It’s telling that Volume of Fire is the main strategy most nations have in dealing with CAS and yet its unreliability is astounding.
Well maybe it’s a skill issue.
If it were a skill issue it would have pertained to an equal matchup. It does not. This is an incredibly skewed matchup.
The one who has a skill issue in this situation is the one who requires that matchup to be heavily in their favor in order to succeed.
That doesn’t tell I’m having a problem.
That tells me I’m fighting someone who doesn’t deserve anything but for me to spit on them. Below any sort of respect. An insult to both mine and the entirety of the Ground Forces Playerbase’s knowledge and expertise.
If implemented well, and in a mostly balanced way, it can add alot of depth to GRB. It can be used to strategically take out tough targets, clear out a cap point, or to just do damage to the enemy team. SPAA should be made a counter (whether it be a lead indicator like arcade, or moving them all down in BR), and the SP costs need to be rebalanced.
That is a skill issue, some are quite good for their BR.
Removing CAS would make SPAA, attackers, and some bombers obsolete in WT.
Bombers are more or less obsolete already with the execption of the Pe-8 and the Lancaster and those two are only of any use because of the large bombs they can carry. SPAA wouldn’t be obsolete either as a lot of players using SPAA tend to use them against tanks instead of planes.
Personally I would be all for removing weapon damage from planes and tanks inside of the other teams spawn. I’d also remove any bomb damage if the player in the aircraft dies before the bombs go off. Would stop people suicide bombing and bombing players in their spawn.
That’s not much of a consolation prize for the multitudes of SAM vehicles and SPAA with poor penetration. What is a SA-13 going to do with its 7.62mm secondary to a tank? How about the Type 93 that has no ability to engage ground targets at all? Ozelot can’t do much of anything without air targets to engage. The higher BR SAM trucks/tanks can occasionally surprise a tanker with overpressure, but that’s definitely not something they should be expected to do at all times. That recently added PRC truck with the 25mm turret has pretty terrible penetration, and isn’t all that great at taking on the average medium tank at the BR.
If you remove aircraft, there is now at least a 50/50 split of vehicles that no longer become usable in battle.
Not long spawned, and bomb dropped right on me, luckily i still had spawn protection.
Anyone out there defending CAS, please tell me how we’re supposed to counter this?
Even if i spawned SPAA, they’d have dropped before i got lock, and if i didn’t have spawn protection…back to hangar i go.
No game should allow you to spawn camp with ease, yet aircraft in WT have free reign over spawns.
This situation looks hopeless anyway. Your team is almost gone, the enemy team holds all caps and is already in your spawn. So what is the complaint? Being bombed in the spawn? There is also an enemy on the ground waiting for you here.
What else should an enemy in the air do?
It doesn’t matter the situation my teams in, this happens to either team, with or without the advantage.
If it happens to either team it is not an unfair advantage.