I agree on all other points except this one. I dislike the idea of essentially punishing players for wanting to use CAS. I agree that anti-CAS work (either in SPAA or CAP) could be increased, especially as those roles can have quite a bit of AFK time. but CAS kills, shouldnt be nerfed.
Yep, Agreed. Im all for changes, but they are kinda stupid at times.
You also get fun nuggets like this:
CAS needs buffs just as much as it needs nerfs.
An idea I have brought up before as a possiblity would be forced bomb fuze like AB if the nerfs are reverted. AB does it right in making you choose your targets imo.
Kinda defeats the point of GBUs though, if you have to lead a lot and hope the target doesnt move elsewhere. might as well just use dumb bombs and saturate the area instead.
True. The AVRE might be an issue, though…
Hitting a light tank with a 165mm HESH round and just getting a “hit” needs to be fixed regardless
Hm, true. Ill have to think on it, to be honest. If the fuzestarts from drop, GBUs would let you have that accuracy from high up…
🤔
I think thats a HESH issue ngl, since it cant overpressure.
Thats basically assault fuse. Which I often use. If dropped from a “safe” alt. It will explode on impact.
In that clip. I wasnt, my default for air sim is 1.5 seconds (at least I think that was what it was set to)
I think the only way to “fairly” nerf GBUs is SP cost. A lot of changes could be made to balance out CAS via SP cost only. But inversely, buffed as well. things like unguided bombs at top tier should be a lot cheaper than they are currently.
Yeah…
I was basically intending for bombs to have AB’s 10s fuze, but GBUs would be able to be dropped higher with more accuracy- which would still give em an advantage.
It would make having situational awareness actually valuable for avoiding bombs, and make them less vulnerable to getting nuked instantly.
I think it’s still a tad messy. But does add value to something like GPS guided bombs
They could even tweak the minimum fuzes per bomb/aircraft, letting 50kg and 10kg have a 0s minimum, etc.
Bkan will be awesome >:)
Ngl there’s 0 excuse for how OP CAS is at top tier aside from
“money money money!”
-Gajin
However pre-radar SPAA is generally very competent against CAS (aside from American SPAA) and the issue usually boils down to noobs sitting in spawn, in the open where everyone expects them to be, wasting ammo on out-of-range targets further revealing their position, then blaming CAS for being OP.
Furthermore, the players who complain the most about CAS are German and Russian, the two nations with the best SPAA and the two nations with players known for camping in one spot whole match.
I do agree CAS tends to have an advantage over SPAA (Especially if it has lots of 20mm/30mm or rockets) But people would rather complain on forums or Steam discussions rather than learning to aim or to hide behind hills or buildings until the plane is close enough to shoot. Bonus points if they’re smart enough to stick with their team, the place CAS passes over the most.
Lastly, the idea one singular 70sp SPAA should be ENTITLED to getting 5+ kills on the 500+sp planes from the winning team swarming them is complete bs.
Gajin played around with the idea of removing CAS/adding ground only mode, but players didn’t like it, so yes, it is the reason why it’s still in GRB.
I must say that is the first time I have ever heard of that.
Yep.
I would love some links to the news/videos of it. Wouldn’t be surprised if it was another ‘battle royale’ argument.
I agree , they should also make SP cost vary according to the number of each weapon rather then just fixed to type, its insane that it costs the same SP to put 1 Maverick on my F-16 as it costs to put 6 on. Also to balance the increased weapons cost, I think it would be fair to allow pilots to pull better loadouts on the runway. The easiest way to implement it would be to refund the plane/ loadout SP when you J-out on the run way (and not increase the planes SP cost the way it currently dose, that should only happen if you lose the plane), that would also make me more inclined to pull CAP as I could land and go back to my tanks and still have my fighter available if more CAS show up later (Although you should always respawn on the runway if you pull the same plane again later to stop people abusing the system).
Yep. I agree with everything said.
How I’d rebalance SP Costs
First. I’d reduce the base cost of aircraft (essentially making cap much cheaper). But i’d balance it by conversely increasing the SP cost of all loadout options so CAS costs essentially the same as it does now.
Next i’d have SP cost based upon not only how many of each type of weapon you take, but combination as well. Rather that it being soley upon whatever is the most expensive item in your loadout. (so 3x GBUs and 1x AGM doesnt cost the same as 4x AGMs)
But yeah, it also crazy how 1x Hellfire or 16x Hellfires on the apache doesnt affect SP cost.
I’d also put a greater emphasis on the BR in question. I almost want SP costs to be on a case by case basis. Because Id love to run unguided bombs a lot more on the Tornado Gr1, but running even a small number of unguided bombs costs the exact same amount as a GBU. There really isnt any point. So lower value/higher risk weapons Id actually make more accessible (No wonder everyone only runs GBUs when they are the same cost as unguided bombs)
SP costs really need a ground up overhaul. Been some really good suggestions but Gaijin doesnt seem interested to date