I understand where you are coming from and its the common answer but my point is if CAS is part of the game as we are told in every TO discussion then why seek to nerf it or balance it at all?
Because with or without TO. CAS does need some tweaks for Combined arms as well. Even as an air main, who is much happier in an aircraft than a tank in GRB. I will admit some aspects of CAS need tweaks.
I think some things need buffing as well as nerfing though. (You can read a full list of tweaks id make as the first comment on this thread)
For example of a buff. Tornado Gr1. 1-12 unguided bombs costs the exact same amount of SP as 1-4 GBUs. There is very little insentive to run the unguided bombs over the guided bombs. If the unguided bombs were cheaper (or if the GBUs were more expensive) then there would be a reason to take the risk of using the unguided payload. I also wonder if its worth considering some “default” loadouts for some aircraft. A highly limited A2G payload that costs no SP. So on something like the Tornado Gr1, that could be 2-4 unguided bombs. Enough to get a kill, but probably not enough to be a major threat. (of course that should be done on a case by case basis)
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3 kills with Ostwind I in a 6.3 battle and 2 kills with the Bf109 G2/trop … why? why should I focus on enemy planes? For this reward? It’s a slap in the face …

I’m getting fed up with always playing the fire brigade for the team. Especially now that the “Thor’s Hammer” challenge is underway, you can’t avoid SPAA and CAP …
Balance the reward … this might give some motivation … otherwise …

Don’t take my rant to serious but the problem is real …
And just for the record …
Killed last 85 Battles 266 tanks + 71 planes so still almost every third kill a plane.
correction (thx to ULQ) every 5th kill (4,75)
I don’t want to be rude but if You want to talk about kills You have made:
266 + 71 = 337 - all kills
71/337 ~ 0.211
So every fifth kill is a plane (or it can be called that).
That would be good for people wanting to play the combined aspect of the game and I support it.
What rewards do you have for Severe Damage? Since that change was implemented, the Destruction of Aircraft rewards do not give a complete picture e.g.

The Destruction of Aircraft reward looks terrible, because 80% of the total reward is captured under Severe Damage
Thx for the advice it was 11k for the severe damage. Still, not very much for my taste.
Thx for the correction.
Remove it completely. If Gaijin were to chane nothing else, they should make SP on aircraft much more expensive. SPAA is wildly ineffective, bombs are wildy effective, and CAS ruins the entire gameplay anyway. Realistic battles are just a race to spawn in aircrafy, not an opportunity to practice ground strategy or even just enjoy a nice, competive 1 v 1 tank battle. Any extended tank battles in Ground Realistic are ruined if they last longer than 2 shots by some idiot in his plane. Remove CAS or make SPAA effective. CAS is ruining the best part of the game.
I would have a separate GRB with no CAS. Leave CAS alone for those who enjoy it and have a new GRB with no CAS for those who simply want to play with no CAS for whatever reason.I would play both versions.
Re balance = constantly messing with .Sick of devs constantly fiddling with and ruining this game.
That is the only solution at the moment.
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They tried that here with the review bombing that they think did more than it did lol.
It actually changed a lot considering how Gaijin is now more cautious with what they do.
Absolute nonsense… And the uncoordinated mass that threaten AT EVERY MENTION OF THINGS that they’ll go back to review bombing is the most peak ignorance of it.
The fact that it was uncoordinated so much they were joining the game, telling people not to play it, berating those who were whilst they were in the game themselves and all ‘dunno’ about the timeframes or what they were even doing was indicative of the mindless mindset of them.
It did nothing, and trying to tout it as doing anything is hilarious.
Even the helldivers bombing didn’t do anything because that playerbase was so conned anyway lul.
How is that nonsense? Many things changed to what players wanted it to be, they are still implementing it.
So the whole changed to economy didn’t happen, same goes for many more changes from roadmap… right.
Right…
I don’t know it what kind of reality You live in really.
Players did what they needed to do as devs didn’t want to listen to what playerbase wants.
I have decided for myself that when my Premium expires, it’s the end. There are still 208 days in which something can change. Apart from that, it was a great time and my life continues to go its own way.
If the players find a creative and purposeful way to have a positive influence on the developments here, I will gladly join them.
Call for it … aahh … no … I don’t have the creative and purposeful ideas for that. ^^
You have to ask why any game that is 12 years old or very old elements of a game need re-balancing. It implies it is inherently broken.if you move a T34 to 4.0 after three years at 3.7 does that not indicate that 1 :It never needed moving as it was fine as it was for so long or 2: it was always broken and somebody wasn’t doing their job properly.
Would it not be logical to fix the game and spend Dev time on new elements rather than constantly fixing old ones? it just seem like perpetual firefighting.Bucketing water rather than fixing the hole in the ship.
Then you didn’t follow up on the story about helldivers then… They ‘won’ but then realised they lost, after changing thier reviews to positive, thinking they had won.
Devs are doing what players want at the moment.
Please provide a link to any news talking about it.
Maybe you need to stop touting failed ideals thinking you’re right all the time.