If you could, how would you re-balance CAS in Ground Battles?

It takes 3 shots from american 76mm to orange it and 2 from a 90mm, and that’s ignoring volumetric black holes stealing your shell, ricochets, or missing because they’re half a mile away. They can oneshot you pretty much anywhere, very balanced.

This is why CAS exists.

What now?

Please provide something to back up what You are saying.

Do you actually think that the answer to one OP thing in game is to add a more OP thing? One that doesn’t just counter the original OP thing, but literally everything else in the game? (at least until 7.7 when SPAAs can actually function, particularly for lower skill players.)
CAS IMO has 2 separate problems, 1 at pre-7.7 and one post-10.3 ish between those ranks I think CAS/ SPAAs are fairly balanced. At 10.3+ the issue is that CAS can often engage from out side of SPAAs range or vertical elevation angles. At lower ranks the issue is simply air spam with often 5 to 10 players from each side in pulling planes within a few minutes and then bombing the few people left in tanks back to the stone age, completely overwhelming any SPAAs with sheer numbers.

No, CAS exists because WT was air only first and when they moved into ground vehicles the mode was always intended as combined.

People might use vehicles for that purpose, personally, but it is not why it is in GRB.

I agree on all other points except this one. I dislike the idea of essentially punishing players for wanting to use CAS. I agree that anti-CAS work (either in SPAA or CAP) could be increased, especially as those roles can have quite a bit of AFK time. but CAS kills, shouldnt be nerfed.

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Yep, Agreed. Im all for changes, but they are kinda stupid at times.

You also get fun nuggets like this:

Spoiler

https://www.youtube.com/watch?v=nI58ok8On3I

CAS needs buffs just as much as it needs nerfs.

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An idea I have brought up before as a possiblity would be forced bomb fuze like AB if the nerfs are reverted. AB does it right in making you choose your targets imo.

Kinda defeats the point of GBUs though, if you have to lead a lot and hope the target doesnt move elsewhere. might as well just use dumb bombs and saturate the area instead.

True. The AVRE might be an issue, though…

Hitting a light tank with a 165mm HESH round and just getting a “hit” needs to be fixed regardless

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Hm, true. Ill have to think on it, to be honest. If the fuzestarts from drop, GBUs would let you have that accuracy from high up…

🤔

I think thats a HESH issue ngl, since it cant overpressure.

Thats basically assault fuse. Which I often use. If dropped from a “safe” alt. It will explode on impact.

In that clip. I wasnt, my default for air sim is 1.5 seconds (at least I think that was what it was set to)

I think the only way to “fairly” nerf GBUs is SP cost. A lot of changes could be made to balance out CAS via SP cost only. But inversely, buffed as well. things like unguided bombs at top tier should be a lot cheaper than they are currently.

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Yeah…

I was basically intending for bombs to have AB’s 10s fuze, but GBUs would be able to be dropped higher with more accuracy- which would still give em an advantage.

It would make having situational awareness actually valuable for avoiding bombs, and make them less vulnerable to getting nuked instantly.

I think it’s still a tad messy. But does add value to something like GPS guided bombs

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They could even tweak the minimum fuzes per bomb/aircraft, letting 50kg and 10kg have a 0s minimum, etc.

Bkan will be awesome >:)

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Ngl there’s 0 excuse for how OP CAS is at top tier aside from

“money money money!”
-Gajin

However pre-radar SPAA is generally very competent against CAS (aside from American SPAA) and the issue usually boils down to noobs sitting in spawn, in the open where everyone expects them to be, wasting ammo on out-of-range targets further revealing their position, then blaming CAS for being OP.

Furthermore, the players who complain the most about CAS are German and Russian, the two nations with the best SPAA and the two nations with players known for camping in one spot whole match.

I do agree CAS tends to have an advantage over SPAA (Especially if it has lots of 20mm/30mm or rockets) But people would rather complain on forums or Steam discussions rather than learning to aim or to hide behind hills or buildings until the plane is close enough to shoot. Bonus points if they’re smart enough to stick with their team, the place CAS passes over the most.

Lastly, the idea one singular 70sp SPAA should be ENTITLED to getting 5+ kills on the 500+sp planes from the winning team swarming them is complete bs.

Gajin played around with the idea of removing CAS/adding ground only mode, but players didn’t like it, so yes, it is the reason why it’s still in GRB.