Of course increase the size of the battlefield. Like now they can spawn the planes like maybe 40 kms away instead of 20 so you have time to do anything
20 clicks is about the average distance, airfield to battlefield (SPAAs). The battlefield is roughly 25 km in radius. Both are too close at Ranks 7 and above in my opinion for a multitude of reasons. Trying to get a suggestion passed for it atm.
Yes and the range of the Pantsir is 20 clicks
so i’d do :
- higher reward for shooting down a plane
- introduce a reward (SP, Lions, and RP) when shooting down an enemy missile
- easier access to reload while playing AAs (already in the works)
- lower the SP cost of AAMs equipped-only planes
This would require SPAAs of all nations to be able to shoot down enemy missiles though, so either make IR ones able to lock enemy missiles, or introduce SACLOS / guns for everyone
in parallel, try testing a TO mode for a few weeks, and see how that goes
I though about long range AAs, but let’s face it current maps and gameplay mechanics are ABSOLUTELY not fit for them right now, and bringing them in would probably prove to be costly. The only way i see them being introduced would be through naval
Or maybe just have TO mode instead of buffs/nerfs which will only make more people angry ;)
Sorry but it solves everything.
People who just want to play tanks have their place to stay and combined people is full of people who want to play combined gameplay.
Sorry but I think You don’t understand how much the game mechanic would change if people who just want to play tanks weren’t in that mode.
Reconsider it and You will understand what I mean ;). With nerfs/buffs You won’t get anything. I know that You will never accept the need for TO as You have said in one of Your comments, but trying to make other people angry by nerfing/buffing won’t change a thing regarding the situation of people who just want to play tanks. No matter how much You nerf the air or buff the SPAA, the situation for people playing tanks won’t change.
I honestly don’t see the former ever being practical, at least not in Ground RB. If we add NPC targets, they could be easily farmable by a CAS player, leading to severe ticket loss without any counterplay aside from spawning a fighter.
So the latter option it is.
Yes to both, though I’d prefer SPAA didn’t become TDs as like with the Falcon, it can cause them to increase in BR past their usefulness for AA work. Hence why I suggested for SPAA to be a secondary vehicle of sorts that you can spawn in while still using a tank. This would also fix the earnings/rewards issue, as you wouldn’t spend so much time in SPAA to begin with.
Gun SPAA always requires planes to get quite close and by then they’ve already dropped their bombs on your team. Tracers are very visible and outside of server desync or snow/desert maps making tracers nearly invisible, an alert pilot can easily fly well within the range of gun SPAAs and remain unharmed.
IIRC the M163A1 added some form of APDS, which wasn’t too shabby. Don’t have penetration data on hand, though I don’t think it would be too useful.
Ostwind did have APCR, it uses the same ammo and is pretty much the same cannon as the BK 3.7 mounted on a few german props. About 110mm of pen, which is quite nice. It also had full caliber solid shot with much less pen, but still better than the current APHE’s 49mm.
I could see that working pretty well.
I really like this, though heavy AA like the flakbus could also get a mechanic where, like naval, the crew has to calculate the aircraft speed and lead, and then it’ll have a lead indicator at much higher distances. AAs like the Flak 88 were used for much higher-flying targets, so this could be an interesting way to model that.
100% agreed.
I don’t doubt that the Stinger is very capable IRL (and it is missing a lot of performance in-game), but the Strela is a much bigger missile and that brings its own set of advantages. It could be big out of necessity (due to less advanced technology), but it could just outright be a better one too. I’m not sure on this though, just pointing it out.
Big issue there, some countries just don’t have better SPAA - and even the Pantsir and Type 81, probably the two best SPAAs right now missiles-wise can’t always do this.
Most countries moved to stationary or multi-vehicle systems to deal with higher-flying aircraft, and/or are accounting for having air superiority. Hence my suggestion to add an artificial ceiling to ground RB, so that even MANPADS can be reasonably threatening.
There was AI tanks in GRB at one point, they later removed them though. Basing this off from memory since it was a long time ago.
Yes, there were:
-AI tanks
-AI controlled AT guns
-AI trucks
-AI AAA
If I recall correctly only the trucks and tanks affected tickets
Edit: on the Jungle map there used to be an AI destroyer near the beach. It did nothing, but it could be sunk.
This was also only in existence while in the “starter pool” of pre-3.0 vehicles from what I recall (Or might have been Tier locked as they altered what Tier does over updates).
Do new players no longer have this starter pool? And did they remove AI from that? Of course when I experienced this we still had the D point spawning at random moments.
In my opinion, the only balance would be the mode combination, as this would completely change the game structure and maps,
All players choose whatever they want according to the map, plane, tank, ship, but they stay in the vehicle they choose until they die, the next spawn chooses what they want again. Additionally, if what I wrote above is done, a single spawn always makes more sense.
If there is realism in the game, even if it is an arcade, the player should not be able to jump from the tank and fly into the plane. If this is prevented, then CAS will be as it should be. If there is no realism, then tanks need to be equipped with auto defense so that I can escape from a helicopter firing guided missiles and rockets from 3 km away. Isn’t all the imbalance here?
The worst offender of this is that all allied cannons that can pen nearly 40mm dont pay extra SP. For reference the Mk 103 with its nerfed pen sits at 165 SP for 58mm of pen at 10m for its API and 77mm for its HVAP with 70-240 shots. At the same time US, Russia, GB etc. pay literally nothing extra for being able to destroy any tank with plane cannons or HMG´s especially in context to their abundance of Ammo. For comparison at BR 5.0 the D-28 has 8x.50´s with 30mm of pen at 10m, 8 HVAR´s, 6 M8´s, 2x 1000lbs and 1x 500lbs (yes all in one setup), the F-8 has two low velocity 20mm with 27mm pen at 10m, one 1000kg or 500kg, 4x 50kg or 2x Mk103 with 70 rds or 14 Pb2 rockets.
One can delete a postcode on its own, the other in a best case scenario two postboxes yet same BR and same SP for their maximum setup.
Well, they aren’t wrong. Pressing spacebar a couple times isn’t anywhere as involved or skill dependent as getting a couple fighter kills provided your enemies aren’t paid actors. And in a mode without respawns, the fastest and most reliable way to win is to shoot down everyone else.
Giving Bofors HE-VT would send their BRs up through the roof, would also not be particularly good for the slower attackers and tactical bombers you want to facilitate.
Same would go for 120mm pen APDS - you’d send anything with a bofors all the way up to 6.0 and beyond.
I can only say two good things about the 190 F8 there, the 1000kg bomb can be hilarious if you find a nice group, and it makes for a decent low alt CAP fighter, unlike the D28.
I think the original poster was well thought out and solution oriented. I just had to acknowledge that. I only wish I could be more like the OP is.
For me, I’m still trying to level through my first tree. At this point its become very hard to play at all. I’ve taken far too many beatings by airplanes while trying to improve in tanks and trying to level in tanks.
For me this goes back to a common problem across all PVP games. There is a portion of the PVP world who cannot function without unfair advantages. Those are the players who hunt new, untrained or unleveled players in many games. They’re in it for bragging rights and slink away like cockroaches when the consistency of their failures and their methods are exposed. They steal and cheat in the grey areas and in so doing cause all manner of controversy. I’ve exposed a few in other games. They moan almost as loudly as they used to brag.
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Simply remove tank kills for planes. If you kill a tank in a plane, that’s an aviation kill. You should not be able to advance your tank tree with an airplane. I review far too many replays of very high level players who can’t kill a tank, die, jump in a plane and get their kills harassing the spawn.
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Remove credit for any kills by planes over the spawn. The planes are being used to suppress movement from the spawns which destroys game play. I just bought new premiums and this is day 2 of not playing them at all because of aircraft harassment. I’ve just been hollowed out by it all.
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Aircraft bombs should have no effect after the plane is destroyed or about to die. So if a player is dropping bombs properly as a skilled player, it counts as an aviation kill because the plane is still flying when the bomb is supposed to go off but if the player is suiciding bombs on people or trying to grey area the situation by trying to be barely alive until the bombs go off, the bombs never go off. This encourages skilled use of bombs.
As a final note I offer this. I have the cash and the desire to just buy a BR 11 and have fun BUT my in game friends tell me this is not the honorable way to do things and this ruins the game and is not appreciated by other players so I don’t… Yet I can’t even play my Rank 4’s for spawn harassment by higher level players in planes, the vary players who will cry foul if I just buy my way to top tier. So my point is that the kinds of harassment we’re talking about here is actually encouraging players to give up the grind and just buy top tier.
(Full disclosure: I had to have an apache so I bought one at too high a BR. I only played with it in test drive until I unlocked choppers and then only in PVE till I reach its BR. Just full disclosure)
CAS at 5.0 - 8.0 should be disabled. It is too strong for the current game mechanics which do not allow interception of CAS before they’re over the battlefield. Interception would help to balance the mechanic without removing it.
You already can’t. This is not and has never been a thing.
No.
No.
They don’t. Once the pilot is dead they can’t release bombs.
No. Unrealistic trash.
But the plane can count as “killed” while they’re still able to drop bombs ans fire rockets and guns.
Thanks to the new kill credit system, the only remaining situation where this is possible is the fuselage being cut in half… at which point no one is dropping anything with any degree of precision whatsoever; if you get killed by bombs from half a plane flinging bombs in some random direction, it’s something to laugh about.
I would have gone one step further and made kills only credit when all of the crew are dead or bailed, but this is the next best thing, really. And covers essentially every situation.
I would also be in favour of allowing guns, ordnance, and their systems to be able to take damage. For some bizarre reason despite gun damage being a core gameplay element of tanks and ships, aircraft guns cannot be knocked out.
Hazarding a guess it might be detrimental to ARB, adding an extra way for the cannon/mg to be knocked out (over heat and low round count) in a one life mode. So guessing this is why cannon/mgs are removed from the damage model, apart from wing mounted where they have been severed by attacks.
If so it is a shame they cannot just turn it on for GF and from a player perspective does not seem impossible.