If you could, how would you re-balance CAS in Ground Battles?

He ment that after a bomb drop the plane dies before the bomb explodes. and he thinks it should not explode if the plane dies.
i don’t agree with that at all, but you just answered the wrong thing and i wanted to clarify.

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And I responded to that specific point of his post with this rather aggressive response.

no you responded with:

So the entire enemy team is dead but the game doesn’t end? Because if not, all the fighting usually happens right in the middle of the map, over all the ground targets. Gonna be pretty hard to have a good impact there.

Like what? Pressing spacebar when your bombsight is pointed at an enemy marker? Pointing your guns at an immobile or slow-moving target on the ground? That’s never gonna change.

And as I said, making them that easy to use against both air AND ground vehicles will increase their BRs and restore the current situation. The Falcon was pretty good at both, it’s now 8.0 because such a vehicle is just too good.

Imagine what would happen if the Ostwind got its 110mm pen HVAP. Now it can frontally pen pretty much anything it meets, and it’s got the rate of fire to make the lack of postpen damage simply not matter - it would be a monster. What do you think will happen to its currently 3.7 (RB) battle rating?

It will be one way or another. If you’re looking for ground targets because you’re much closer to the frontline, you’re probably gonna miss the plane coming right for you. If you have your eyes on the sky, you’re probably not gonna see that tank pulling out around the corner as well.

Hence why I think SPAA would do much better as a secondary spawnable vehicle, like scout drones.

I don’t think adding PvE targets would help. I’d at least like to see a public beta test for all this.
And y’know… if slow attackers have to get anywhere close to the battlefield, the fast firing HE-VT Bofors is gonna put a stop to that very fast.

Minor note-
In AB you can get ground RP from CAS. (Tbh I like this though, it makes grinding stock viecles a bit better, especially light tanks.)

I would love 40mms getting APDS tbh.

Might make some upside for the Lvkv 42’s lack of ammo.

SPAA usefulness is entirely depending on if there are aircraft around or not. If there aren’t, you’re stuck being basically useless because SPAA are NOT tanks, they can’t fulfill that role.
Give them all HVAP and you’re gonna have a lot of SPAA becoming worse at doing their job because their BRs have been inflated by said HVAP and the ability to murder tanks easily, which is also something that most players HATE.

Hence why this:

…wouldn’t work either - the Ostwind would suck as a 5.3 SPAA. If I wanted to shoot planes down, there is zero reason for me to bring that out instead of the much better Ostwind 2, currently 5.0. I don’t need HVAP to do my job.

Being able to spawn an SPAA as a secondary vehicle would fix SPAAs being basically dead weight if the enemy team simply chooses to only bring tanks, would encourage players to actually use SPAA since they don’t need to ditch their already spawned in and positioned tank, and would keep them effective at their job since they wouldn’t go up in BR well past their usefulness - also, Bofors HE-VT didn’t exist for a damn good while, certainly not in time for the swedish SPAAs, thus adding it is fictional at best. Others like the Ostwinds or the ZSU-37 never had any.

This is completely different, there’s always ground targets to shoot at. Planes, just by virtue of their much higher spawn costs, will always be rarer.
SPAA rewards will always be low because such gameplay results in low battle activity %, which is very impactful on earnings and really discourages SPAA use - if you’re in one and the skies aren’t busy, you’re basically burning credits.

I can see this working but would need a couple rounds of public beta testing, which gaijin seems to hate.

Add Hellfire L
Give CIWS to NATO
Correctly implement AHEAD
Fix Hellfire flight profile

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SPAA as a secondary viecle is stupid, not to mention a massive change to the norm (And would make a lot of people pretty angry, especially if it impacted SPAA already ingame)

Im going to repeat a point I made over in the BR change discussion:

We simply need to start making decisions on how to balance SPAA. Do we balance off antitank capability, or off of antiair capability.

Honestly imo it should depend on the vehicle, stuff like the L-62 ANTI II and other such 40mm barges that lack proxy should be balanced off the AT role, with a secondary SPAA role. (The same goes for the Lvkv, etc.)

Wheras more dedicated SPAA should be more balanced off their SPAA role. (Missile SPAAs, etc.)

limit the number of Planes per team not more then 3 air crafts can fly, its impossible to counter hordes of CASholes , most german tanks dont even have roof mounted MGs specially Rank 3

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How would it make people angry? They can now counter planes (which the target audience complains a lot about) without throwing away the tank they were using.
Remember that I’m not saying free SPAA, it should still cost SP to spawn in. You simply don’t have to throw away your tank, spawn an SPAA, shoot a plane down, and then have to throw away your vehicle AGAIN to get back in a tank and go capture a point or something.

It’s always gonna be a combination of the two. Having a ZSU-57-2 at like 4.0 because its bad at shooting aircraft, or pretty much any missile SPAA going down to reserve tier because they’re often outright unable to kill tanks are both counterproductive ideas.

It’s always gonna be a combination of the two. Having a ZSU-57-2 at like 4.0 because its bad at shooting aircraft, or pretty much any missile SPAA going down to reserve tier because they’re often outright unable to kill tanks are both counterproductive ideas.

I addressed this- some would be balanced off AA, some off AT (i.e. ZSU would probably be balanced off AT)

That’s pretty much what we have now, though. Falcons and ZSU-57-2s rarely try to shoot aircraft, so they’re largely balanced off of that.

The Duster just went down in BR as well - though none of the hilariously overpowered swedish low tier SPAA went up, wonder what’s up with that.

L-62 went up to 3.0, none of the others are OP imo.

Lvkv 42 is just bad though (gib apds when)

The SAP on them is stupid broken. 40mm shell produces more spall than 75mm ones.

SAP moment.

Doesnt do much for the Lvkv, given its poor ammo capacity.

APDS wouldn’t help there, but you’d have a shiny new 6.0 SPAA instead lol

True, and I wouldnt mind that. Iirc it also could get HE-VT which would be… interesting.

My tanks KDR has gone up when I drive all the way to enemy spawn to kill SPAAs who sat there lol it has become a habit, when you are there you will stealth kill even more second or third-spawn SPAAs, they are like free foods, the only thing that I felt sorry is their team will get f by CAS if not one of them spawn a fighter.

Not anymore.