I see it is too much for you. Never mind…
You moan about being flagged but keep at it 👍
I see it is too much for you. Never mind…
You moan about being flagged but keep at it 👍
Get over yourself. “Seemingly”? What I wanted you to read is visible (which is why I removed simple since was a poor choice), I removed what was inappropriate/what I saw as unneeded in the edit as had not finished as I told you, but you can’t get past that…
we disagreed about 70%, or more…that was just a 10% agree, since campers Can and do move… but they do not have to, nor should there be any negative stigma in camping (other than people who Only camp, and end up doing nothing, when they Could and should have done something to help the team … but even that has exclusions)
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Exclusion example, of which i have done myself. Is, i guard the flank, and set up in 1 or 2 spots and my team Obliterates them, and then usually pushes close to their spawn, butttt, instead of that being a bad move, and them getting wiped… the whole enemy team either quits or insta dies after loading in… again)
That’s what I was noticing. I was trying to report it as an issue that impacts the game and new players, like myself but its clear it’ll never be changed so if no one else GAS, why should I. The future of a game for new players isn’t my problem. Still learning my A-6E and my Apache.
Thanks! That’s a lot of useful advice.
I’m still learning to be a pilot. Spending a ton of time in custom battles with my A-6E, Apache and my Click Bait. I know the AI is stupid but it helps me learn the maps better and for practicing CAS they make good practice targets to try to learn to find them AND, if your stupid on the ground, they’re targeting is no joke so they will keep you attentive. A-6E and I are struggling with lock breaking between locking the target and steering the plane to align for the drop and with the VERY small maps. Learning curve!
I tried rocket strafing with the Apache but not happy with how that works so I’ve been finding nice little nooks to hide in and missile from. I did go to the enemy airbase and start taking out the enemy airbase defenses to see if it was possible. I mean, its targets I can get points for, its dumb AI easy targets and then I can have my way with the enemy planes before they even start to roll. LOL.
Being new has had another very interesting side effect. I learn by watching replays. Replays of people who destroy my tank, replays of top players and even replays of players whose names I happen to notice. I watch them to learn how the pros play. I’ve found and reported two blatant cheaters so far and guys I play with have started looking at their replays and discovered really blatant cheater just this morning. I like hunting and this is a whole new side of the game, hunting cheaters. LOL
Variable FoV for SPAA - Tank players have to scan in a circle around them and are aided by engine sounds. SPAA players have to scan in a hemisphere and although also aided by sounds, the engine sounds are less intuitive for aircraft as it’s harder to pinpoint one’s location and direction. And tank players don’t have it easy at all.
By increasing FoV, SPAA players can scan around them faster.
New PoV w/ high FoV - even with higher FoV, when aiming up, the player’s vehicle will take up at least the majority of the screen, if not entirely. There is a workaround - zoom in until just a little before it jumps straight to gunner view. But the problem is that switching between that, gunner view, and regular view, is very cumbersome. It can take a while to wheel all the way between the different views.
Recommended lead similar to naval - SPAA and AA crews were well trained in determining aircraft flight characteristics like range and speed, and employ a proper lead on them (and fuze if airburst). In War Thunder a player essentially has to assume the role of multiple crewmen. It leads to a situation where SPAA, particularly slow firing cannon ones, are struggling to threaten or deter CAS at anything beyond very short range.
Depending on crew skill level, an SPAA crew should be able to periodically calculate a lead. Players will then have the ability to reliably engage retreating aircraft, while CAS players can simply maneuver periodically to counter this.
Rework bombs - It seems some bombs, just by being large enough, are able to ignore obstacles that realistically would severely negate fragmentation and pressure damage, such as buildings and earth. There are plenty of situations involving large bombs that are just absurd.
Separate tank-killers and pure SPAA - Some SPAA are so much better than regular tanks at tank killing. Some are crippled in that role, and some literally have no weapons to use against ground vehicles. SPAA that are bad against ground vehicles should be given a different treatment. For example lower SP, a free backup (for most lineups only 1 SPAA choice is viable, if at all).
Off-map radar - Many SPAA in game don’t have their own radar, or only a fire control radar. But IRL they’re connected to long range radars, allowing SPAA to be cheaper, easier to operate, and less detectable. Yet, such radars should not have an advantage over, or be equal to SPAAs with onboard search radar. For example, an off map radar could ping the heading of all aircraft every 10 seconds. If that’s too much, adjust it to 15 or 20. But at least give situational awareness-impaired players some eyes.
While I’m learning my CAS planes and techniques I’ve been giving this a lot of thought. I don’t like any ideas that restrict freedoms but I think one has to protect those just wanting to play a specific mode or grind their trees.
What about using modes as the mechanism. Tank only AB or RB modes. Combined forces Tank & Air AB/RB modes. Ship only AB or RB modes combined forces ship & air AB or RB modes, etc. This way those who like to CAS can and those who feel harassed can avoid it.
At the end of the day this is all just an academic discussion anyway. The game is a flight game, that’s been evident since very early on when Tank PVE acted like it didn’t know what trees or buildings were just like air PVE but I originally thought this was limited to the AI mechanisms, I mean who would use players as just a source of defenseless live targets for CAS. I was refusing to accept reality. They introduce more aircraft with heavier bomb payloads but the only thing in the game to bomb is ground (or water) targets and they spam advertisements all over the web of the mass destruction of tanks with your new bomber so writing is kind of on the wall isn’t it. Tank players are live targets for air play.
You call me negative… You complain before you see value. Tailess cats aren’t afraid of a fight and pick their friends carefully.
I seek to turn every situation into something I can use. HOWEVER, I do have a serious problem with trying to help. My wife of 40 years accuses me of being too “considerate” (yah I’m lucking out). I disagree because I think its simply my responsibility, bad upbringing I guess. You can’t help if everything is perfect can you. Let me simplify that thought… A 3 year old walk into a busy road way, you see it and think “Look at that sweet child enjoying the outdoors” while I, sadly, can’t help but think, “OMG someone might hit that child”. You would say I only see the negative. You would be right. I see things that could go wrong that I foolishly think I can contribute to fixing.
So I’m learning from you! The world is perfect. You’re such an amazing person.
Isn’t it interesting that no matter how many times I tell you you’re right and compliment you you come back at me with defense of how knowledgeable and amazing you are and attacks.
KISSY KISSY
This is just trying to put a turd in a dress. If you’re gonna call camping appropriate, stop messing around and do it!
I much prefer what I’ve seen again and again and what this forum has taught me to do, harass the enemy spawn so they can’t get a single tank out of the spawn and then we win!!
My team can suck all they want. The other team will have no spawn points, be completely unable to even go sight seeing and we win!!
I’m learning from the best!
its not a cut and dry topic. Camping is NOT a bad thing
Spawn camping tho. is a weee bit … douchey. Depends on the map and what the spawn camper had to go through tho… if they earned it by killing a bunch and pushing through, then its definitely less douchey.
And i think spawn camping is okay, at the end of the match.
Im not normally wishy washy, either as a person or on topics… but this one… well it has important factors that make it more of a gray area.
I was learning from some of your replays today. I fully understand your logic now.
Thanks!
hmmm, care to elaborate?
(but if you werent being sarcastic, i am not the best. I am pretty decent at the game, but i have a lot of things to improve, to be considered the best)
This is the best example how stupid and easy obtain is the CAS . Planes in GF need a increase cost ASAP!!!
Humorously, CnF failed numerous times here, despite all of that hype.
As basic math shows, aircraft are already the most expensive vehicles in RB GFs. Raising aircraft SP costs would simply be discriminatory (especially given their kill shares) and inconsistent with WT’s combined arms tenets.
Wise players know it’s good to have anti-aircraft measures in place from the start of the match to guard against later enemy aircraft.
If anything, all this proves is aircraft SP costs need to be reduced to allow Fighters First to be implemented. Let players choose fighters from the beginning, have their despawn points for their vehicles and SP rebates too.
One last inconvenient truth for CAS complainers: tank respawns are guaranteed
For all of the usual babble heard about how easy it is to get aircraft…it’s far easier to get into a 2nd/3rd spawn tank, they’re practically free!
If you’re so worried about easiness why don’t you complain about the low costs of tanks, hmm?
aircraft are already the most expensive vehicles in RB GFs .
Because they’re also vastly more powerful than anything else.
Wise players know it’s good to have anti-aircraft measures in place from the start of the match to guard against later enemy aircraft.
Wise players know anti-aircraft is inferior to CAS.
If anything, all this proves is aircraft SP costs need to be reduced to allow Fighters First to be implemented.
Fighters suffer from the exact same problem as SPAA, their ability to do anything relies completely on someone on the other team spawning a plane or heli., without that you’re wasting time and there is no way to back out of it.
One last inconvenient truth for CAS complainers: tank respawns are guaranteed
It also means guaranteed targets for CAS then.
Make thermal blankets effective for vehicles against cas (researchable or for ge). If spotted then fair game. Make scenario appropriate camo actually obscure you. Its waaay to easy to spot ground elements from the air…esp with thermals.
Not really.
While I will not bother commenting on the mess above 8.7 (where technology and individual module powercreeping destroys balancing and pushes FOTM), I must chuckle at this below that level…the suggestion that hype of aircraft is simply not true.
Below 8.7, that is certainly not the case: aircraft have a measly kill share and cannot interact with the objectives.
Not really…especially with their costs and what @JuicyKuuuuki has shown. It’s all a matter of how they are played.
Still, it is true that players ought to have expanded choices to work from for countering enemy aircraft. Ergo, Fighters First…
Hence the suggestion for safe despawn points for AF/GF vehicles and SP rebates with the implementation of Fighter First.
FF as envisioned would be an expansion of players’ freedom of choice…it’d only expand choice, not constrain it.
People who convince themselves that enemy CAS will inevitably kill them die because they psych themselves out…defeatism is what ensures their loss, not the enemy’s vehicle.
Even people who can perform well with SPAA will agree with that.
But then, gaijin won’t change anything as some people need the air in game to actually be able to do anything.
Remember, for some people capping a zone is already too much ;)
The best solution here would be for Ground RB to adopt the Naval spawn system, with SP used purely for aircraft, while tanks get a fixed number of spawns (three, five, unlimited, whatever).
This would make SP much easier to balance as it would have a single function, and would have the additional bonus of reducing snowball effects and people quitting early.
Considering SP costs, that factually isn’t true from a cost-effectiveness standpoint.
An SPAA can have a terrible exchange rate of 1 kill to ~5-7 deaths and still be worth it, given that SPAAs usually cost ~70-90 SP while aircraft cost 480+ SP.
There is great variation on the matter, as well as subjective opinion.
The same could be said about people who rely upon certain graphics settings and bushes.
Not everyone is playing on their grandma’s 15 year old laptop (which is forgivable as some must use that). No, there are others who choose to play that way because they hope it’ll help them with statpadding…it’s lamentable.
But that is how it is sometimes…some people rely on crutches.
I’m surprised you’re not more concerned with tank SP costs. Considering that respawns for them are effectively free, one would think you’d worry about that…but you don’t.
Are SP costs different in WT: N64?