As FF concept was already talked about in multiple topics/posts I won’t bother to jump into that rabbit hole. This would destroy any gameplay for ground units that have little to no protection against aircrafts MGs.
Even @JuicyKuuuuki doesn’t see this idea as good one.
Lmao at the apocalyptic talk…we had exactly this sort of setup years ago with the Chronicles events and everything went fine.
Both teams would have access to fighters and SPAAs from the start…the only way ground units would be harmed is if the enemy team broke through the other side’s defenses and had the ammunition to inflict harm (widely variable).
Anyone who thinks Fighters First would ‘destroy’ GFs gameplay is flatly naive…it’d only increase players’ freedom of choice, that’s it.
I suppose that latter bit may be why some TO advocates oppose FF…they might fear it’d be a death blow to their own advocacy (which is entirely possible).
It didn’t, anyone who played the game at that time saw this.
Of course, but You need to remember that there are people wanting to play tanks. You are taking that out of the scenario but it is crucial, same with teams being made on random.
Not really. WWM mode had FF battles and planes were destroying any ground unit on the ground.
I would love to have FF in game as it would allow me to just win games with just air, but I understand from people who just want to play ground units perspective, that it would ruin the mode for them.
I was there at the time and no substantial complaints were raised.
As it turned out, few were bothered by the combined arms fighting of aircraft and tanks fighting aircraft and tanks in the mode dedicated to aircraft and tanks fighting.
If you’d like to contest this, you may dig up complaints from the time for us to look at.
RB GFs is a combined mode…meant for aircraft and tanks.
FF would likely attract many pilots from the air modes who would be happy to fly defense missions of their friendlies if given the change.
WWM? Lol…it did not have FF (as proposed), was a mix of AB and RB and had direct ties to coordinated squads.
WWM has no relevance to FF here because of its differences.
While this is a good attempt at humor for its cavalier bravado, it’s not a very serious take.
RB GFs matches are decided and won by GFs, not aircraft. In addition, you’d be liable to face enemy aircraft…who’d be keen to shoot you down if you tried to engage their ground targets.
FF would not allow you to win games singlehandedly. At best, FF would let you to engage enemy aircraft and then assist your team thereafter if you survive.
You wouldn’t have bombs or rockets and MG/CNN ammo is of limited effectiveness. Add to that the enemies, ground fire and team mixture…you’d be doing CAP maybe, but that’d be about it absent a respawn.
You seem to be confused about FF and what it means…PM some time and I’ll explain it to you again.
CAS in GRB…
Well, it needs to be balanced as fast as possible.
How?
maximum of 3 planes at the same time in GRB
the winning team shouldn’t be allowed to have more than two planes/helicopters/drohnes in the air
more SPAA’s with better capabilities (fire range, loadout etc.)
more SPAA’s in general
the locking system on the SPAA’s, except of the Pansir of course, are a joke, needs to be reworked
Guess there wont be changes anyway. But hey, i won’t be spending any money for the game anymore, until they change the CAS in GRB. I know, Gaijin does not care…
I said something similar a while ago.
1-That planes are restricted to 4 per team at the same time, and helicopters to 2 per team.
2-Planes cannot be taken out in the first 12 minutes of departure.
3-A functional AA sight must be added to the SPAA, with several reference circles and a smaller zoom to be able to shoot with possibilities at aircraft in lateral passes.
4-Possibly review the ballistics of the SPAA bullets, since it seems that they fall too soon.
I was there…didn’t see anything like that. Not in the battles, not in chat, not in the forums.
I doubt there was any substantial complaining because I never saw any.
Lmao, so I’m supposed to prove a negative to you? That’s illogical, lol
Spare me…if you want to say there were complaints, the burden of proof is on you not me.
FF would not impose any restrictions onto tankers or their freedom of choice. (Associated mechanical changes like SP rebates and despawn points would expand their choices also.)
Chronicles were plain mode events and did not have the squadron tie in that WMM focused on…you’re comparing apples and oranges. (Perhaps you’re forgetting those events years ago)
Considering that video in the other thread…highly doubtful.
Despite its lackluster player quality, the team you faced there almost wiped your F4U out several times; it was only spared because they generally took you on 1 by 1 before losing interest in engaging seconds later.
With FF, you’d be prone to facing multiple enemies (fighters especially) focused on taking you out. Surviving that while trying to engage GFs…little to no hope for you to succeed under those conditions.
Yes it is a “What If” scenario but consider some planes are actually being used to stop CAS from having free reign.
So “What If” your teams 3 “slots” are taken up by 3 CAS pilots doing not much? Meaning no one on your side could help counter enemy CAS.
This is not disuading your point but just possible negative side effects. I just wonder if limits could be handled sensibly, and of course the above might be a non-issue (as in my personal concern).
If his team had conceded the game then what does him not suicide charging the capture point have to do with the efficacy of CAS?
You said this scenario as an example for why CAS isn’t overpowered, but you’re saying it doesn’t matter whether he would have been killed by CAS or not as the game was lost by his team.
You misunderstand: I did not commentate on CAS’ power with that citation–I pointed it out as a showcase of CAS’ frequent status as a scapegoat. (I would comment on CAS’ potency separately.)
The only relation that match had to CAS is that the relevant player (a poster here) blamed his team’s loss on CAS. Analysis of the match showed it was his team’s failure to pursue the objectives (the capture zone) that had lost them the match–not CAS.
Enemy CAS was scapegoated for the team’s failure even though it was obvious that their poor GFs gameplay had thrown the match for them.
I don’t believe most people point to it as an overall reason for losing games most people generally will label this a failure of team play through various factors such as ODL or lack of skill.
People do commonly complain about CAS and its balance in relation to ground vehicles as it fundamentally is stronger. There are few counters that are effective against it in relation to ground vehicles and some nations don’t even have these options at all.
Limiting Planes/Helicopters/Drones needs to be done.
I just don’t get it, why it’s so hard to give players what they want to enjoy the game? There are so many people who are complaining about it, and still, the CAS Community gets angry, votes everything done, because they just wont those easy kills in GRB.
I am sick an tired of the state of the game at the moment. Won’t play anymore to just be eaten by planes and you can’t do anything about it. Don’t tell me i can use an SPAA… Sure i can, but try that with 4 planes attacking you at the same time, what happens so often. Or, the helicopters sitting 8kms away and your SPAA rockets just have an range for 6km… This is just unbalanced and not fun anymore.