If you could, how would you re-balance CAS in Ground Battles?

I think the separation would actually bring us together as a community. We have the option to play together or not and if land-based units and air are playing on the same map it is because the choose to and not forced to.

I think the overall level of player contentment would rise.

4 Likes

I have to agree here. The problem i see is that most players that like the current status are also pilots themselves. If 2 modes would exist there would be no reason for non pilots to stay in the mixed mode and as such almost everyone doing mixed mode would be a pilot which would quickly derail the battles from ground to air battles. One of the main reasons for liking the current mode as a pilot is easy kills and in many cases little opposition. From my experience in games it also happens that planes completely ignore each other to achieve this.

1 Like

I’m not so sure the pilot/non pilot spit exist that much. I play both and I do get the occasional x6 multy kill with the PE8 which is always funny.

My habit is jumping into CAS second spawn and while it is often an easy kill or maybe 80% cert its often only one kill and I think my stats would be better if the second spawn was a tank on many occasions, could be the same for many others .Jumping into CAS can for me see a game I am leading slowly slip away and I fall down the ranks as I mess about in the air.

I think the way we all play the game would vary in TO GRB that is why its not just about taking planes out to spite anyone or appease anyone.

Everything one does on a plane would have to be done without one and while that may seem obvious it leads to many other gaming possibilities.

You can use SP without being fodder for CAS and if SP are out there then so can fast MG armed vehicles to hunt them giving all that low BR MG/ Cannon based stuff a reason to exist in higher BR.

Much would change ,it would be like a new ecosystem in many ways if you think about it.

Lazy play would have to go and that might make for better players, better play and more thought.

TO GRB could be like Chess to normal GRB being draughts or maybe like Snooker to Pool as an analogy.

2 Likes

Add more SPAA. Strong SPAA. And lower all SPAA BRs.

Shift the rewards so that pilots get a better reward for killing enemy aircraft and less for killing enemy ground vehicles. That would make it such that pilots were rewarded better for being teammates than they were for hunting ground vehicles.

I would be delighted if the M16 and vehicles of the same design were to be at rank 3 in other TTs. But some others could indeed need a change in BR.

there should be 10 kills for cas loadouts 5 for anti air loadouts 15-20 kills for a nuke. i shouldnt be seeing nukes every game. these other idea above are good ones too.

i exclusively one death leave because my next two deaths after my first legitimate tank to tank death is always a heli sitting 15km away

1 Like

You are still just changing the game ,lets stop firefighting and do something that makes a difference

Bring in GRB TO and change nothing in the current GRB

2 Likes

At this point I rather fight cheaters, at least I still have a chance to kill them, unlike A-10 shoots missiles at my T-80 from outer space, or A-6E drops bombs from the moon, it’s worse than fighting cheaters in their tanks. lmao

1 Like

3 ideas to have (IMO) a better balance with CAS in ground battles :

  • Limit the number of fire and forget weapons an aircraft can carry (to avoid basically a F16 who can launch 6 AGM65s in one pass). It can also be for laser guided weapons, but this type of weapon make the aircraft more vulnerable to SPAA and it can’t attack multiple targets in the same time so…

  • More rewards for killing aircrafts (with SPAA or aircrafts).

  • In the same time, create more cover for SPAA vehicules (on some maps, it’s very risky to leave the spawn and there is zero cover, so you’re an easy target for aircrafts who can shoot from far).

The fix is simple and at least a few from the list should be done:

  1. Remove planes from Ground RB entirely, and let people choose to play mixed or True GROUND RB only.
  2. Greatly Increase the cost to spawn a plane (can argue the ordinance cost should be increased, but either way, the cost to spawn a plane should be at least doubled. You should NOT be able to run in, get an assist and spawn a plane , or run in cap a point and spawn a plane, thats beyond stupid.)
  3. Single spawn plane, per person (can argue 2, i guess… but they should still have the number 2 increased spawn cost)
  4. GREATLY nerf their bomb damage, their bullet damage, and ALL of their damage, especially to actually armored tanks (imo they should just Track tanks unless the bomb is inches from them)
    4.2 - Increase the damage planes take when actually hit… from any round. Way too many “hits” and even crits that the plane can just continue on like nothing happened.

( a few others ive said and seen, but cant think of them atm, i will update it, if i remember and care enough to do so)

2 Likes

lol? yeah right… they wont ever do this. Id actually like that tbh… having planes and revenge bombing as an option encourages cowardly and … spineless weak people to flourish.

I guarantee that i have been revenge bombed Significantly more than the average player. It happens so much ive considered recording my games and documenting it, just so others can see how ridiculous it is and infuriating. (im already having to usually fight 3 or more vs myself of ground forces, but then instead of me getting help, i get [revenge] bombed /strafed / Planed. Id like to say it happens 50% of my games, but that… somehow feels like both too much and not enough)

1 Like

The OP should read “What new unpopular CAS system would you introduce to replace the old unpopular CAS system.”

Then when the new mechanic is introduced, we debate how bad that is and what new changes we should make next time. So it goes on.

There is no rebalancing to be done, only the proposal to implement new changes that will split the player base as much as the previous ones did.

Not all ideas require new mechanics. Things like removing the kill cam, limit ceiling of planes or making them markable would already improve the situation and make life for planes harder.

I would increase the size of the air map to at least a 30 mile radius and force all planes to spawn at a airfield 20-30 miles away, but still give them a forward airbase to repair etc. This would allow Combat Air Patrol players to intercept Close Air Support before they could do harm.

3 Likes

Or put them like really close to the battlefield so tanks can drive into the airfield to kill them while they are taking off lol since CAS can spawn kill ground vehicles why can’t we do the same lol

So I thought about a system that can work in war thunder for balancing CAS in the future when longer range weapons get added (AGM-88, JASSM and so on).
Gaijin can put on the map for every tank spawn a small empty field where you can spawn in an Anti-air system (Patriot for NATO and S400 for USSR and maybe a copy of the S400 or smth for China) that can work like a normal SPAA. Just like drones. You will need idk how much SP and you can spawn an long range SPAA. There can be only 1 for one enemy spawn(or they can add a limited number of aircraft and a limited number of SPAAs to balance it out like: one S400 for 2 planes or smth idk). However this will not limit the mobile SPAAs that can engage aircraft below 20 Kms and maybe add the CRAM or something so you can engage the ordonance dropped by enemy aircraft. This is my idea, let me know yours.

in the future, I’d like to see those as fixed base Anti Air. Patriot and S300 or S400. after they MASSIVELY increase the size of the battlefield of course.

I’d like to preface this by saying that I fly CAP most of the time (as in, using planes as SPAA), but also do CAS regularly in small amounts if there’s nobody for me to shoot down. These suggestions are also mostly relevant for mid tier.

Reduce spawn cost of the actual plane, severely increase spawn cost of any A2G stuff. Especially the very effective stuff like the FAB-5000 and 12000lb bombs.
Using planes as SPAA is the most effective method and this would improve that, as a pure fighter wouldn’t cost almost as much as one loaded with bombs.

Just add more SPAA, the forum is FULL of great suggestions for almost any tree. Especially USA in the 4.0-7.7 gap. I can name quite a few just off the top of my head.

Potentially add some form of ground radar station which would tell SPAA (of any time period) if there is an aircraft up, and direction/altitude. This is more of a general idea, nothing specific.

Increase SPAA rewards. Shooting down aircraft doesn’t pay well due to low activity % (hence little incentive to do so), a possible solution is having SPAA be spawnable from another vehicle (similar to the AT guns from the Sturmtiger event, or the scout drones on high tier light tanks where you can switch between either vehicle at any time). This way, a player wouldn’t have to throw away the tank they’re using to shoot a plane down.

Lower airspawn of all aircraft so they’re easier to intercept and heavy bombers mentioned above aren’t nearly invulnerable to gun SPAA just by virtue of being so high up. Regular attackers would also arrive slower at the battlefield, being easier to shoot down with both SPAA and aircraft.
I don’t want airfield spawns for them because in a marker-less mode like Ground RB, they’re much harder to spot than when they’re contrasting against the bright sky.

Ability for SPAA to resupply all their ammo, anywhere on the map, just once per spawn. Hit a key, and it gets instantly replenished, or a resupply zone spawns on the ground under your vehicle.

At high tier, introduce an artificial ceiling done by longer-ranged SAMs - go above a certain altitude, say 5km, and you get bonked by an S-75 or HAWK, or even the bigger stuff like an S-300. There should be an on-screen warning for this similar to the map border one - this is to deter someone sitting 10km up dropping guided bombs.

Also not entirely sold on this idea, but WW2 spaa would have a sorta aim assist where if you target a plane, it’ll show you a little straight line of the direction it is travelling in. Won’t tell you lead or anything, just its direction.
Also not entirely sold on this, but high tier SPAA could enable its player to spawn a ‘free’ fighter kinda like Arcade, with a longer timer or none at all. This would enable players who haven’t ground out an air tree to also hit aircraft beyond the range of their SPAAs.

2 Likes