If you could, how would you re-balance CAS in Ground Battles?

Yea, we are not talking about that really.

With how SP costs go up after every spawn?

Had a nice chuckle.

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I understand it’s very cerebral but it’s entirely valid here too:

SP cost-effectiveness is certainly a viable angle to consider…it’s a part of vehicle performance and how Gaijin balances things in the macro.

Overall–but within matches too, perhaps between different players.

If you factor in hiked respawn SP costs, 2-3 SPAAs:1 aircraft would still be a favorable exchange…the SP costs for SPAAs are simply that low.

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Any ties to Naval will immediately stir controversy given that mode’s many problems.

However, there are certainly some lessons to be learned from it on the matter of its CA framing–chief among them the ‘token’ aircraft feature. If you don’t have a fighter or attack/bomber aircraft…NFs gives you a wild card to work with.

That’s something that was suggested years ago and ought to be around already.

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People don’t really care about SP. They care about how effective is the vechicle.

Of course, especially that You have to use a back-up in order to spawn in the same SPAA as many nations don’t have proper SPAA to deal with aircraft of higher B.R.?

If people didn’t care about SP costs, they wouldn’t be complaining about aircraft SP costs now would they? As I said…it’s a cerebral matter.

On kill shares, objective capture ability and SP cost-effect/efficiency, GFs vehicles are vastly more effective than AFs. The difference is so stark that it makes aircraft hype utterly laughable.

The aircraft’s BR makes no difference at all really, as 480+ SP is the basic threshold for its cost.

The cost-effectiveness and efficiency considerations require mathematical considerations…they can be described in general here (what I described above with the 1:5 or 2-3:1 exchange rates is the rule however), but more detail is needed for finer assessments.

You can PM me if you need help understanding some given scenario.

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They complain about aircraft being able to spawn too early. In order to spawn You need to gain SP. They don’t care about how much they loose SP compared to aircraft.

That are made mostly because of how mdoe works.

It does as it determines what kind of weapon it can carry and how well it can perform against SPAA.

Yep, the random aircraft for those who haven’t researched planes or simply don’t have all three types in their lineup is a fantastic QoL feature.

I’d actually love to see this element come to Ground AB (pick your own trio of planes, random if you don’t) but that’s another topic.

While I will not bother commenting on the mess above 8.7 (where technology and individual module powercreeping destroys balancing and pushes FOTM), I must chuckle at this below that level…the suggestion that hype of aircraft is simply not true.

Most players appear to be in that region above 8.7 so you can’t just pretend it does not exist.

Below 8.7, that is certainly not the case: aircraft have a measly kill share and cannot interact with the objectives.

Below 8.7 they can just ignore SPAA.

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Because CAS brings in money and SPAA does not.

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Too early” is both a subjective perception and a meaningless term…if a player has the SP to use a vehicle, they have the right to do so at their leisure–gathering the SP means they earned it, regardless of others’ feelings.

I may personally say 15 seconds into the match is too early for a tanker to come back in with his second spawn after blowing up his first tank, but he may do it.

Not really…the mode doesn’t impart such a stark lean and these results contradict the hype of aircraft too. No matter which way you try it, they hype falls apart.

In the realm of SP cost-effectiveness, that is of little relevance. (If anything, it likely means the aircraft is even more costly than the 480 SP floor.)

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But this is what people are complaining about. Are You coming to the thread and talking about a problem that no one discusses here?

  1. The mode requires You to spawn in ground unit
  2. There is already a mode for planes

It is really simple to understand why kill shares are what they are.

Which no one discusses.

I declined to comment on the matter–I didn’t deny the bracket’s existence.

Not really. The next bunch of enemy aircraft that ignore my SPAA will probably die because of that ignorance…nevermind anyone who doesn’t pay attention to @JuicyKuuuuki!

SPAAs have been derided so thoroughly over the years that it’s no wonder they get less than their fair share of attention and love…they’ve been neglected.

Still, there are some premium SPAAs that see use (notably the Soviet Type 65).


You must be confused…

I was pointing out that their perception believing there’s an issue is only an opinion…it is not a fact.

Not really, especially if you claim CAS hype to be true.

If you’re confused, I can explain the matter by PM…there’s no reason to bloat the thread here.

Like I said, it’s quite cerebral…it’s an advanced topic to discuss regarding WT.

Not everyone can bat at that level.

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If enough people see it as issue then it is an issue.

Yes really.

The question one needs to answer is, which is easier:

  1. Capping a zone with a reserve tank on map You have choosen and then procceding to bomb the best tank of the enemy team
  2. Dealing with the best tank of the enemy team (+1 B.R.) with a tank.

People just don’t care about SP as they are eaisly earned. If one needs to take it into consideration it only shows that he lacks in game.

Not really. The next bunch of enemy aircraft that ignore my SPAA will probably die because of that ignorance…

I doubt it, as long as you stay away from the enemy spawn area most players won’t come anywhere near hitting you, it’s only when planes start engaging SPAA and getting too close is when they start dying.

Still, there are some premium SPAAs that see use

An SPAA from the better part of a decade ago that barely anyone even has these days.

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Incorrect.

The sky isn’t green even if you can convince a majority of your friends to say it’s so…facts matter.

Both scenarios rely on skillful play to succeed, so it’s really just a fork in the road.

A player has to be quite naive to think a reserve tank can survive reliably…not to mention players don’t get to choose maps.

Lmao, the opposite is true: considering factors like SP costs and efficiency shows an advanced understanding of WT.

As I conceded before though…not everyone is up to this.

‘Only’ is a really strong word.

Besides @JuicyKuuuuki, I’ve seen plenty of SPAAs swat enemies from the skies and often times it’s not even through intentional or well placed shots…spray and pray kills just as well as sniping.

In that regard, WT is even more forgiving than real life (who cares about firing an ungodly amount of ammo? It’s cheap and there’s no collateral damage)…

It was an example and Thunderskill being what it is nowadays makes those exact figures suspect (it’s changing hands right now).

If SPAAs weren’t so heavily (and unfairly) derided, they’d probably get more play and some premiums too…we don’t know even know about talismans and the like as-is.

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And this is a game where how players see it determines how it changes.

With C&F I can choose what map I play as I can leave without crew-lock while a player playing normally has to play all maps or wait 9 minutes.

Sorry but if You need to care about SP while playing the game it tells something about You. When I play I don’t have problems with SP.

For me what is effective is what allows me to archieve what I want. If I’m able to destroy the best tank of the enemy team while he can’t do anything about it, after just capping a zone then it is effective.

I’m not sure whether to chuckle at that for the naivete of it or express sympathy for how that ought to be the case.

We’d all like for it to be that way…but it isn’t.

Yeah…what you describe is not ‘choosing the map’–it’s “shopping for a match.”

People playing normal lineups cannot change maps in that manner…they get what they get.

Considering these factors says such a person is comprehending the game in a very advanced manner and is thinking everything through–it’s something to strive for.

Personally, I don’t have any issues gathering SP–I do well and do not have to rely upon cheesy things like bushes or manipulated settings to do it. I just play well to do well. :)

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‘Only’ is a really strong word.

Besides @JuicyKuuuuki, I’ve seen plenty of SPAAs swat enemies from the skies and often times it’s not even through intentional or well placed shots…spray and pray kills just as well as sniping.

I have spent plenty of time in SPAA and I still have to rely on enemies making the mistake of coming too close for me to be able to do anything because you’re not going to hit anything when the planes can see the rounds coming from a mile away and dodge them with minor corrections.

In that regard, WT is even more forgiving than real life (who cares about firing an ungodly amount of ammo? It’s cheap and there’s no collateral damage)…

People who have to worry about more than a singular plane in the sky… which is pretty common.

Also any SPAA who is moving out into a different location doesn’t want to fire more shots than needed, I can easily trace the SPAA back to the enemy spawn despite being several km away.

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It was an example and Thunderskill being what it is nowadays makes those exact figures suspect

Not that difficult to imagine a meh vehicle from 2017 isn’t that common today.

That is why if one wants to just play planes, doing C&F gives him advantage over players playing with normal line-ups.

Not really as he doesn’t take into consideration other factors. Just because something can be spawned with little SP doesn’t mean that it is going to do anything ;).

I’m starting to question that after reading what You are saying.

If aircraft are not allowed to make successful attacks and/or die, the SPAAs have succeeded in their missions.

This brings direct earnings to SPAAs by killing/wounding enemies, but simply warding enemy aircraft off is enough for them to succeed in their air defense mission.

That doesn’t really have any influence on what I was saying…as long as you’ve got ammo and haven’t overheated your barrels, you can use it on as many ‘customers’ as come along.

If they’re not within a reasonable range, they’re not worth firing upon…that’s just a matter of capability, judgment and skill.

Thunderskill data is definitely unreliable at the moment and the Type 65 was presented as a demonstrator of ‘what could be’…we could certainly have premium SPAAs, particularly if the bogus derision of them ceased.

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