you’re just salty you’re not getting any respect from som1 with a french pfp
I don’t care for respect from assumptive fools like you…
I don’t care about the opinion of noobs like you
Cool, because your point is erroneous and factually incorrect.
Your argument has less merit than a leftist’s
Ahh, no CAS is usually out of you elevation range, at least if the have any skill what so ever, Jadtigers etc can be tracked/ barreled from the front by any tank in the game
So what are the main ideas?
-Cost revision for ordinance.
-Alteration of spawning (aka forced runway takeoffs).
-Fighter First system.
-Increasing SPAA reward (can only be score/SP/SL since RP is tied to time).
-Increasing air on air reward.
-Reduce air on ground reward.
-Addition of Naval system for aircraft.
This is off the top of my head so missed some, I presume.
Good time for a review and collecting ideas?
Edit: This is not to say I support or reject the above, this is just an information post.
It takes 3 shots from american 76mm to orange it and 2 from a 90mm, and that’s ignoring volumetric black holes stealing your shell, ricochets, or missing because they’re half a mile away. They can oneshot you pretty much anywhere, very balanced.
This is why CAS exists.
What now?
Please provide something to back up what You are saying.
Do you actually think that the answer to one OP thing in game is to add a more OP thing? One that doesn’t just counter the original OP thing, but literally everything else in the game? (at least until 7.7 when SPAAs can actually function, particularly for lower skill players.)
CAS IMO has 2 separate problems, 1 at pre-7.7 and one post-10.3 ish between those ranks I think CAS/ SPAAs are fairly balanced. At 10.3+ the issue is that CAS can often engage from out side of SPAAs range or vertical elevation angles. At lower ranks the issue is simply air spam with often 5 to 10 players from each side in pulling planes within a few minutes and then bombing the few people left in tanks back to the stone age, completely overwhelming any SPAAs with sheer numbers.
No, CAS exists because WT was air only first and when they moved into ground vehicles the mode was always intended as combined.
People might use vehicles for that purpose, personally, but it is not why it is in GRB.
I agree on all other points except this one. I dislike the idea of essentially punishing players for wanting to use CAS. I agree that anti-CAS work (either in SPAA or CAP) could be increased, especially as those roles can have quite a bit of AFK time. but CAS kills, shouldnt be nerfed.
Yep, Agreed. Im all for changes, but they are kinda stupid at times.
You also get fun nuggets like this:
CAS needs buffs just as much as it needs nerfs.
An idea I have brought up before as a possiblity would be forced bomb fuze like AB if the nerfs are reverted. AB does it right in making you choose your targets imo.
Kinda defeats the point of GBUs though, if you have to lead a lot and hope the target doesnt move elsewhere. might as well just use dumb bombs and saturate the area instead.
True. The AVRE might be an issue, though…
Hitting a light tank with a 165mm HESH round and just getting a “hit” needs to be fixed regardless
Hm, true. Ill have to think on it, to be honest. If the fuzestarts from drop, GBUs would let you have that accuracy from high up…
🤔
I think thats a HESH issue ngl, since it cant overpressure.
Thats basically assault fuse. Which I often use. If dropped from a “safe” alt. It will explode on impact.
In that clip. I wasnt, my default for air sim is 1.5 seconds (at least I think that was what it was set to)
I think the only way to “fairly” nerf GBUs is SP cost. A lot of changes could be made to balance out CAS via SP cost only. But inversely, buffed as well. things like unguided bombs at top tier should be a lot cheaper than they are currently.